Network timeout system also works from within a game now.
This commit is contained in:
@@ -68,10 +68,10 @@ ServerGameThread::AddSession(SessionWrapper session)
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}
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void
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ServerGameThread::KickPlayer(unsigned playerId)
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ServerGameThread::RemovePlayer(unsigned playerId, unsigned errorCode)
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{
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boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
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m_kickPlayerList.push_back(playerId);
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
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}
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GameState
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@@ -127,7 +127,7 @@ ServerGameThread::Main()
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}
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// Process current state.
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GetState().Process(*this);
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KickPlayerLoop();
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RemovePlayerLoop();
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} while (!ShouldTerminate() && GetSessionManager().HasSessions());
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} catch (const PokerTHException &e)
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{
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@@ -140,22 +140,22 @@ ServerGameThread::Main()
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}
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void
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ServerGameThread::KickPlayerLoop()
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ServerGameThread::RemovePlayerLoop()
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{
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boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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PlayerIdList::iterator i = m_kickPlayerList.begin();
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PlayerIdList::iterator end = m_kickPlayerList.end();
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RemovePlayerList::iterator i = m_removePlayerList.begin();
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RemovePlayerList::iterator end = m_removePlayerList.end();
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while (i != end)
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{
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SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(*i);
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SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(i->first);
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// Only kick if the player was found.
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if (tmpSession.sessionData.get())
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SessionError(tmpSession, ERR_NET_PLAYER_KICKED);
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SessionError(tmpSession, i->second);
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++i;
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}
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m_kickPlayerList.clear();
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m_removePlayerList.clear();
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}
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void
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@@ -34,21 +34,23 @@
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#include <boost/filesystem.hpp>
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#include <boost/bind.hpp>
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#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
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#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
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#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 90 // MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 300 // Should be quite large.
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
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#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 90 // MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 300 // Should be quite large.
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
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#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
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#define SERVER_STATISTICS_STR_MAX_GAMES "MaxGamesOpen"
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#define SERVER_STATISTICS_STR_MAX_PLAYERS "MaxPlayersLoggedIn"
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#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
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#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
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#define SERVER_STATISTICS_STR_MAX_GAMES "MaxGamesOpen"
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#define SERVER_STATISTICS_STR_MAX_PLAYERS "MaxPlayersLoggedIn"
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using namespace std;
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@@ -232,14 +234,20 @@ ServerLobbyThread::KickPlayerByName(const std::string &playerName)
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if (session.sessionData.get() && session.playerData.get())
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{
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boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
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m_kickPlayerList.push_back(session.playerData->GetUniqueId());
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RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_PLAYER_KICKED);
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retVal = true;
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}
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return retVal;
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}
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void
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ServerLobbyThread::RemovePlayer(unsigned playerId, unsigned errorCode)
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{
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
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}
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void
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ServerLobbyThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
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{
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@@ -311,10 +319,9 @@ ServerLobbyThread::Main()
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// Remove games.
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RemoveGameLoop();
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// Kick players.
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KickPlayerLoop();
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RemovePlayerLoop();
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// Check session timeouts.
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m_sessionManager.ForEachRemoveIf(boost::bind(&ServerLobbyThread::CheckSessionTimeouts, boost::ref(*this), _1));
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m_gameSessionManager.ForEachRemoveIf(boost::bind(&ServerLobbyThread::CheckSessionTimeouts, boost::ref(*this), _1));
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CheckSessionTimeoutsLoop();
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// Update avatar limitation lock.
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UpdateAvatarClientTimerLoop();
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// Cleanup cache.
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@@ -792,19 +799,31 @@ ServerLobbyThread::RemoveGameLoop()
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}
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void
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ServerLobbyThread::KickPlayerLoop()
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ServerLobbyThread::RemovePlayerLoop()
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{
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boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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PlayerIdList::iterator i = m_kickPlayerList.begin();
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PlayerIdList::iterator end = m_kickPlayerList.end();
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RemovePlayerList::iterator i = m_removePlayerList.begin();
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RemovePlayerList::iterator end = m_removePlayerList.end();
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while (i != end)
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{
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InternalKickPlayer(*i);
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InternalRemovePlayer(i->first, i->second);
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++i;
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}
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m_kickPlayerList.clear();
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m_removePlayerList.clear();
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}
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void
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ServerLobbyThread::CheckSessionTimeoutsLoop()
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{
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if (m_checkSessionTimeoutsTimer.elapsed().total_milliseconds() >= SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC)
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{
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m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
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m_checkSessionTimeoutsTimer.reset();
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m_checkSessionTimeoutsTimer.start();
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}
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}
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void
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@@ -829,7 +848,7 @@ void
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ServerLobbyThread::CleanupAvatarCache()
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{
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// Only act on timer and if there are no sessions.
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if (m_cacheCleanupTimer.elapsed().total_seconds() > SERVER_CACHE_CLEANUP_INTERVAL_SEC
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if (m_cacheCleanupTimer.elapsed().total_seconds() >= SERVER_CACHE_CLEANUP_INTERVAL_SEC
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&& !m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
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{
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m_avatarManager.RemoveOldAvatarCacheEntries();
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@@ -871,11 +890,11 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
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}
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void
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ServerLobbyThread::InternalKickPlayer(unsigned playerId)
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ServerLobbyThread::InternalRemovePlayer(unsigned playerId, unsigned errorCode)
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{
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SessionWrapper session = m_sessionManager.GetSessionByUniquePlayerId(playerId);
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if (session.sessionData.get())
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SessionError(session, ERR_NET_PLAYER_KICKED);
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SessionError(session, errorCode);
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else
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{
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// Scan games for the player.
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@@ -887,7 +906,7 @@ ServerLobbyThread::InternalKickPlayer(unsigned playerId)
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boost::shared_ptr<ServerGameThread> tmpGame = i->second;
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if (tmpGame->GetPlayerDataByUniqueId(playerId).get())
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{
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tmpGame->KickPlayer(playerId);
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tmpGame->RemovePlayer(playerId, errorCode);
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break;
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}
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++i;
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@@ -966,14 +985,14 @@ ServerLobbyThread::HandleReAddedSession(SessionWrapper session)
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}
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}
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bool
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ServerLobbyThread::CheckSessionTimeouts(SessionWrapper session)
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void
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ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
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{
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bool retVal = false;
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if (session.sessionData.get())
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bool closeSession = false;
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if (session.sessionData.get() && session.playerData.get())
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{
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if (session.sessionData->GetState() == SessionData::Init && session.sessionData->GetAutoDisconnectTimerElapsedSec() >= SERVER_INIT_SESSION_TIMEOUT_SEC)
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retVal = true;
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closeSession = true;
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else if (session.sessionData->GetActivityTimerElapsedSec() >= SERVER_SESSION_ACTIVITY_TIMEOUT_SEC - SERVER_TIMEOUT_WARNING_REMAINING_SEC
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&& !session.sessionData->HasActivityNoticeBeenSent())
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{
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@@ -987,16 +1006,15 @@ ServerLobbyThread::CheckSessionTimeouts(SessionWrapper session)
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}
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else if (session.sessionData->GetActivityTimerElapsedSec() >= SERVER_SESSION_ACTIVITY_TIMEOUT_SEC)
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{
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// TODO SendError(session.sessionData, errorCode);
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retVal = true;
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closeSession = true;
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}
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else if (session.sessionData->GetAutoDisconnectTimerElapsedSec() >= SERVER_SESSION_FORCED_TIMEOUT_SEC)
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{
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// TODO SendError(session.sessionData, errorCode);
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retVal = true;
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closeSession = true;
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}
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}
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return retVal;
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if (closeSession)
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RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_PLAYER_KICKED); // TODO new error code
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}
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void
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@@ -1120,7 +1138,7 @@ ServerLobbyThread::ReadStatisticsFile()
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void
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ServerLobbyThread::SaveStatisticsFile()
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{
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if (m_saveStatisticsTimer.elapsed().total_seconds() > SERVER_SAVE_STATISTICS_INTERVAL_SEC)
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if (m_saveStatisticsTimer.elapsed().total_seconds() >= SERVER_SAVE_STATISTICS_INTERVAL_SEC)
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{
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{
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boost::mutex::scoped_lock lock(m_statMutex);
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@@ -37,7 +37,7 @@ SessionManager::~SessionManager()
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bool
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SessionManager::HasSessions() const
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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return !m_sessionMap.empty();
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}
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@@ -50,7 +50,7 @@ SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
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void
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SessionManager::AddSession(SessionWrapper session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
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@@ -66,7 +66,7 @@ SessionManager::AddSession(SessionWrapper session)
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void
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SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.find(session);
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if (pos != m_sessionMap.end())
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@@ -76,7 +76,7 @@ SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<Player
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void
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SessionManager::RemoveSession(SessionId session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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m_sessionMap.erase(session);
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}
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@@ -89,7 +89,7 @@ SessionManager::Select(unsigned timeoutMsec)
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FD_ZERO(&rdset);
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -131,7 +131,7 @@ SessionManager::Select(unsigned timeoutMsec)
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if (selectResult > 0) // one (or more) of the sockets is readable
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{
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// Check which socket is readable, return the first.
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -154,7 +154,7 @@ SessionWrapper
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SessionManager::GetSessionByPlayerName(const string playerName) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -183,7 +183,7 @@ SessionWrapper
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SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -212,7 +212,7 @@ PlayerDataList
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SessionManager::GetPlayerDataList() const
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{
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PlayerDataList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -236,7 +236,7 @@ PlayerIdList
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SessionManager::GetPlayerIdList() const
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{
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PlayerIdList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -282,22 +282,7 @@ SessionManager::IsPlayerConnected(unsigned uniqueId) const
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void
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SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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func((*i).second);
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++i;
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}
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}
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void
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SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -306,8 +291,7 @@ SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
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{
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SessionMap::iterator next = i;
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next++;
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if (func((*i).second))
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m_sessionMap.erase(i);
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func((*i).second);
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i = next;
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}
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}
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@@ -316,7 +300,7 @@ unsigned
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SessionManager::CountReadySessions() const
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{
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unsigned counter = 0;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator i = m_sessionMap.begin();
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SessionMap::const_iterator end = m_sessionMap.end();
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@@ -333,7 +317,7 @@ SessionManager::CountReadySessions() const
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void
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SessionManager::ResetAllReadyFlags()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -348,7 +332,7 @@ SessionManager::ResetAllReadyFlags()
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void
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SessionManager::Clear()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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// Sockets will be closed automatically.
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m_sessionMap.clear();
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@@ -357,14 +341,14 @@ SessionManager::Clear()
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unsigned
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SessionManager::GetRawSessionCount()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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return m_sessionMap.size();
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}
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void
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SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -384,7 +368,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
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void
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SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
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||||
{
|
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
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||||
SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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||||
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||||
@@ -49,7 +49,7 @@ public:
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const std::string &GetName() const;
|
||||
|
||||
void AddSession(SessionWrapper session);
|
||||
void KickPlayer(unsigned playerId);
|
||||
void RemovePlayer(unsigned playerId, unsigned errorCode);
|
||||
|
||||
ServerCallback &GetCallback();
|
||||
GameState GetCurRound() const;
|
||||
@@ -80,7 +80,7 @@ protected:
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
void KickPlayerLoop();
|
||||
void RemovePlayerLoop();
|
||||
|
||||
void InternalStartGame();
|
||||
void ResetGame();
|
||||
@@ -132,8 +132,8 @@ private:
|
||||
PlayerDataList m_computerPlayerList;
|
||||
mutable boost::mutex m_computerPlayerListMutex;
|
||||
|
||||
PlayerIdList m_kickPlayerList;
|
||||
mutable boost::mutex m_kickPlayerListMutex;
|
||||
RemovePlayerList m_removePlayerList;
|
||||
mutable boost::mutex m_removePlayerListMutex;
|
||||
|
||||
unsigned m_adminPlayerId;
|
||||
mutable boost::mutex m_adminPlayerIdMutex;
|
||||
|
||||
@@ -68,6 +68,7 @@ public:
|
||||
void HandleGameRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket);
|
||||
|
||||
bool KickPlayerByName(const std::string &playerName);
|
||||
void RemovePlayer(unsigned playerId, unsigned errorCode);
|
||||
|
||||
void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
|
||||
void RemoveComputerPlayer(boost::shared_ptr<PlayerData> player);
|
||||
@@ -114,20 +115,21 @@ protected:
|
||||
void NewConnectionLoop();
|
||||
void NewSessionLoop();
|
||||
void RemoveGameLoop();
|
||||
void KickPlayerLoop();
|
||||
void RemovePlayerLoop();
|
||||
void CheckSessionTimeoutsLoop();
|
||||
void UpdateAvatarClientTimerLoop();
|
||||
void CleanupAvatarCache();
|
||||
|
||||
void InternalAddGame(boost::shared_ptr<ServerGameThread> game);
|
||||
void InternalRemoveGame(boost::shared_ptr<ServerGameThread> game);
|
||||
void InternalKickPlayer(unsigned playerId);
|
||||
void InternalRemovePlayer(unsigned playerId, unsigned errorCode);
|
||||
|
||||
void TerminateGames();
|
||||
|
||||
void HandleNewConnection(boost::shared_ptr<ConnectData> connData);
|
||||
void HandleReAddedSession(SessionWrapper session);
|
||||
|
||||
bool CheckSessionTimeouts(SessionWrapper session);
|
||||
void InternalCheckSessionTimeouts(SessionWrapper session);
|
||||
|
||||
void CleanupConnectQueue();
|
||||
void CleanupSessionMap();
|
||||
@@ -171,8 +173,8 @@ private:
|
||||
RemoveGameList m_removeGameList;
|
||||
mutable boost::mutex m_removeGameListMutex;
|
||||
|
||||
PlayerIdList m_kickPlayerList;
|
||||
mutable boost::mutex m_kickPlayerListMutex;
|
||||
RemovePlayerList m_removePlayerList;
|
||||
mutable boost::mutex m_removePlayerListMutex;
|
||||
|
||||
PlayerDataMap m_computerPlayers;
|
||||
mutable boost::mutex m_computerPlayersMutex;
|
||||
@@ -202,6 +204,7 @@ private:
|
||||
|
||||
boost::timers::portable::microsec_timer m_cacheCleanupTimer;
|
||||
boost::timers::portable::microsec_timer m_saveStatisticsTimer;
|
||||
boost::timers::portable::microsec_timer m_checkSessionTimeoutsTimer;
|
||||
|
||||
const boost::posix_time::ptime m_startTime;
|
||||
};
|
||||
|
||||
@@ -66,7 +66,6 @@ public:
|
||||
bool IsPlayerConnected(unsigned uniqueId) const;
|
||||
|
||||
void ForEach(boost::function<void (SessionWrapper)> func);
|
||||
void ForEachRemoveIf(boost::function<bool (SessionWrapper)> func);
|
||||
|
||||
unsigned CountReadySessions() const;
|
||||
void ResetAllReadyFlags();
|
||||
@@ -84,7 +83,7 @@ protected:
|
||||
private:
|
||||
|
||||
SessionMap m_sessionMap;
|
||||
mutable boost::mutex m_sessionMapMutex;
|
||||
mutable boost::recursive_mutex m_sessionMapMutex;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -110,6 +110,7 @@ private:
|
||||
};
|
||||
|
||||
typedef std::list<unsigned> PlayerIdList;
|
||||
typedef std::list<std::pair<unsigned, unsigned> > RemovePlayerList;
|
||||
typedef std::list<boost::shared_ptr<PlayerData> > PlayerDataList;
|
||||
typedef std::map<unsigned, boost::shared_ptr<PlayerData> > PlayerDataMap;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user