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pokerth/tests/src/pokerth_test/LobbySubscriptionTest.java
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package pokerth_test;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import pokerth_protocol.NetGameInfo;
import pokerth_protocol.PokerTHMessage;
import pokerth_protocol.SubscriptionRequestMessage;
import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
import pokerth_protocol.SubscriptionRequestMessage.SubscriptionRequestMessageSequenceType;
import pokerth_protocol.SubscriptionRequestMessage.SubscriptionRequestMessageSequenceType.SubscriptionActionEnumType;
public class LobbySubscriptionTest extends TestBase {
@Test
public void testLobbySubscription() throws Exception {
guestInit();
PokerTHMessage msg;
msg = receiveMessage();
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
SubscriptionRequestMessageSequenceType subscriptionType = new SubscriptionRequestMessageSequenceType();
SubscriptionActionEnumType action = new SubscriptionActionEnumType();
action.setValue(SubscriptionActionEnumType.EnumType.unsubscribeGameList);
subscriptionType.setSubscriptionAction(action);
SubscriptionRequestMessage subscriptionRequest = new SubscriptionRequestMessage();
subscriptionRequest.setValue(subscriptionType);
msg = new PokerTHMessage();
msg.selectSubscriptionRequestMessage(subscriptionRequest);
sendMessage(msg);
// Create a new game.
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.normalGame,
10,
5,
"",
false));
// No game list message should be sent by the server.
// Next message is join game ack.
msg = receiveMessage();
assertTrue(msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue();
Socket s[] = new Socket[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
userInit(s[i], username, password);
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
}
// No game list message should be received.
do {
msg = receiveMessage();
if (msg.isGameListMessageSelected() || msg.isPlayerListMessageSelected()) {
fail("Game/player list messages are switched off!");
}
} while (!msg.isStartEventMessageSelected());
// Resubscribe game list
subscriptionType = new SubscriptionRequestMessageSequenceType();
action = new SubscriptionActionEnumType();
action.setValue(SubscriptionActionEnumType.EnumType.resubscribeGameList);
subscriptionType.setSubscriptionAction(action);
subscriptionRequest = new SubscriptionRequestMessage();
subscriptionRequest.setValue(subscriptionType);
msg = new PokerTHMessage();
msg.selectSubscriptionRequestMessage(subscriptionRequest);
sendMessage(msg);
// Next messages should player list messages for all 10 players.
for (int i = 0; i < 10; i++) {
msg = receiveMessage();
assertTrue(msg.isPlayerListMessageSelected());
}
// Now there should be one game list message.
msg = receiveMessage();
assertTrue(msg.isGameListMessageSelected());
for (int i = 0; i < 9; i++) {
s[i].close();
}
}
}