Add new test case for unsubscribing/resubscribing lobby messages.
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package pokerth_test;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.fail;
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import java.net.Socket;
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import java.util.ArrayList;
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import java.util.Collection;
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import org.junit.Test;
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import pokerth_protocol.NetGameInfo;
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import pokerth_protocol.PokerTHMessage;
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import pokerth_protocol.SubscriptionRequestMessage;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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import pokerth_protocol.SubscriptionRequestMessage.SubscriptionRequestMessageSequenceType;
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import pokerth_protocol.SubscriptionRequestMessage.SubscriptionRequestMessageSequenceType.SubscriptionActionEnumType;
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public class LobbySubscriptionTest extends TestBase {
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@Test
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public void testLobbySubscription() throws Exception {
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guestInit();
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PokerTHMessage msg;
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msg = receiveMessage();
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if (!msg.isPlayerListMessageSelected()) {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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SubscriptionRequestMessageSequenceType subscriptionType = new SubscriptionRequestMessageSequenceType();
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SubscriptionActionEnumType action = new SubscriptionActionEnumType();
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action.setValue(SubscriptionActionEnumType.EnumType.unsubscribeGameList);
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subscriptionType.setSubscriptionAction(action);
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SubscriptionRequestMessage subscriptionRequest = new SubscriptionRequestMessage();
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subscriptionRequest.setValue(subscriptionType);
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msg = new PokerTHMessage();
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msg.selectSubscriptionRequestMessage(subscriptionRequest);
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sendMessage(msg);
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// Create a new game.
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Collection<Integer> l = new ArrayList<Integer>();
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.normalGame,
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10,
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5,
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"",
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false));
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// No game list message should be sent by the server.
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// Next message is join game ack.
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msg = receiveMessage();
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assertTrue(msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue();
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Socket s[] = new Socket[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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userInit(s[i], username, password);
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sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
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}
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// No game list message should be received.
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do {
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msg = receiveMessage();
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if (msg.isGameListMessageSelected() || msg.isPlayerListMessageSelected()) {
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fail("Game/player list messages are switched off!");
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}
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} while (!msg.isStartEventMessageSelected());
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// Resubscribe game list
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subscriptionType = new SubscriptionRequestMessageSequenceType();
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action = new SubscriptionActionEnumType();
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action.setValue(SubscriptionActionEnumType.EnumType.resubscribeGameList);
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subscriptionType.setSubscriptionAction(action);
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subscriptionRequest = new SubscriptionRequestMessage();
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subscriptionRequest.setValue(subscriptionType);
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msg = new PokerTHMessage();
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msg.selectSubscriptionRequestMessage(subscriptionRequest);
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sendMessage(msg);
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// Next messages should player list messages for all 10 players.
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for (int i = 0; i < 10; i++) {
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msg = receiveMessage();
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assertTrue(msg.isPlayerListMessageSelected());
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}
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// Now there should be one game list message.
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msg = receiveMessage();
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assertTrue(msg.isGameListMessageSelected());
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}
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}
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