75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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/*
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struct GCC_PACKED NetPacketGameStartData
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{
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NetPacketHeader head;
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u_int32_t startDealerPlayerId;
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u_int16_t numberOfPlayers;
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u_int16_t reserved;
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};
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*/
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namespace pokerth_console
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{
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class NetPacketGameStart : NetPacket
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{
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public NetPacketGameStart()
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: base(NetPacket.NetTypeGameStart)
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{
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}
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public NetPacketGameStart(int size, BinaryReader r)
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: base(NetPacket.NetTypeGameListNew)
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{
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if (size < 20)
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throw new NetPacketException("NetPacketGameStart invalid size.");
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Properties.Add(PropertyType.PropStartDealerPlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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Properties.Add(PropertyType.PropCurNumPlayers, Convert.ToString(curNumPlayers));
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r.ReadBytes(2); // reserved
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// Read player ids.
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List<string> playerSlots = new List<string>();
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for (int i = 0; i < curNumPlayers; i++)
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playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitGameStart(this);
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}
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public override byte[] ToByteArray()
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{
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throw new NotImplementedException();
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}
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}
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}
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