Files
pokerth/console/src/net/NetPacketGameStart.cs
T

75 lines
2.8 KiB
C#

/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
/*
struct GCC_PACKED NetPacketGameStartData
{
NetPacketHeader head;
u_int32_t startDealerPlayerId;
u_int16_t numberOfPlayers;
u_int16_t reserved;
};
*/
namespace pokerth_console
{
class NetPacketGameStart : NetPacket
{
public NetPacketGameStart()
: base(NetPacket.NetTypeGameStart)
{
}
public NetPacketGameStart(int size, BinaryReader r)
: base(NetPacket.NetTypeGameListNew)
{
if (size < 20)
throw new NetPacketException("NetPacketGameStart invalid size.");
Properties.Add(PropertyType.PropStartDealerPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.PropCurNumPlayers, Convert.ToString(curNumPlayers));
r.ReadBytes(2); // reserved
// Read player ids.
List<string> playerSlots = new List<string>();
for (int i = 0; i < curNumPlayers; i++)
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
}
public override void Accept(INetPacketVisitor visitor)
{
visitor.VisitGameStart(this);
}
public override byte[] ToByteArray()
{
throw new NotImplementedException();
}
}
}