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pokerth/src/gui/qt/settingsdialogimpl.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "settingsdialogimpl.h"
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#include "configfile.h"
#include <iostream>
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settingsDialogImpl::settingsDialogImpl(QWidget *parent, const char *name)
: QDialog(parent, name)
{
setupUi(this);
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playerNickIsChanged = FALSE;
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//Formulare Füllen
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ConfigFile myConfig;
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//Player Nicks
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lineEdit_humanPlayerName->setText(QString::fromStdString(myConfig.readConfigString("MyName", "Human Player")));
lineEdit_Opponent1Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent1Name", "Player 1")));
lineEdit_Opponent2Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent2Name", "Player 2")));
lineEdit_Opponent3Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent3Name", "Player 3")));
lineEdit_Opponent4Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent4Name", "Player 4")));
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//Game Settings
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spinBox_quantityPlayers->setValue(myConfig.readConfigInt("NumberOfPlayers", 5));
spinBox_startCash->setValue(myConfig.readConfigInt("StartCash", 2000));
spinBox_smallBlind->setValue(myConfig.readConfigInt("SmallBlind", 10));
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spinBox_handsBeforeRaiseSmallBlind->setValue(myConfig.readConfigInt("HandsBeforeRaiseSmallBlind", 9));
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spinBox_gameSpeed->setValue(myConfig.readConfigInt("GameSpeed", 4));
checkBox_pauseBetweenHands->setChecked(myConfig.readConfigInt("PauseBetweenHands", 0));
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checkBox_showGameSettingsDialogOnNewGame->setChecked(myConfig.readConfigInt("ShowGameSettingsDialogOnNewGame", 1));
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//Interface
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checkBox_showToolbox->setChecked(myConfig.readConfigInt("ShowToolBox", 1));
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checkBox_showIntro->setChecked(myConfig.readConfigInt("ShowIntro", 1));
checkBox_showFadeOutCardsAnimation->setChecked(myConfig.readConfigInt("ShowFadeOutCardsAnimation", 1));
checkBox_showFlipCardsAnimation->setChecked(myConfig.readConfigInt("ShowFlipCardsAnimation", 1));
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radioButton_flipsideTux->setChecked(myConfig.readConfigInt("FlipsideTux", 1));
radioButton_flipsideOwn->setChecked(myConfig.readConfigInt("FlipsideOwn", 0));
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if(radioButton_flipsideOwn->isChecked()) {
lineEdit_OwnFlipsideFilename->setEnabled(TRUE);
pushButton_openFlipsidePicture->setEnabled(TRUE);
}
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lineEdit_OwnFlipsideFilename->setText(QString::fromStdString(myConfig.readConfigString("FlipsideOwnFile", "")));
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connect( buttonBox, SIGNAL( accepted() ), this, SLOT( isAccepted() ) );
connect( lineEdit_humanPlayerName, SIGNAL( textChanged( const QString &) ), this, SLOT( playerNickChanged() ) );
connect( lineEdit_Opponent1Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
connect( lineEdit_Opponent2Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
connect( lineEdit_Opponent3Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
connect( lineEdit_Opponent4Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( pushButton_openFlipsidePicture, SIGNAL( clicked() ), this, SLOT( setFlipsidePicFileName()) );
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}
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void settingsDialogImpl::isAccepted() {
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//Daten speichern
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ConfigFile myConfig;
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// Player Nicks
myConfig.writeConfigString("MyName", lineEdit_humanPlayerName->text().toStdString());
myConfig.writeConfigString("Opponent1Name", lineEdit_Opponent1Name->text().toStdString());
myConfig.writeConfigString("Opponent2Name", lineEdit_Opponent2Name->text().toStdString());
myConfig.writeConfigString("Opponent3Name", lineEdit_Opponent3Name->text().toStdString());
myConfig.writeConfigString("Opponent4Name", lineEdit_Opponent4Name->text().toStdString());
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// Game Settings
myConfig.writeConfigInt("NumberOfPlayers", spinBox_quantityPlayers->value());
myConfig.writeConfigInt("StartCash", spinBox_startCash->value());
myConfig.writeConfigInt("SmallBlind", spinBox_smallBlind->value());
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myConfig.writeConfigInt("HandsBeforeRaiseSmallBlind", spinBox_handsBeforeRaiseSmallBlind->value());
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myConfig.writeConfigInt("GameSpeed", spinBox_gameSpeed->value());
myConfig.writeConfigInt("PauseBetweenHands", checkBox_pauseBetweenHands->isChecked());
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myConfig.writeConfigInt("ShowGameSettingsDialogOnNewGame", checkBox_showGameSettingsDialogOnNewGame->isChecked());
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// Interface
myConfig.writeConfigInt("ShowToolBox", checkBox_showToolbox->isChecked());
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myConfig.writeConfigInt("ShowIntro", checkBox_showIntro->isChecked());
myConfig.writeConfigInt("ShowFadeOutCardsAnimation", checkBox_showFadeOutCardsAnimation->isChecked());
myConfig.writeConfigInt("ShowFlipCardsAnimation", checkBox_showFlipCardsAnimation->isChecked());
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myConfig.writeConfigInt("FlipsideTux", radioButton_flipsideTux->isChecked());
myConfig.writeConfigInt("FlipsideOwn", radioButton_flipsideOwn->isChecked());
myConfig.writeConfigString("FlipsideOwnFile", lineEdit_OwnFlipsideFilename->text().toStdString());
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}
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void settingsDialogImpl::setFlipsidePicFileName()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Select your Flipside Picture"),
QDir::homePath(),
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tr("Images (*.bmp *.png *.xpm)"));
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if (!fileName.isEmpty())
lineEdit_OwnFlipsideFilename->setText(fileName);
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}