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pokerth/src/gui/qt/mainwindowimpl.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MAINWINDOWIMPL_H
#define MAINWINDOWIMPL_H
#include "ui_mainwindow.h"
#include <iostream>
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#include <string>
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#include <QtGui>
#include <QtCore>
class Game;
class Session;
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class Log;
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class ConfigFile;
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class BoardInterface;
class HandInterface;
class PlayerInterface;
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class MyCardsPixmapLabel;
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class QColor;
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class mainWindowImpl: public QMainWindow, public Ui::mainWindow {
Q_OBJECT
public:
mainWindowImpl(QMainWindow *parent = 0, const char *name = 0 );
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void setGame(Game*);
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void setHand(HandInterface*);
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void setSession(Session*);
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void setLog(Log*);
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int getMaxQuantityPlayers() const { return maxQuantityPlayers; }
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//refresh-Funktionen
void refreshSet();
void refreshButton();
void refreshPlayerName();
void refreshAction();
void refreshCash();
void refreshGroupbox();
void refreshAll();
void refreshChangePlayer();
void refreshPot();
// Karten-Funktionen
void dealHoleCards();
//Spieler-Funktionen
void meInAction();
void disableMyButtons();
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void highlightRoundLabel(std::string);
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void setSpeeds();
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public slots:
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callNewGameDialog() ;
void callAboutPokerthDialog();
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void callSettingsDialog();
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void myFold();
void myCheck();
void myCall();
void myBet();
void mySet();
void myRaise();
void myAllIn();
void dealFlopCards0();
void dealFlopCards1();
void dealFlopCards2();
void dealFlopCards3();
void dealFlopCards4();
void dealFlopCards5();
void dealFlopCards6();
void dealTurnCards0();
void dealTurnCards1();
void dealTurnCards2();
void dealRiverCards0();
void dealRiverCards1();
void dealRiverCards2();
void nextPlayerAnimation();
void preflopAnimation1();
void preflopAnimation1Action();
void preflopAnimation2();
void preflopAnimation2Action();
void flopAnimation1();
void flopAnimation1Action();
void flopAnimation2();
void flopAnimation2Action();
void turnAnimation1();
void turnAnimation1Action();
void turnAnimation2();
void turnAnimation2Action();
void riverAnimation1();
void riverAnimation1Action();
void riverAnimation2();
void riverAnimation2Action();
void postRiverAnimation1();
void postRiverAnimation1Action();
void postRiverRunAnimation1();
void postRiverRunAnimation2();
void postRiverRunAnimation3();
void postRiverRunAnimation4();
void postRiverRunAnimation5();
void postRiverRunAnimation6();
void handSwitchRounds();
void startNewHand();
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void stopTimer();
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void nextRoundCleanGui();
void userWidgetsBackgroudColor();
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void breakButtonClicked();
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void keyPressEvent ( QKeyEvent * event );
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void switchToolBox();
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void paintStartSplash();
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private:
Game *actualGame;
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HandInterface *actualHand;
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Session *mySession;
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Log *myLog;
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ConfigFile *myConfig;
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//Timer
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QTimer *potDistributeTimer;
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QTimer *timer;
QTimer *dealFlopCards0Timer;
QTimer *dealFlopCards1Timer;
QTimer *dealFlopCards2Timer;
QTimer *dealFlopCards3Timer;
QTimer *dealFlopCards4Timer;
QTimer *dealFlopCards5Timer;
QTimer *dealFlopCards6Timer;
QTimer *dealTurnCards0Timer;
QTimer *dealTurnCards1Timer;
QTimer *dealTurnCards2Timer;
QTimer *dealRiverCards0Timer;
QTimer *dealRiverCards1Timer;
QTimer *dealRiverCards2Timer;
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QTimer *nextPlayerAnimationTimer;
QTimer *preflopAnimation1Timer;
QTimer *preflopAnimation2Timer;
QTimer *flopAnimation1Timer;
QTimer *flopAnimation2Timer;
QTimer *turnAnimation1Timer;
QTimer *turnAnimation2Timer;
QTimer *riverAnimation1Timer;
QTimer *riverAnimation2Timer;
QTimer *postRiverAnimation1Timer;
QTimer *postRiverRunAnimation1Timer;
QTimer *postRiverRunAnimation2Timer;
QTimer *postRiverRunAnimation3Timer;
QTimer *postRiverRunAnimation5Timer;
QTimer *postRiverRunAnimation6Timer;
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QWidget *userWidgetsArray[8];
QLabel *buttonLabelArray[5];
QLabel *cashLabelArray[5];
QLabel *cashTopLabelArray[5];
QLabel *setLabelArray[5];
QLabel *actionLabelArray[5];
QGroupBox *groupBoxArray[5];
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MyCardsPixmapLabel *boardCardsArray[5];
MyCardsPixmapLabel *holeCardsArray[5][2];
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int maxQuantityPlayers;
int distributePotAnimCounter;
//Speed
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int guiGameSpeed;
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int gameSpeed;
int dealCardsSpeed;
int postRiverRunAnimationSpeed;
int winnerBlinkSpeed;
int newRoundSpeed;
int nextPlayerSpeed1;
int nextPlayerSpeed2;
int nextPlayerSpeed3;
int preflopNextPlayerSpeed;
int nextOpponentSpeed;
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bool debugMode;
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bool breakAfterActualHand;
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QColor active;
QColor inactive;
QColor highlight;
};
#endif