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pokerth/src/net/sessionmanager.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
/* Thread safe server session manager. */
#ifndef _SESSIONMANAGER_H_
#define _SESSIONMANAGER_H_
#include <boost/function.hpp>
#include <map>
#include <net/sessiondata.h>
#include <playerdata.h>
#include <gamedata.h>
#include <core/thread.h>
class NetPacket;
class SenderHelper;
class SessionManager
{
public:
SessionManager();
virtual ~SessionManager();
void AddSession(boost::shared_ptr<SessionData> sessionData);
void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
bool RemoveSession(SessionId session);
boost::shared_ptr<SessionData> GetSessionById(SessionId id) const;
boost::shared_ptr<SessionData> GetSessionByPlayerName(const std::string &playerName) const;
boost::shared_ptr<SessionData> GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions = false) const;
PlayerDataList GetPlayerDataList() const;
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PlayerIdList GetPlayerIdList(int state) const;
bool IsPlayerConnected(const std::string &playerName) const;
bool IsPlayerConnected(unsigned uniqueId) const;
bool IsClientAddressConnected(const std::string &clientAddress) const;
void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
unsigned CountReadySessions() const;
void ResetAllReadyFlags();
void Clear();
unsigned GetRawSessionCount() const;
unsigned GetSessionCountWithState(int state) const;
bool HasSessionWithState(int state) const;
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void SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state);
void SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state);
void SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, int state);
protected:
typedef std::map<SessionId, boost::shared_ptr<SessionData> > SessionMap;
private:
SessionMap m_sessionMap;
mutable boost::recursive_mutex m_sessionMapMutex;
};
#endif