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pokerth/src/engine/network_engine/clienthand.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
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`* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef CLIENTHAND_H
#define CLIENTHAND_H
#include <enginefactory.h>
#include <guiinterface.h>
#include <boardinterface.h>
#include <playerinterface.h>
#include <handinterface.h>
#include <berointerface.h>
#include <boost/thread.hpp>
#include <vector>
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class ClientHand : public HandInterface
{
public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, /*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList , int, int, int, int, int );
~ClientHand();
void start();
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// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const;
PlayerList getSeatsList() const;
PlayerList getActivePlayerList() const;
PlayerList getRunningPlayerList() const;
PlayerListIterator getSeatIt(unsigned) const;
PlayerListIterator getActivePlayerIt(unsigned) const;
PlayerListIterator getRunningPlayerIt(unsigned) const;
BoardInterface* getBoard() const;
boost::shared_ptr<BeRoInterface> getPreflop() const;
boost::shared_ptr<BeRoInterface> getFlop() const;
boost::shared_ptr<BeRoInterface> getTurn() const;
boost::shared_ptr<BeRoInterface> getRiver() const;
GuiInterface* getGuiInterface() const;
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
void setMyID ( int theValue );
int getMyID() const;
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void setCurrentQuantityPlayers ( int theValue );
int getCurrentQuantityPlayers() const;
void setStartQuantityPlayers ( int theValue );
int getStartQuantityPlayers() const;
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void setCurrentRound ( int theValue );
int getCurrentRound() const;
void setDealerPosition ( int theValue );
int getDealerPosition() const;
void setSmallBlind ( int theValue );
int getSmallBlind() const;
void setAllInCondition ( bool theValue );
bool getAllInCondition() const;
void setStartCash ( int theValue );
int getStartCash() const;
void setBettingRoundsPlayed ( int theValue );
int getBettingRoundsPlayed() const;
void setLastPlayersTurn ( int theValue );
int getLastPlayersTurn() const;
void setCardsShown ( bool theValue );
bool getCardsShown() const;
void switchRounds();
private:
mutable boost::recursive_mutex m_syncMutex;
boost::shared_ptr<EngineFactory> myFactory;
GuiInterface *myGui;
BoardInterface *myBoard;
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
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PlayerList activePlayerList;
PlayerList runningPlayerList;
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
int myID;
int startQuantityPlayers;
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unsigned dealerPosition;
int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
int smallBlind;
int startCash;
int lastPlayersTurn;
bool allInCondition;
bool cardsShown;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
int bettingRoundsPlayed;
};
#endif