First try: Transferring client action.
This commit is contained in:
+15
-9
@@ -64,7 +64,7 @@ Server Reply: Join Game ACK
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Hands before raise | Proposed GUI Speed |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Cash |
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Player Number:
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@@ -163,7 +163,7 @@ Client Reply/Request: Player's Action
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game State | Player Action |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Cash Value |
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| Player Bet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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[ Game State is confirmed to ensure consistency. ]
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@@ -175,7 +175,7 @@ Player Action:
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4 - Bet
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5 - Raise
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6 - All in
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Cash Value:
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Player Bet:
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0 - states fold, check, call, all in
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> 0 - states bet, raise
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@@ -190,7 +190,13 @@ Server Notification: Player's Action Done
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player Action | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Cash Value |
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| Player Bet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Current Player Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Pot Size |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Current Hand Bets |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -199,11 +205,11 @@ Server Reply: Player's Action Rejected
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Message Type = 10 | Message Length = 16 |
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| Message Type = 10 | Message Length = 16 |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game State | Player Action |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Cash Value |
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| Player Bet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Rejection Reason | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -216,9 +222,9 @@ Rejection Reason:
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0x0005 - Raise not allowed.
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0x0006 - All in not allowed.
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0x0007 - Invalid game state.
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0x0008 - Invalid cash value for this game state.
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0x0009 - Cash value too small.
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0x0010 - Cash value too large.
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0x0008 - Invalid bet for this game state.
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0x0009 - Bet too small.
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0x0010 - Bet too large.
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0xFFFF - Other reason
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@@ -38,6 +38,7 @@ public:
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virtual int getPot() const=0;
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virtual void setPot(int theValue) =0;
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virtual int getSets() const=0;
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virtual void setSets(int theValue) =0;
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//
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virtual void collectSets() =0;
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virtual void collectPot() =0;
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@@ -76,8 +76,6 @@ public:
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virtual void setLastPlayersTurn(const int& theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void assignButtons() =0;
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virtual void highlightRoundLabel() =0;
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virtual void switchRounds() =0;
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@@ -40,6 +40,7 @@ public:
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int getPot() const { return pot;}
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void setPot(int theValue) { pot = theValue;}
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int getSets() const { return sets; }
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void setSets(int theValue) { sets = theValue; }
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void collectSets() ;
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void collectPot() ;
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@@ -39,6 +39,7 @@ public:
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int getPot() const { return pot;}
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void setPot(int theValue) { pot = theValue;}
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int getSets() const { return sets; }
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void setSets(int theValue) { sets = theValue; }
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void collectSets();
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void collectPot();
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@@ -43,7 +43,19 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
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playerArray[i]->setMyRoundStartCash(playerArray[i]->getMyCash());
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}
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assignButtons();
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// remove all buttons
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { playerArray[i]->setMyButton(0); }
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// assign dealer button
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playerArray[dealerPosition]->setMyButton(1);
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// the rest of the buttons are assigned later as received from the server.
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// Preflop, Flop, Turn und River erstellen
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myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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}
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@@ -57,47 +69,6 @@ ClientHand::start()
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{
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}
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void
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ClientHand::assignButtons()
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{
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int i;
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//Aktive Spieler zählen
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int activePlayersCounter = 0;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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// alle Buttons loeschen
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { playerArray[i]->setMyButton(0); }
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// DealerButton zuweisen
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playerArray[dealerPosition]->setMyButton(1);
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// assign Small Blind next to dealer. ATTENTION: in heads up it is big blind
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i = dealerPosition;
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do {
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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if(playerArray[i]->getMyActiveStatus()) {
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if(activePlayersCounter > 2) playerArray[i]->setMyButton(2); //small blind normal
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else playerArray[i]->setMyButton(3); //big blind in heads up
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}
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} while(!(playerArray[i]->getMyActiveStatus()));
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// assign big blind next to small blind. ATTENTION: in heads up it is small blind
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do {
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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if(playerArray[i]->getMyActiveStatus()) {
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if(activePlayersCounter > 2) playerArray[i]->setMyButton(3); //big blind normal
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else playerArray[i]->setMyButton(2); //small blind in heads up
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}
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} while(!(playerArray[i]->getMyActiveStatus()));
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}
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void
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ClientHand::switchRounds()
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{
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@@ -7,7 +7,7 @@
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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` * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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@@ -30,7 +30,8 @@
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#include <riverinterface.h>
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class ClientHand : public HandInterface{
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class ClientHand : public HandInterface
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{
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public:
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ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
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~ClientHand();
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@@ -79,8 +80,6 @@ public:
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void assignButtons();
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void highlightRoundLabel();
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void switchRounds();
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+1
-1
@@ -33,7 +33,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const StartData &startData, int gameId)
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: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
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startQuantityPlayers(gameData.numberOfPlayers),
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startCash(gameData.startCash), startSmallBlind(gameData.smallBlind),
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startCash(gameData.startMoney), startSmallBlind(gameData.smallBlind),
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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myGameID(gameId), actualQuantityPlayers(gameData.numberOfPlayers),
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actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0)
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+2
-2
@@ -25,10 +25,10 @@
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struct GameData
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{
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GameData() : numberOfPlayers(0), startCash(0), smallBlind(0),
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GameData() : numberOfPlayers(0), startMoney(0), smallBlind(0),
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handsBeforeRaise(1), guiSpeed(4) {}
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int numberOfPlayers;
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int startCash;
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int startMoney;
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int smallBlind;
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int handsBeforeRaise;
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int guiSpeed;
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@@ -644,7 +644,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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if(v) {
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// Set Game Data
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gameData.numberOfPlayers = v->spinBox_quantityPlayers->value();
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gameData.startCash = v->spinBox_startCash->value();
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gameData.startMoney = v->spinBox_startCash->value();
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gameData.smallBlind = v->spinBox_smallBlind->value();
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gameData.handsBeforeRaise = v->spinBox_handsBeforeRaiseSmallBlind->value();
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//Speeds
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@@ -654,7 +654,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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else {
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// Set Game Data
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gameData.numberOfPlayers = myConfig->readConfigInt("NumberOfPlayers");
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gameData.startCash = myConfig->readConfigInt("StartCash");
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gameData.startMoney = myConfig->readConfigInt("StartCash");
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gameData.smallBlind = myConfig->readConfigInt("SmallBlind");
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gameData.handsBeforeRaise = myConfig->readConfigInt("HandsBeforeRaiseSmallBlind");
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//Speeds
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@@ -695,7 +695,7 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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GameData gameData;
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gameData.numberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
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gameData.startCash = myCreateNetworkGameDialog->spinBox_startCash->value();
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gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
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gameData.smallBlind = myCreateNetworkGameDialog->spinBox_smallBlind->value();
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gameData.handsBeforeRaise = myCreateNetworkGameDialog->spinBox_handsBeforeRaiseSmallBlind->value();
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gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
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@@ -1374,14 +1374,15 @@ void mainWindowImpl::meInAction() {
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if(myConfig->readConfigInt("ShowStatusbarMessages")) {
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statusBar()->showMessage(tr("F1 - Fold/All-In | F2 - Check/Call | F3 - Bet/Raise"), 15000);
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}
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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Game *currentGame = mySession->getCurrentGame();
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HandInterface *currentHand = currentGame->getCurrentHand();
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switch (currentHand->getActualRound()) {
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case 0: {
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if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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if (currentGame->getPlayerArray()[0]->getMyCash()+currentGame->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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if ( currentHand->getPlayerArray()[0]->getMySet()== currentHand->getPreflop()->getHighestSet() && currentHand->getPlayerArray()[0]->getMyButton() == 3) { pushButton_CallCheckSet->setText("Check"); }
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if (currentGame->getPlayerArray()[0]->getMySet()== currentHand->getPreflop()->getHighestSet() && currentGame->getPlayerArray()[0]->getMyButton() == 3) { pushButton_CallCheckSet->setText("Check"); }
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else { pushButton_CallCheckSet->setText("Call"); }
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pushButton_FoldAllin->setText("Fold");
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}
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@@ -1395,9 +1396,9 @@ void mainWindowImpl::meInAction() {
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pushButton_CallCheckSet->setText("Check");
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pushButton_BetRaise->setText("Bet");
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}
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if (currentHand->getFlop()->getHighestSet() > 0 && currentHand->getFlop()->getHighestSet() > currentHand->getPlayerArray()[0]->getMySet()) {
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if (currentHand->getFlop()->getHighestSet() > 0 && currentHand->getFlop()->getHighestSet() > currentGame->getPlayerArray()[0]->getMySet()) {
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pushButton_CallCheckSet->setText("Call");
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if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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if (currentGame->getPlayerArray()[0]->getMyCash()+currentGame->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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}
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}
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break;
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@@ -1410,9 +1411,9 @@ void mainWindowImpl::meInAction() {
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pushButton_CallCheckSet->setText("Check");
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pushButton_BetRaise->setText("Bet");
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}
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if (currentHand->getTurn()->getHighestSet() > 0 && currentHand->getTurn()->getHighestSet() > currentHand->getPlayerArray()[0]->getMySet()) {
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if (currentHand->getTurn()->getHighestSet() > 0 && currentHand->getTurn()->getHighestSet() > currentGame->getPlayerArray()[0]->getMySet()) {
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pushButton_CallCheckSet->setText("Call");
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if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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if (currentGame->getPlayerArray()[0]->getMyCash()+currentGame->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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}
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}
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break;
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@@ -1425,9 +1426,9 @@ void mainWindowImpl::meInAction() {
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pushButton_CallCheckSet->setText("Check");
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pushButton_BetRaise->setText("Bet");
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}
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if (currentHand->getRiver()->getHighestSet() > 0 && currentHand->getRiver()->getHighestSet() > currentHand->getPlayerArray()[0]->getMySet()) {
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if (currentHand->getRiver()->getHighestSet() > 0 && currentHand->getRiver()->getHighestSet() > currentGame->getPlayerArray()[0]->getMySet()) {
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pushButton_CallCheckSet->setText("Call");
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if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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if (currentGame->getPlayerArray()[0]->getMyCash()+currentGame->getPlayerArray()[0]->getMySet() > currentHand->getPreflop()->getHighestSet()) { pushButton_BetRaise->setText("Raise"); }
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}
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}
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break;
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@@ -1690,12 +1691,15 @@ void mainWindowImpl::myAllIn(){
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void mainWindowImpl::nextPlayerAnimation() {
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// TODO ugliest hack ever
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mySession->sendClientPlayerAction();
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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//refresh Change Player
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refreshSet();
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refreshAction(currentHand->getLastPlayersTurn(), currentHand->getPlayerArray()[currentHand->getLastPlayersTurn()]->getMyAction());
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refreshCash();
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refreshCash();
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nextPlayerAnimationTimer->start(nextPlayerSpeed1);
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}
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@@ -51,6 +51,8 @@ public:
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const std::string &pwd,
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const std::string &playerName);
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void SendPlayerAction();
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ClientCallback &GetCallback();
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GuiInterface &GetGui();
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@@ -520,27 +520,35 @@ ClientStateWaitHand::Process(ClientThread &client)
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}
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else if (tmpPacket->ToNetPacketPlayersActionDone())
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{
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NetPacketPlayersActionDone::Data tmpData;
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tmpPacket->ToNetPacketPlayersActionDone()->GetData(tmpData);
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PlayerInterface *tmpPlayer = client.GetGame()->getPlayerByUniqueId(tmpData.playerId);
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if (tmpPlayer)
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NetPacketPlayersActionDone::Data actionDoneData;
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tmpPacket->ToNetPacketPlayersActionDone()->GetData(actionDoneData);
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PlayerInterface *tmpPlayer = client.GetGame()->getPlayerByUniqueId(actionDoneData.playerId);
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assert(tmpPlayer); // TODO: throw exception
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if (actionDoneData.gameState == GAME_STATE_PREFLOP_SMALL_BLIND)
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tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
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else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
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tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
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tmpPlayer->setMyAction(actionDoneData.playerAction);
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tmpPlayer->setMySet(actionDoneData.playerBet);
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//assert(tmpPlayer->getMyCash() == actionDoneData.curPlayerMoney); // TODO: throw exception
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client.GetGame()->getCurrentHand()->getBoard()->setPot(actionDoneData.potSize);
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client.GetGame()->getCurrentHand()->getBoard()->setSets(actionDoneData.curHandBets);
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client.GetGui().refreshSet();
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client.GetGui().refreshPot();
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client.GetGui().refreshAction();
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}
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else if (tmpPacket->ToNetPacketPlayersTurn())
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{
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NetPacketPlayersTurn::Data turnData;
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tmpPacket->ToNetPacketPlayersTurn()->GetData(turnData);
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PlayerInterface *tmpPlayer = client.GetGame()->getPlayerByUniqueId(turnData.playerId);
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assert(tmpPlayer); // TODO: throw exception
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if (tmpPlayer->getMyID() == 0) // Is this the GUI player?
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{
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if (tmpData.gameState == GAME_STATE_PREFLOP_SMALL_BLIND)
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{
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assert(tmpPlayer->getMyButton() == BUTTON_SMALL_BLIND);
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tmpPlayer->setMyAction(tmpData.playerAction);
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tmpPlayer->setMySet(tmpData.cashValue);
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client.GetGui().refreshSet();
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client.GetGui().refreshPot();
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}
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else if (tmpData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
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{
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assert(tmpPlayer->getMyButton() == BUTTON_BIG_BLIND);
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tmpPlayer->setMyAction(tmpData.playerAction);
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tmpPlayer->setMySet(tmpData.cashValue);
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client.GetGui().refreshSet();
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client.GetGui().refreshPot();
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}
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client.GetGui().meInAction();
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}
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}
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}
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@@ -81,6 +81,20 @@ ClientThread::Init(
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context.SetPlayerName(playerName);
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}
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void
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ClientThread::SendPlayerAction()
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{
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// TODO: ugly hack
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boost::shared_ptr<NetPacket> action(new NetPacketPlayersAction);
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NetPacketPlayersAction::Data actionData;
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actionData.gameState = (GameState)GetGame()->getCurrentHand()->getActualRound();
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actionData.playerAction = (PlayerAction)GetGame()->getPlayerArray()[0]->getMyAction();
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actionData.playerBet = GetGame()->getPlayerArray()[0]->getMySet();
|
||||
static_cast<NetPacketPlayersAction *>(action.get())->SetData(actionData);
|
||||
GetSender().Send(GetContext().GetSocket(), action);
|
||||
}
|
||||
|
||||
ClientCallback &
|
||||
ClientThread::GetCallback()
|
||||
{
|
||||
|
||||
@@ -88,7 +88,7 @@ struct GCC_PACKED NetPacketJoinGameAckData
|
||||
u_int16_t smallBlind;
|
||||
u_int16_t handsBeforeRaise;
|
||||
u_int16_t proposedGuiSpeed;
|
||||
u_int32_t startCash;
|
||||
u_int32_t startMoney;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketJoinGameErrorData
|
||||
@@ -140,7 +140,7 @@ struct GCC_PACKED NetPacketPlayersActionData
|
||||
NetPacketHeader head;
|
||||
u_int16_t gameState;
|
||||
u_int16_t playerAction;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketPlayersActionDoneData
|
||||
@@ -150,7 +150,10 @@ struct GCC_PACKED NetPacketPlayersActionDoneData
|
||||
u_int16_t playerId;
|
||||
u_int16_t playerAction;
|
||||
u_int16_t reserved;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
u_int32_t curPlayerMoney;
|
||||
u_int32_t potSize;
|
||||
u_int32_t curHandBets;
|
||||
};
|
||||
|
||||
struct GCC_PACKED NetPacketPlayersActionRejectedData
|
||||
@@ -158,7 +161,7 @@ struct GCC_PACKED NetPacketPlayersActionRejectedData
|
||||
NetPacketHeader head;
|
||||
u_int16_t gameState;
|
||||
u_int16_t playerAction;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
u_int16_t rejectionReason;
|
||||
u_int16_t reserved;
|
||||
};
|
||||
@@ -554,7 +557,7 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
|
||||
tmpData->smallBlind = htons(inData.gameData.smallBlind);
|
||||
tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
|
||||
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
|
||||
tmpData->startCash = htonl(inData.gameData.startCash);
|
||||
tmpData->startMoney = htonl(inData.gameData.startMoney);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -570,7 +573,7 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
|
||||
outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
|
||||
outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
|
||||
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
||||
outData.gameData.startCash = ntohl(tmpData->startCash);
|
||||
outData.gameData.startMoney = ntohl(tmpData->startMoney);
|
||||
}
|
||||
|
||||
const NetPacketJoinGameAck *
|
||||
@@ -983,7 +986,7 @@ NetPacketPlayersAction::SetData(const NetPacketPlayersAction::Data &inData)
|
||||
|
||||
tmpData->gameState = htons(inData.gameState);
|
||||
tmpData->playerAction = htons(inData.playerAction);
|
||||
tmpData->cashValue = htonl(inData.cashValue);
|
||||
tmpData->playerBet = htonl(inData.playerBet);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -994,7 +997,7 @@ NetPacketPlayersAction::GetData(NetPacketPlayersAction::Data &outData) const
|
||||
|
||||
outData.gameState = static_cast<GameState>(ntohs(tmpData->gameState));
|
||||
outData.playerAction = static_cast<PlayerAction>(ntohs(tmpData->playerAction));
|
||||
outData.cashValue = ntohl(tmpData->cashValue);
|
||||
outData.playerBet = ntohl(tmpData->playerBet);
|
||||
}
|
||||
|
||||
const NetPacketPlayersAction *
|
||||
@@ -1061,7 +1064,10 @@ NetPacketPlayersActionDone::SetData(const NetPacketPlayersActionDone::Data &inDa
|
||||
tmpData->gameState = htons(inData.gameState);
|
||||
tmpData->playerId = htons(inData.playerId);
|
||||
tmpData->playerAction = htons(inData.playerAction);
|
||||
tmpData->cashValue = htonl(inData.cashValue);
|
||||
tmpData->playerBet = htonl(inData.playerBet);
|
||||
tmpData->curPlayerMoney = htonl(inData.curPlayerMoney);
|
||||
tmpData->potSize = htonl(inData.potSize);
|
||||
tmpData->curHandBets = htonl(inData.curHandBets);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -1073,7 +1079,10 @@ NetPacketPlayersActionDone::GetData(NetPacketPlayersActionDone::Data &outData) c
|
||||
outData.gameState = static_cast<GameState>(ntohs(tmpData->gameState));
|
||||
outData.playerId = ntohs(tmpData->playerId);
|
||||
outData.playerAction = static_cast<PlayerAction>(ntohs(tmpData->playerAction));
|
||||
outData.cashValue = ntohl(tmpData->cashValue);
|
||||
outData.playerBet = ntohl(tmpData->playerBet);
|
||||
outData.curPlayerMoney = ntohl(tmpData->curPlayerMoney);
|
||||
outData.potSize = ntohl(tmpData->potSize);
|
||||
outData.curHandBets = ntohl(tmpData->curHandBets);
|
||||
}
|
||||
|
||||
const NetPacketPlayersActionDone *
|
||||
@@ -1135,7 +1144,7 @@ NetPacketPlayersActionRejected::SetData(const NetPacketPlayersActionRejected::Da
|
||||
|
||||
tmpData->gameState = htons(inData.gameState);
|
||||
tmpData->playerAction = htons(inData.playerAction);
|
||||
tmpData->cashValue = htonl(inData.cashValue);
|
||||
tmpData->playerBet = htonl(inData.playerBet);
|
||||
|
||||
// TODO: set rejection reason
|
||||
tmpData->rejectionReason = htons(0);
|
||||
@@ -1149,7 +1158,7 @@ NetPacketPlayersActionRejected::GetData(NetPacketPlayersActionRejected::Data &ou
|
||||
|
||||
outData.gameState = static_cast<GameState>(ntohs(tmpData->gameState));
|
||||
outData.playerAction = static_cast<PlayerAction>(ntohs(tmpData->playerAction));
|
||||
outData.cashValue = ntohl(tmpData->cashValue);
|
||||
outData.playerBet = ntohl(tmpData->playerBet);
|
||||
|
||||
// TODO: set rejection reason
|
||||
}
|
||||
|
||||
@@ -294,6 +294,9 @@ ServerRecvStateStartHand::Process(ServerRecvThread &server)
|
||||
server.GetSender().Send(playerArray[i]->getNetSessionData()->GetSocket(), notifyCards);
|
||||
}
|
||||
|
||||
// Start hand.
|
||||
curGame.startHand();
|
||||
|
||||
// Auto small blind / big blind at the beginning of hand.
|
||||
for (int i = 0; i < curGame.getActualQuantityPlayers(); i++)
|
||||
{
|
||||
@@ -304,7 +307,10 @@ ServerRecvStateStartHand::Process(ServerRecvThread &server)
|
||||
actionDoneData.gameState = GAME_STATE_PREFLOP_SMALL_BLIND;
|
||||
actionDoneData.playerId = playerArray[i]->getMyUniqueID();
|
||||
actionDoneData.playerAction = (PlayerAction)playerArray[i]->getMyAction();
|
||||
actionDoneData.cashValue = playerArray[i]->getMySet();
|
||||
actionDoneData.playerBet = playerArray[i]->getMySet();
|
||||
actionDoneData.curPlayerMoney = playerArray[i]->getMyCash();
|
||||
actionDoneData.potSize = curGame.getCurrentHand()->getBoard()->getPot();
|
||||
actionDoneData.curHandBets = playerArray[i]->getMySet(); // first bet only
|
||||
static_cast<NetPacketPlayersActionDone *>(notifySmallBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifySmallBlind);
|
||||
break;
|
||||
@@ -319,16 +325,16 @@ ServerRecvStateStartHand::Process(ServerRecvThread &server)
|
||||
actionDoneData.gameState = GAME_STATE_PREFLOP_BIG_BLIND;
|
||||
actionDoneData.playerId = playerArray[i]->getMyUniqueID();
|
||||
actionDoneData.playerAction = (PlayerAction)playerArray[i]->getMyAction();
|
||||
actionDoneData.cashValue = playerArray[i]->getMySet();
|
||||
actionDoneData.playerBet = playerArray[i]->getMySet();
|
||||
actionDoneData.curPlayerMoney = playerArray[i]->getMyCash();
|
||||
actionDoneData.potSize = curGame.getCurrentHand()->getBoard()->getPot();
|
||||
actionDoneData.curHandBets = curGame.getCurrentHand()->getBoard()->getSets();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifyBigBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifyBigBlind);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Start hand.
|
||||
curGame.startHand();
|
||||
|
||||
server.SetState(ServerRecvStateStartRound::Instance());
|
||||
|
||||
return MSG_NET_GAME_SERVER_HAND;
|
||||
@@ -386,7 +392,7 @@ ServerRecvStateStartRound::Process(ServerRecvThread &server)
|
||||
|
||||
server.SendToAllPlayers(notification);
|
||||
|
||||
server.SetState(ServerRecvStateFinal::Instance());
|
||||
server.SetState(ServerRecvStateWaitPlayerAction::Instance());
|
||||
|
||||
return MSG_NET_GAME_SERVER_ROUND;
|
||||
}
|
||||
@@ -444,6 +450,79 @@ ServerRecvStateStartRound::GetCurrentPlayer(Game &curGame)
|
||||
return curGame.getPlayerArray()[curPlayerNum];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ServerRecvStateWaitPlayerAction &
|
||||
ServerRecvStateWaitPlayerAction::Instance()
|
||||
{
|
||||
static ServerRecvStateWaitPlayerAction state;
|
||||
return state;
|
||||
}
|
||||
|
||||
ServerRecvStateWaitPlayerAction::ServerRecvStateWaitPlayerAction()
|
||||
{
|
||||
}
|
||||
|
||||
ServerRecvStateWaitPlayerAction::~ServerRecvStateWaitPlayerAction()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvStateWaitPlayerAction::HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> connData)
|
||||
{
|
||||
// Do not accept new connections in this state.
|
||||
server.RejectNewConnection(connData);
|
||||
}
|
||||
|
||||
int
|
||||
ServerRecvStateWaitPlayerAction::Process(ServerRecvThread &server)
|
||||
{
|
||||
int retVal = MSG_SOCK_INIT_DONE;
|
||||
SOCKET recvSock = server.Select();
|
||||
|
||||
if (recvSock != INVALID_SOCKET)
|
||||
{
|
||||
SessionWrapper session = server.GetSession(recvSock);
|
||||
boost::shared_ptr<NetPacket> packet;
|
||||
try
|
||||
{
|
||||
packet = server.GetReceiver().Recv(recvSock);
|
||||
} catch (const NetException &)
|
||||
{
|
||||
if (session.sessionData.get())
|
||||
{
|
||||
server.CloseSessionDelayed(session);
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
|
||||
// Ignore if no session / no packet.
|
||||
if (packet.get() && session.sessionData.get())
|
||||
{
|
||||
if (packet->ToNetPacketPlayersAction())
|
||||
{
|
||||
NetPacketPlayersAction::Data actionData;
|
||||
packet->ToNetPacketPlayersAction()->GetData(actionData);
|
||||
|
||||
Game &curGame = server.GetGame();
|
||||
|
||||
boost::shared_ptr<NetPacket> notifyActionDone(new NetPacketPlayersActionDone);
|
||||
NetPacketPlayersActionDone::Data actionDoneData;
|
||||
actionDoneData.gameState = GAME_STATE_PREFLOP; // TODO
|
||||
actionDoneData.playerId = session.playerData->GetUniqueId();
|
||||
actionDoneData.playerAction = actionData.playerAction;
|
||||
actionDoneData.playerBet = actionData.playerBet;
|
||||
actionDoneData.curPlayerMoney = 0;
|
||||
actionDoneData.potSize = curGame.getCurrentHand()->getBoard()->getPot();
|
||||
actionDoneData.curHandBets = curGame.getCurrentHand()->getBoard()->getSets();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifyActionDone.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifyActionDone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return MSG_SOCK_INTERNAL_PENDING;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
|
||||
|
||||
ServerRecvThread::ServerRecvThread(GuiInterface &gui, ConfigFile *playerConfig)
|
||||
: m_curGameId(0), m_gui(gui), m_playerConfig(playerConfig)
|
||||
: m_curGameId(1), m_gui(gui), m_playerConfig(playerConfig)
|
||||
{
|
||||
m_senderCallback.reset(new ServerSenderCallback(*this));
|
||||
m_sender.reset(new SenderThread(GetSenderCallback()));
|
||||
|
||||
+6
-3
@@ -269,7 +269,7 @@ public:
|
||||
{
|
||||
GameState gameState;
|
||||
PlayerAction playerAction;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
};
|
||||
|
||||
NetPacketPlayersAction();
|
||||
@@ -295,7 +295,10 @@ public:
|
||||
GameState gameState;
|
||||
u_int16_t playerId;
|
||||
PlayerAction playerAction;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
u_int32_t curPlayerMoney;
|
||||
u_int32_t potSize;
|
||||
u_int32_t curHandBets;
|
||||
};
|
||||
|
||||
NetPacketPlayersActionDone();
|
||||
@@ -321,7 +324,7 @@ public:
|
||||
{
|
||||
GameState gameState;
|
||||
PlayerAction playerAction;
|
||||
u_int32_t cashValue;
|
||||
u_int32_t playerBet;
|
||||
int rejectionReason;
|
||||
};
|
||||
|
||||
|
||||
@@ -135,6 +135,28 @@ protected:
|
||||
PlayerInterface *GetCurrentPlayer(Game &curGame);
|
||||
};
|
||||
|
||||
// State: Wait for a player action.
|
||||
class ServerRecvStateWaitPlayerAction : public ServerRecvState
|
||||
{
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ServerRecvStateWaitPlayerAction &Instance();
|
||||
|
||||
virtual ~ServerRecvStateWaitPlayerAction();
|
||||
|
||||
//
|
||||
virtual void HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> data);
|
||||
|
||||
//
|
||||
virtual int Process(ServerRecvThread &server);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ServerRecvStateWaitPlayerAction();
|
||||
};
|
||||
|
||||
|
||||
// State: Final.
|
||||
class ServerRecvStateFinal : public ServerRecvState
|
||||
{
|
||||
|
||||
@@ -166,6 +166,7 @@ friend class ServerRecvStateInit;
|
||||
friend class ServerRecvStateStartGame;
|
||||
friend class ServerRecvStateStartHand;
|
||||
friend class ServerRecvStateStartRound;
|
||||
friend class ServerRecvStateWaitPlayerAction;
|
||||
friend class ServerRecvStateFinal;
|
||||
};
|
||||
|
||||
|
||||
@@ -182,3 +182,10 @@ void Session::terminateNetworkServer()
|
||||
myNetServer = 0;
|
||||
}
|
||||
|
||||
void Session::sendClientPlayerAction()
|
||||
{
|
||||
if (!myNetClient)
|
||||
return;
|
||||
myNetClient->SendPlayerAction();
|
||||
}
|
||||
|
||||
|
||||
@@ -53,6 +53,8 @@ public:
|
||||
void initiateNetworkServerGame();
|
||||
void terminateNetworkServer();
|
||||
|
||||
void sendClientPlayerAction();
|
||||
|
||||
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
|
||||
int getCurrentGameID() const { return currentGameID; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user