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pokerth/src/core/thread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "thread.h"
// This is ugly, but I can't help it.
inline void ADD_MSEC_TO_XTIME(boost::xtime &xt, unsigned msec)
{
xt.sec += msec / 1000;
xt.nsec += (msec % 1000) * 1000000;
if (xt.nsec > NANOSECONDS_PER_SECOND)
{
xt.sec++;
xt.nsec -= NANOSECONDS_PER_SECOND;
}
}
// Helper class for thread creation.
class ThreadStarter
{
public:
ThreadStarter(Thread &thread) : m_thread(thread) {}
void operator()()
{
m_thread.MainWrapper();
}
private:
Thread &m_thread;
};
Thread::Thread()
: m_isTerminatedMutexLock(m_isTerminatedMutex), m_userReqTerminateLock(m_shouldTerminateMutex)
{
}
Thread::~Thread()
{
}
void
Thread::Run()
{
// Create the boost thread object.
boost::mutex::scoped_lock threadLock(m_threadObjMutex);
if (!m_threadObj.get())
m_threadObj.reset(new boost::thread(ThreadStarter(*this)));
}
void
Thread::SignalTermination()
{
// Unlock the shouldTerminateMutex.
m_userReqTerminateLock.unlock();
}
bool
Thread::Join(unsigned msecTimeout)
{
if (!IsRunning())
return true;
// Calculate time after timeout
boost::xtime t;
boost::xtime_get(&t, boost::TIME_UTC);
ADD_MSEC_TO_XTIME(t, msecTimeout);
// Wait for the termination of the application code.
boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
bool tmpIsTerminated = lock.locked();
if (tmpIsTerminated)
{
boost::mutex::scoped_lock lock(m_threadObjMutex);
// Wait for "real" termination of the thread.
if (m_threadObj.get())
{
m_threadObj->join();
m_threadObj.reset();
}
}
return tmpIsTerminated;
}
void
Thread::Msleep(unsigned msecs)
{
boost::xtime t;
boost::xtime_get(&t, boost::TIME_UTC);
ADD_MSEC_TO_XTIME(t, msecs);
boost::thread::sleep(t);
}
void
Thread::MainWrapper()
{
this->Main();
// Thread has been terminated.
// Unlock the isTerminated mutex.
m_isTerminatedMutexLock.unlock();
}
bool
Thread::ShouldTerminate() const
{
boost::timed_mutex::scoped_try_lock lock(m_shouldTerminateMutex);
return lock.locked();
}
bool
Thread::IsRunning() const
{
boost::mutex::scoped_lock threadLock(m_threadObjMutex);
return (m_threadObj.get() != NULL);
}