2007-05-18 17:13:27 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "clienthand.h"
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#include <game_defs.h>
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
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{
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2007-05-22 23:27:21 +00:00
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int i;
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lastPlayersTurn = 0;
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2007-05-21 19:52:26 +00:00
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2007-05-22 23:27:21 +00:00
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myBoard->setHand(this);
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for(i=0; i<startQuantityPlayers; i++) {
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if(playerArray[i]->getMyActiveStatus() != 0) {
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playerArray[i]->setHand(this);
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}
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2007-05-29 13:15:58 +00:00
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playerArray[i]->setMyCardsFlip(0, 0);
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2007-05-22 23:27:21 +00:00
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}
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// roundStartCashArray fllen
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerArray[i]->setMyRoundStartCash(playerArray[i]->getMyCash());
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}
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2007-05-23 22:31:56 +00:00
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// remove all buttons
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { playerArray[i]->setMyButton(0); }
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// assign dealer button
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playerArray[dealerPosition]->setMyButton(1);
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// the rest of the buttons are assigned later as received from the server.
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2007-05-24 20:26:23 +00:00
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// Preflop, Flop, Turn und River erstellen
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myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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2007-05-18 17:13:27 +00:00
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}
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ClientHand::~ClientHand()
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{
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}
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void
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ClientHand::start()
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{
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}
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void
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ClientHand::switchRounds()
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{
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}
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void
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ClientHand::highlightRoundLabel()
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{
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}
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