2011-07-02 14:57:03 +00:00
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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2012-12-25 15:06:23 +01:00
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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2011-07-02 14:57:03 +00:00
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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2012-12-25 15:06:23 +01:00
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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2011-07-02 14:57:03 +00:00
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*****************************************************************************/
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2007-11-16 15:24:25 +00:00
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#include "clientboard.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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2011-01-06 22:00:52 +00:00
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ClientBoard::ClientBoard(unsigned dp)
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2011-10-26 22:29:47 +00:00
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: pot(0), sets(0), dealerPosition(dp), allInCondition(false), lastActionPlayerID(0)
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2007-11-16 15:24:25 +00:00
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{
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2010-10-28 08:04:36 +00:00
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myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
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2007-11-16 15:24:25 +00:00
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}
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ClientBoard::~ClientBoard()
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{
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}
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void
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ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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}
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void
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ClientBoard::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientBoard::getMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myCards[i];
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}
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int
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ClientBoard::getPot() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return pot;
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}
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void
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ClientBoard::setPot(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot = theValue;
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}
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int
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ClientBoard::getSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return sets;
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}
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void
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ClientBoard::setSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = theValue;
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}
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void
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2011-01-06 22:00:52 +00:00
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ClientBoard::setAllInCondition(bool theValue)
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{
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2011-02-11 20:02:08 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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allInCondition = theValue;
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2011-01-06 22:00:52 +00:00
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}
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void
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2011-10-26 19:34:57 +00:00
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ClientBoard::setLastActionPlayerID(unsigned theValue)
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2011-01-06 22:00:52 +00:00
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{
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2011-02-11 20:02:08 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2011-10-26 22:29:47 +00:00
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lastActionPlayerID = theValue;
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2011-01-06 22:00:52 +00:00
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}
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void
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2007-11-16 15:24:25 +00:00
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ClientBoard::collectSets()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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PlayerListConstIterator it_c;
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2011-02-09 14:33:39 +00:00
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c)
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2007-11-16 15:24:25 +00:00
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sets += (*it_c)->getMySet();
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}
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void
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ClientBoard::collectPot()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2011-02-11 20:02:08 +00:00
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pot += sets;
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2007-11-16 15:24:25 +00:00
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sets = 0;
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}
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void
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ClientBoard::distributePot()
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{
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}
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2010-07-15 22:37:46 +00:00
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void
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ClientBoard::determinePlayerNeedToShowCards()
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{
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}
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2007-11-16 15:24:25 +00:00
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std::list<unsigned>
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ClientBoard::getWinners() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return winners;
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}
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void
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ClientBoard::setWinners(const std::list<unsigned> &w)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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winners = w;
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}
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2010-07-15 22:37:46 +00:00
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std::list<unsigned>
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ClientBoard::getPlayerNeedToShowCards() const
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{
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2010-07-17 21:11:12 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2010-07-23 15:55:52 +00:00
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return playerNeedToShowCards;
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2010-07-15 22:37:46 +00:00
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}
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void
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ClientBoard::setPlayerNeedToShowCards(const std::list<unsigned> &p)
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{
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2010-07-17 21:11:12 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerNeedToShowCards = p;
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2010-07-15 22:37:46 +00:00
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}
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