Files
pokerth/src/net/serverrecvthread.h
T

85 lines
2.9 KiB
C++
Raw Normal View History

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
2007-03-13 23:27:17 +00:00
/* Network server receive thread. */
2007-03-13 23:27:17 +00:00
#ifndef _SERVERRECVTHREAD_H_
#define _SERVERRECVTHREAD_H_
2007-03-13 23:27:17 +00:00
#include <core/thread.h>
#include <deque>
#include <map>
2007-03-13 23:27:17 +00:00
#include <boost/shared_ptr.hpp>
2007-03-13 23:27:17 +00:00
#include <net/connectdata.h>
#include <net/sessiondata.h>
2007-03-13 23:27:17 +00:00
class ServerRecvState;
class SenderThread;
class ReceiverHelper;
class ServerSenderCallback;
class NetPacket;
2007-03-13 23:27:17 +00:00
class ServerRecvThread : public Thread
{
public:
2007-03-13 23:27:17 +00:00
ServerRecvThread();
virtual ~ServerRecvThread();
void StartGame();
void SendToAllClients(boost::shared_ptr<NetPacket> packet);
2007-03-13 23:27:17 +00:00
void AddConnection(boost::shared_ptr<ConnectData> data);
protected:
typedef std::map<SOCKET, boost::shared_ptr<SessionData> > SocketSessionMap;
2007-03-13 23:27:17 +00:00
// Main function of the thread.
virtual void Main();
SOCKET Select();
2007-03-13 23:27:17 +00:00
ServerRecvState &GetState();
void SetState(ServerRecvState &newState);
boost::shared_ptr<SessionData> GetSession(SOCKET sock);
void AddSession(boost::shared_ptr<ConnectData> connData, boost::shared_ptr<SessionData> sessionData);
2007-03-13 23:27:17 +00:00
SenderThread &GetSender();
ReceiverHelper &GetReceiver();
ServerSenderCallback &GetSenderCallback();
private:
std::deque<boost::shared_ptr<ConnectData> > m_connectQueue;
mutable boost::mutex m_connectQueueMutex;
ServerRecvState *m_curState;
SocketSessionMap m_sessions;
2007-03-13 23:27:17 +00:00
std::auto_ptr<ReceiverHelper> m_receiver;
std::auto_ptr<SenderThread> m_sender;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
friend class ServerRecvStateInit;
};
#endif