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pokerth/src/gui/qt/chattools/chattools.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
#include "chattools.h"
#include "session.h"
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#include "configfile.h"
#include "gametablestylereader.h"
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#include "gamelobbydialogimpl.h"
#include <iostream>
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using namespace std;
ChatTools::ChatTools(QLineEdit* l, ConfigFile *c, ChatType ct, QTextBrowser *b, QStandardItemModel *m, gameLobbyDialogImpl *lo) : nickAutoCompletitionCounter(0), myLineEdit(l), myNickListModel(m), myNickStringList(NULL), myTextBrowser(b), myChatType(ct), myConfig(c), myNick(""), myLobby(lo)
{
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myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
}
ChatTools::~ChatTools()
{
}
void ChatTools::sendMessage()
{
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if(myLineEdit->text().size() && mySession) {
fillChatLinesHistory(myLineEdit->text());
QString chatText(myLineEdit->text());
if(myChatType == INGAME_CHAT) {
mySession->sendGameChatMessage(chatText.toUtf8().constData());
} else {
// Parse user name for private messages.
if(chatText.indexOf(QString("/msg ")) == 0) {
chatText.remove(0, 5);
unsigned playerId = parsePrivateMessageTarget(chatText);
if (playerId)
mySession->sendPrivateChatMessage(playerId, chatText.toUtf8().constData());
} else {
mySession->sendLobbyChatMessage(chatText.toUtf8().constData());
}
}
myLineEdit->setText("");
}
}
void ChatTools::receiveMessage(QString playerName, QString message, bool pm)
{
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if(myTextBrowser) {
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message = message.replace("<","&lt;");
message = message.replace(">","&gt;");
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//refresh myNick if it was changed during runtime
myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
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QString tempMsg;
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if(myChatType == INET_LOBBY_CHAT && playerName == "(chat bot)" && message.startsWith(myNick)) {
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tempMsg = QString("<span style=\"font-weight:bold; color:red;\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
} else if(message.contains(myNick, Qt::CaseInsensitive)) {
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switch (myChatType) {
case INET_LOBBY_CHAT: {
tempMsg = QString("<span style=\"font-weight:bold; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
// TODO dont play when message is from yourself
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
}
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else if(playerName == myNick) {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
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}
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bool nickFoundOnIgnoreList = false;
list<std::string>::iterator it1;
for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
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if(playerName == QString::fromUtf8(it1->c_str())) {
nickFoundOnIgnoreList = true;
}
}
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if(!nickFoundOnIgnoreList) {
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if(message.indexOf(QString("/me "))==0) {
myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
} else if(pm == true) {
myTextBrowser->append("<i>"+playerName+"(pm): " + tempMsg+"</i>");
} else {
myTextBrowser->append(playerName + ": " + tempMsg);
}
}
}
}
void ChatTools::privateMessage(QString playerName, QString message)
{
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bool pm=true;
receiveMessage(playerName, message, pm);
}
void ChatTools::clearChat()
{
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if(myTextBrowser)
myTextBrowser->clear();
}
void ChatTools::checkInputLength(QString string)
{
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if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
}
void ChatTools::fillChatLinesHistory(QString fillString)
{
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chatLinesHistory << fillString;
if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
}
void ChatTools::showChatHistoryIndex(int index)
{
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if(index <= chatLinesHistory.size()) {
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// cout << chatLinesHistory.size() << " : " << index << endl;
if(index > 0)
myLineEdit->setText(chatLinesHistory.at(chatLinesHistory.size()-(index)));
else
myLineEdit->setText("");
}
}
void ChatTools::nickAutoCompletition()
{
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QString myChatString = myLineEdit->text();
QStringList myChatStringList = myChatString.split(" ");
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QStringList matchStringList;
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if(nickAutoCompletitionCounter == 0) {
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if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "") {
matchStringList << text;
}
++it;
}
}
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if(!myNickStringList.isEmpty()) {
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QStringListIterator it(myNickStringList);
while (it.hasNext()) {
QString next = it.next();
if (next.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
matchStringList << next;
}
}
}
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if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
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myChatStringList.removeLast();
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// cout << nickAutoCompletitionCounter << endl;
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if(nickAutoCompletitionCounter == 0) {
//first one
lastChatString = myChatStringList.join(" ");
lastMatchStringList = matchStringList;
}
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if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
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// cout << nickAutoCompletitionCounter << "\n";
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if(lastChatString == "")
myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
else
myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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nickAutoCompletitionCounter++;
}
}
void ChatTools::setChatTextEdited()
{
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nickAutoCompletitionCounter = 0;
}
void ChatTools::refreshIgnoreList()
{
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ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
}
unsigned ChatTools::parsePrivateMessageTarget(QString &chatText)
{
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QString playerName;
int endPosName = -1;
// Target player is either in the format "this is a user" or singlename.
if (chatText.startsWith('"')) {
chatText.remove(0, 1);
endPosName = chatText.indexOf('"');
} else {
endPosName = chatText.indexOf(' ');
}
if (endPosName > 0) {
playerName = chatText.left(endPosName);
chatText.remove(0, endPosName + 1);
}
chatText = chatText.trimmed();
unsigned playerId = 0;
if (!playerName.isEmpty() && !chatText.isEmpty()) {
if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text == playerName) {
playerId = myNickListModel->item(it, 0)->data(Qt::UserRole).toUInt();
break;
}
++it;
}
}
}
return playerId;
}