Running astyle.

This commit is contained in:
lotodore
2011-10-20 14:13:25 +00:00
parent 28d7904265
commit 2f588ffed7
6 changed files with 296 additions and 298 deletions
+182 -184
View File
@@ -28,8 +28,8 @@ using namespace std;
ChatTools::ChatTools(QLineEdit* l, ConfigFile *c, ChatType ct, QTextBrowser *b, QStandardItemModel *m, gameLobbyDialogImpl *lo) : nickAutoCompletitionCounter(0), myLineEdit(l), myNickListModel(m), myNickStringList(NULL), myTextBrowser(b), myChatType(ct), myConfig(c), myNick(""), myLobby(lo)
{
myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
}
@@ -40,146 +40,144 @@ ChatTools::~ChatTools()
void ChatTools::sendMessage()
{
if(myLineEdit->text().size() && mySession) {
fillChatLinesHistory(myLineEdit->text());
QString chatText(myLineEdit->text());
if(myChatType == INGAME_CHAT) {
mySession->sendGameChatMessage(chatText.toUtf8().constData());
} else {
// Parse user name for private messages.
if(chatText.indexOf(QString("/msg ")) == 0) {
chatText.remove(0, 5);
unsigned playerId = parsePrivateMessageTarget(chatText);
if (playerId)
mySession->sendPrivateChatMessage(playerId, chatText.toUtf8().constData());
} else {
mySession->sendLobbyChatMessage(chatText.toUtf8().constData());
}
}
myLineEdit->setText("");
}
if(myLineEdit->text().size() && mySession) {
fillChatLinesHistory(myLineEdit->text());
QString chatText(myLineEdit->text());
if(myChatType == INGAME_CHAT) {
mySession->sendGameChatMessage(chatText.toUtf8().constData());
} else {
// Parse user name for private messages.
if(chatText.indexOf(QString("/msg ")) == 0) {
chatText.remove(0, 5);
unsigned playerId = parsePrivateMessageTarget(chatText);
if (playerId)
mySession->sendPrivateChatMessage(playerId, chatText.toUtf8().constData());
} else {
mySession->sendLobbyChatMessage(chatText.toUtf8().constData());
}
}
myLineEdit->setText("");
}
}
void ChatTools::receiveMessage(QString playerName, QString message, bool pm)
{
if(myTextBrowser) {
if(myTextBrowser) {
message = message.replace("<","&lt;");
message = message.replace(">","&gt;");
message = message.replace("<","&lt;");
message = message.replace(">","&gt;");
//refresh myNick if it was changed during runtime
myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
//refresh myNick if it was changed during runtime
myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
QString tempMsg;
QString tempMsg;
if(myChatType == INET_LOBBY_CHAT && playerName == "(chat bot)" && message.startsWith(myNick)) {
if(myChatType == INET_LOBBY_CHAT && playerName == "(chat bot)" && message.startsWith(myNick)) {
tempMsg = QString("<span style=\"font-weight:bold; color:red;\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
} else if(message.contains(myNick, Qt::CaseInsensitive)) {
tempMsg = QString("<span style=\"font-weight:bold; color:red;\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
} else if(message.contains(myNick, Qt::CaseInsensitive)) {
switch (myChatType) {
case INET_LOBBY_CHAT: {
tempMsg = QString("<span style=\"font-weight:bold; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
// TODO dont play when message is from yourself
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
}
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else if(playerName == myNick) {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
switch (myChatType) {
case INET_LOBBY_CHAT: {
tempMsg = QString("<span style=\"font-weight:bold; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
//play beep sound only in INET-lobby-chat
// TODO dont play when message is from yourself
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
}
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else if(playerName == myNick) {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
} else {
switch (myChatType) {
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default:
tempMsg = message;
}
}
}
bool nickFoundOnIgnoreList = false;
list<std::string>::iterator it1;
for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
bool nickFoundOnIgnoreList = false;
list<std::string>::iterator it1;
for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
if(playerName == QString::fromUtf8(it1->c_str())) {
nickFoundOnIgnoreList = true;
}
}
if(playerName == QString::fromUtf8(it1->c_str())) {
nickFoundOnIgnoreList = true;
}
}
if(!nickFoundOnIgnoreList) {
if(!nickFoundOnIgnoreList) {
if(message.indexOf(QString("/me "))==0) {
myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
}
else if(pm == true) {
myTextBrowser->append("<i>"+playerName+"(pm): " + tempMsg+"</i>");
}
else {
myTextBrowser->append(playerName + ": " + tempMsg);
}
}
}
if(message.indexOf(QString("/me "))==0) {
myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
} else if(pm == true) {
myTextBrowser->append("<i>"+playerName+"(pm): " + tempMsg+"</i>");
} else {
myTextBrowser->append(playerName + ": " + tempMsg);
}
}
}
}
void ChatTools::privateMessage(QString playerName, QString message)
{
bool pm=true;
receiveMessage(playerName, message, pm);
bool pm=true;
receiveMessage(playerName, message, pm);
}
void ChatTools::clearChat()
{
if(myTextBrowser)
myTextBrowser->clear();
if(myTextBrowser)
myTextBrowser->clear();
}
void ChatTools::checkInputLength(QString string)
{
if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
}
void ChatTools::fillChatLinesHistory(QString fillString)
{
chatLinesHistory << fillString;
if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
chatLinesHistory << fillString;
if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
}
@@ -187,114 +185,114 @@ void ChatTools::fillChatLinesHistory(QString fillString)
void ChatTools::showChatHistoryIndex(int index)
{
if(index <= chatLinesHistory.size()) {
if(index <= chatLinesHistory.size()) {
// cout << chatLinesHistory.size() << " : " << index << endl;
if(index > 0)
myLineEdit->setText(chatLinesHistory.at(chatLinesHistory.size()-(index)));
else
myLineEdit->setText("");
}
// cout << chatLinesHistory.size() << " : " << index << endl;
if(index > 0)
myLineEdit->setText(chatLinesHistory.at(chatLinesHistory.size()-(index)));
else
myLineEdit->setText("");
}
}
void ChatTools::nickAutoCompletition()
{
QString myChatString = myLineEdit->text();
QStringList myChatStringList = myChatString.split(" ");
QString myChatString = myLineEdit->text();
QStringList myChatStringList = myChatString.split(" ");
QStringList matchStringList;
QStringList matchStringList;
if(nickAutoCompletitionCounter == 0) {
if(nickAutoCompletitionCounter == 0) {
if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "") {
matchStringList << text;
}
++it;
}
}
if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "") {
matchStringList << text;
}
++it;
}
}
if(!myNickStringList.isEmpty()) {
if(!myNickStringList.isEmpty()) {
QStringListIterator it(myNickStringList);
while (it.hasNext()) {
QString next = it.next();
if (next.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
matchStringList << next;
}
}
}
QStringListIterator it(myNickStringList);
while (it.hasNext()) {
QString next = it.next();
if (next.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
matchStringList << next;
}
}
}
if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
myChatStringList.removeLast();
myChatStringList.removeLast();
// cout << nickAutoCompletitionCounter << endl;
// cout << nickAutoCompletitionCounter << endl;
if(nickAutoCompletitionCounter == 0) {
//first one
lastChatString = myChatStringList.join(" ");
lastMatchStringList = matchStringList;
}
if(nickAutoCompletitionCounter == 0) {
//first one
lastChatString = myChatStringList.join(" ");
lastMatchStringList = matchStringList;
}
if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
// cout << nickAutoCompletitionCounter << "\n";
// cout << nickAutoCompletitionCounter << "\n";
if(lastChatString == "")
myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
else
myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
if(lastChatString == "")
myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
else
myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
nickAutoCompletitionCounter++;
}
nickAutoCompletitionCounter++;
}
}
void ChatTools::setChatTextEdited()
{
nickAutoCompletitionCounter = 0;
nickAutoCompletitionCounter = 0;
}
void ChatTools::refreshIgnoreList()
{
ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
}
unsigned ChatTools::parsePrivateMessageTarget(QString &chatText)
{
QString playerName;
int endPosName = -1;
// Target player is either in the format "this is a user" or singlename.
if (chatText.startsWith('"')) {
chatText.remove(0, 1);
endPosName = chatText.indexOf('"');
} else {
endPosName = chatText.indexOf(' ');
}
if (endPosName > 0) {
playerName = chatText.left(endPosName);
chatText.remove(0, endPosName + 1);
}
chatText = chatText.trimmed();
unsigned playerId = 0;
if (!playerName.isEmpty() && !chatText.isEmpty()) {
if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text == playerName) {
playerId = myNickListModel->item(it, 0)->data(Qt::UserRole).toUInt();
break;
}
++it;
}
}
}
return playerId;
QString playerName;
int endPosName = -1;
// Target player is either in the format "this is a user" or singlename.
if (chatText.startsWith('"')) {
chatText.remove(0, 1);
endPosName = chatText.indexOf('"');
} else {
endPosName = chatText.indexOf(' ');
}
if (endPosName > 0) {
playerName = chatText.left(endPosName);
chatText.remove(0, endPosName + 1);
}
chatText = chatText.trimmed();
unsigned playerId = 0;
if (!playerName.isEmpty() && !chatText.isEmpty()) {
if(myNickListModel) {
int it = 0;
while (myNickListModel->item(it)) {
QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
if(text == playerName) {
playerId = myNickListModel->item(it, 0)->data(Qt::UserRole).toUInt();
break;
}
++it;
}
}
}
return playerId;
}
+1 -1
View File
@@ -46,7 +46,7 @@ public:
public slots:
void sendMessage();
void receiveMessage(QString playerName, QString message, bool pm=false);
void receiveMessage(QString playerName, QString message, bool pm=false);
void privateMessage(QString playerName, QString message);
void clearChat();
void checkInputLength(QString string);
@@ -234,8 +234,8 @@ void settingsDialogImpl::prepareDialog()
lineEdit_InternetGamePassword->setText(QString::fromUtf8(myConfig->readConfigString("InternetGamePassword").c_str()));
}
checkBox_UseLobbyChat->setChecked(myConfig->readConfigInt("UseLobbyChat"));
checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->setChecked(myConfig->readConfigInt("NetAutoLeaveGameAfterFinish"));
comboBox_internetGameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->setChecked(myConfig->readConfigInt("NetAutoLeaveGameAfterFinish"));
comboBox_internetGameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
lineEdit_internetGameName->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
std::list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
@@ -597,8 +597,8 @@ void settingsDialogImpl::isAccepted()
myConfig->writeConfigInt("UseInternetGamePassword", checkBox_UseInternetGamePassword->isChecked());
myConfig->writeConfigString("InternetGamePassword", lineEdit_InternetGamePassword->text().toUtf8().constData());
myConfig->writeConfigInt("UseLobbyChat", checkBox_UseLobbyChat->isChecked());
myConfig->writeConfigInt("NetAutoLeaveGameAfterFinish", checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->isChecked());
myConfig->writeConfigInt("InternetGameType", comboBox_internetGameType->currentIndex());
myConfig->writeConfigInt("NetAutoLeaveGameAfterFinish", checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->isChecked());
myConfig->writeConfigInt("InternetGameType", comboBox_internetGameType->currentIndex());
myConfig->writeConfigString("InternetGameName", lineEdit_internetGameName->text().toUtf8().constData());
int k;
+2 -2
View File
@@ -691,7 +691,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
case ERR_SOCK_RECV_FAILED: // Sometimes windows reports recv failed on close.
case ERR_SOCK_CONN_RESET: {
QMessageBox::warning(this, tr("Network Error"),
tr("The connection to the server was lost."),
tr("The connection to the server was lost."),
QMessageBox::Close);
}
break;
@@ -917,7 +917,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
myGameLobbyDialog->reject();
myConnectToServerDialog->reject();
myStartNetworkGameDialog->reject();
myGuiInterface->getMyW()->close();
myGuiInterface->getMyW()->close();
}
void startWindowImpl::networkNotification(int notificationId)
+98 -98
View File
@@ -53,126 +53,126 @@ class internetGameLoginDialogImpl;
class startWindowImpl: public QMainWindow, public Ui::startWindow
{
Q_OBJECT
Q_OBJECT
public:
startWindowImpl(ConfigFile *c =0);
~startWindowImpl();
startWindowImpl(ConfigFile *c =0);
~startWindowImpl();
void setSession(boost::shared_ptr<Session> session) {
mySession = session;
}
boost::shared_ptr<Session> getSession() {
assert(mySession.get());
return mySession;
}
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const {
return myServerGuiInterface;
}
connectToServerDialogImpl* getMyConnectToServerDialog() const {
return myConnectToServerDialog;
}
void setSession(boost::shared_ptr<Session> session) {
mySession = session;
}
boost::shared_ptr<Session> getSession() {
assert(mySession.get());
return mySession;
}
boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const {
return myServerGuiInterface;
}
connectToServerDialogImpl* getMyConnectToServerDialog() const {
return myConnectToServerDialog;
}
// void keyPressEvent( QKeyEvent *);
bool eventFilter(QObject *obj, QEvent *event);
// void keyPressEvent( QKeyEvent *);
bool eventFilter(QObject *obj, QEvent *event);
signals:
void signalShowClientDialog();
void signalShowClientDialog();
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientRejoinPossible(unsigned gameId);
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientPrivateChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalNetClientMsgBox(unsigned msgId);
void signalNetClientConnect(int actionID);
void signalNetClientServerListShow();
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientRejoinPossible(unsigned gameId);
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
void signalNetClientPrivateChatMsg(QString nickName, QString msg);
void signalNetClientMsgBox(QString msg);
void signalNetClientMsgBox(unsigned msgId);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
void signalLobbyPlayerLeft(unsigned playerId);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
public slots:
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void callRejoinPossibleDialog(unsigned);
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void callAboutPokerthDialog();
void callSettingsDialog();
void callNewGameDialog();
void callGameLobbyDialog();
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void callRejoinPossibleDialog(unsigned);
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();
void startNewLocalGame(newGameDialogImpl* =0);
void startNewLocalGame(newGameDialogImpl* =0);
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkMessage(unsigned);
void networkError(int, int);
void networkNotification(int);
void networkMessage(QString);
void networkMessage(unsigned);
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
void networkStart(boost::shared_ptr<Game> game);
QStringList getPlayerNicksList();
QString checkForFirstStartAfterUpdated();
QString checkForFirstStartAfterUpdated();
private:
ConfigFile *myConfig;
ConfigFile *myConfig;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
boost::shared_ptr<GuiInterface> myGuiInterface;
boost::shared_ptr<Session> mySession;
boost::shared_ptr<GuiInterface> myServerGuiInterface;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
// Dialogs
aboutPokerthImpl *myAboutPokerthDialog;
newGameDialogImpl *myNewGameDialog;
settingsDialogImpl *mySettingsDialog;
selectAvatarDialogImpl *mySelectAvatarDialog;
joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
connectToServerDialogImpl *myConnectToServerDialog;
startNetworkGameDialogImpl *myStartNetworkGameDialog;
createNetworkGameDialogImpl *myCreateNetworkGameDialog;
gameLobbyDialogImpl *myGameLobbyDialog;
timeoutMsgBoxImpl *myTimeoutDialog;
startWindowImpl *myStartWindow;
serverListDialogImpl *myServerListDialog;
internetGameLoginDialogImpl *myInternetGameLoginDialog;
QMessageBox msgBoxOutdatedVersion;
bool msgBoxOutdatedVersionActive;
QMessageBox msgBoxOutdatedVersion;
bool msgBoxOutdatedVersionActive;
friend class GuiWrapper;
friend class GuiWrapper;
};
#endif
+9 -9
View File
@@ -227,9 +227,9 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
joinExisting->gameId = 1;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -249,9 +249,9 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
joinExisting->gameId = gameId;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -290,9 +290,9 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
(int)name.length());
if (!password.empty()) {
joinNew->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}