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pokerth/console/src/lib/net/NetPacketCreateGame.cs
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2008-12-23 23:29:18 +00:00
/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace pokerth_lib.src
{
class NetPacketCreateGame : NetPacket
{
public NetPacketCreateGame()
: base(NetPacket.NetTypeCreateGame)
{
}
public override void Accept(INetPacketVisitor visitor)
{
visitor.VisitCreateGame(this);
}
public override byte[] ToByteArray()
{
MemoryStream memStream = new MemoryStream();
BinaryWriter w = new BinaryWriter(memStream);
string gamePassword = Properties[PropType.GamePassword];
byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
int passwordWithPadding = AddPadding(tmpPassword.Length);
string gameName = Properties[PropType.GameName];
byte[] tmpName = Encoding.UTF8.GetBytes(gameName);
int nameWithPadding = AddPadding(tmpName.Length);
int numBlindSlots = ListProperties[ListPropType.ManualBlindSlots].Count;
int size = 8 + 28 + numBlindSlots * 4 + passwordWithPadding + nameWithPadding;
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)size));
w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
w.Write(IPAddress.HostToNetworkOrder((short)gameName.Length));
WriteGameInfoBlock(w);
return memStream.ToArray();
}
}
}