2008-12-23 23:29:18 +00:00
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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2008-12-24 23:22:23 +00:00
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* Inspired by log.cpp of the PokerTH client which is *
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* Copyright (C) 2006 by FThauer FHammer *
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2008-12-23 23:29:18 +00:00
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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2008-12-23 14:24:37 +00:00
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using System.Collections.Generic;
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using System.Text;
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2008-12-23 17:24:31 +00:00
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namespace pokerth_lib
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2008-12-23 14:24:37 +00:00
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{
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2008-12-23 17:24:31 +00:00
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public class Log
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2008-12-23 14:24:37 +00:00
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{
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public static string CardToString(int card)
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{
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int cardValue = card % 13;
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int cardColor = card / 13;
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string cardString;
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switch (cardValue)
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{
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case 0:
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cardString = "2";
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break;
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case 1:
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cardString = "3";
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break;
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case 2:
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cardString = "4";
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break;
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case 3:
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cardString = "5";
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break;
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case 4:
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cardString = "6";
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break;
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case 5:
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cardString = "7";
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break;
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case 6:
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cardString = "8";
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break;
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case 7:
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cardString = "9";
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break;
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case 8:
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cardString = "T";
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break;
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case 9:
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cardString = "J";
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break;
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case 10:
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cardString = "Q";
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break;
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case 11:
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cardString = "K";
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break;
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case 12:
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cardString = "A";
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break;
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default:
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cardString = "Invalid Card ";
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break;
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}
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switch (cardColor)
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{
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case 0 :
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cardString += "d";
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break;
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case 1 :
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cardString += "h";
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break;
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case 2 :
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cardString += "s";
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break;
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case 3:
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cardString += "c";
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break;
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default:
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cardString += " Invalid Color";
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break;
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}
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return cardString;
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}
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2008-12-23 22:30:02 +00:00
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public static string StateToString(Hand.State state)
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{
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string stateString;
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switch (state)
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{
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case Hand.State.Preflop :
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stateString = "Preflop";
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break;
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case Hand.State.Flop :
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stateString = "Flop";
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break;
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case Hand.State.Turn :
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stateString = "Turn";
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break;
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case Hand.State.River :
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stateString = "River";
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break;
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default :
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stateString = "Invalid state";
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break;
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}
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return stateString;
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}
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2008-12-24 23:22:23 +00:00
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public static string ActionToString(Hand.Action action, uint curSet)
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2008-12-23 22:30:02 +00:00
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{
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string actionString;
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switch (action)
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{
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case Hand.Action.Fold:
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2008-12-24 23:22:23 +00:00
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actionString = "folds";
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2008-12-23 22:30:02 +00:00
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break;
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case Hand.Action.Check:
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2008-12-24 23:22:23 +00:00
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actionString = "checks";
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2008-12-23 22:30:02 +00:00
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break;
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case Hand.Action.Call:
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2008-12-24 23:22:23 +00:00
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actionString = "calls";
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2008-12-23 22:30:02 +00:00
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break;
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case Hand.Action.Bet:
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2008-12-24 23:22:23 +00:00
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actionString = "bets";
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2008-12-23 22:30:02 +00:00
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break;
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case Hand.Action.Raise:
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2008-12-24 23:22:23 +00:00
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actionString = "bets";
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2008-12-23 22:30:02 +00:00
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break;
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case Hand.Action.AllIn:
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2008-12-24 23:22:23 +00:00
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actionString = "is all in with";
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2008-12-23 22:30:02 +00:00
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break;
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default :
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2008-12-24 23:22:23 +00:00
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actionString = "(invalid action)";
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2008-12-23 22:30:02 +00:00
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break;
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}
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2008-12-24 23:22:23 +00:00
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if ((int)action >= 3)
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actionString += " $" + Convert.ToString(curSet);
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2008-12-23 22:30:02 +00:00
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return actionString;
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}
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2008-12-23 14:24:37 +00:00
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}
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}
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