Files
pokerth/console/src/lib/Log.cs
T

164 lines
4.1 KiB
C#

/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* Inspired by log.cpp of the PokerTH client which is *
* Copyright (C) 2006 by FThauer FHammer *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_lib
{
public class Log
{
public static string CardToString(int card)
{
int cardValue = card % 13;
int cardColor = card / 13;
string cardString;
switch (cardValue)
{
case 0:
cardString = "2";
break;
case 1:
cardString = "3";
break;
case 2:
cardString = "4";
break;
case 3:
cardString = "5";
break;
case 4:
cardString = "6";
break;
case 5:
cardString = "7";
break;
case 6:
cardString = "8";
break;
case 7:
cardString = "9";
break;
case 8:
cardString = "T";
break;
case 9:
cardString = "J";
break;
case 10:
cardString = "Q";
break;
case 11:
cardString = "K";
break;
case 12:
cardString = "A";
break;
default:
cardString = "Invalid Card ";
break;
}
switch (cardColor)
{
case 0 :
cardString += "d";
break;
case 1 :
cardString += "h";
break;
case 2 :
cardString += "s";
break;
case 3:
cardString += "c";
break;
default:
cardString += " Invalid Color";
break;
}
return cardString;
}
public static string StateToString(Hand.State state)
{
string stateString;
switch (state)
{
case Hand.State.Preflop :
stateString = "Preflop";
break;
case Hand.State.Flop :
stateString = "Flop";
break;
case Hand.State.Turn :
stateString = "Turn";
break;
case Hand.State.River :
stateString = "River";
break;
default :
stateString = "Invalid state";
break;
}
return stateString;
}
public static string ActionToString(Hand.Action action, uint curSet)
{
string actionString;
switch (action)
{
case Hand.Action.Fold:
actionString = "folds";
break;
case Hand.Action.Check:
actionString = "checks";
break;
case Hand.Action.Call:
actionString = "calls";
break;
case Hand.Action.Bet:
actionString = "bets";
break;
case Hand.Action.Raise:
actionString = "bets";
break;
case Hand.Action.AllIn:
actionString = "is all in with";
break;
default :
actionString = "(invalid action)";
break;
}
if ((int)action >= 3)
actionString += " $" + Convert.ToString(curSet);
return actionString;
}
}
}