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pokerth/src/session.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "session.h"
#include "game.h"
#include "guiinterface.h"
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#include "configfile.h"
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#include <net/clientthread.h>
#include <net/serverthread.h>
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#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 1000
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using namespace std;
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Session::Session(GuiInterface *g)
: actualGameID(0), myNetClient(0), myNetServer(0), actualGame(0), myGui(g)
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{
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myConfig = new ConfigFile;
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}
Session::~Session()
{
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terminateNetworkClient();
deleteGame();
delete myConfig;
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}
void Session::startGame(int qP, int sC, int sB) {
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actualGameID++;
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actualGame = new Game(myConfig, myGui, qP, sC, sB, actualGameID);
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}
void Session::deleteGame() {
delete actualGame;
actualGame = 0;
}
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd)
{
if (myNetClient || !myGui)
return; // TODO: throw exception
myNetClient = new ClientThread(*myGui);
myNetClient->Init(serverAddress, serverPort, ipv6, pwd);
myNetClient->Run();
}
void Session::terminateNetworkClient()
{
if (!myNetClient)
return; // already terminated
myNetClient->SignalTermination();
// Give the thread some time to terminate.
if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC))
{
delete myNetClient;
}
// If termination fails, leave a memory leak to prevent a crash.
myNetClient = 0;
}
void Session::startNetworkServer()
{
if (myNetServer)
return; // TODO: throw exception
myNetServer = new ServerThread();
myNetServer->Init();
myNetServer->Run();
}
void Session::terminateNetworkServer()
{
if (!myNetServer)
return; // already terminated
myNetServer->SignalTermination();
// Give the thread some time to terminate.
if (myNetServer->Join(NET_SERVER_TERMINATE_TIMEOUT_MSEC))
{
delete myNetServer;
}
// If termination fails, leave a memory leak to prevent a crash.
myNetServer = 0;
}