Added simple server. Added session establishment (only test code). Added sender thread.
This commit is contained in:
@@ -105,6 +105,9 @@ SOURCES += pokerth.cpp \
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clientstate.cpp \
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clientthread.cpp \
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resolverthread.cpp \
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netpacket.cpp \
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senderthread.cpp \
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serverthread.cpp \
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clientdata.cpp \
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clientcallback.cpp \
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socket_helper_cmn.cpp \
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@@ -36,9 +36,12 @@ void connectToServerDialogImpl::refresh(int actionID) {
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break;
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case MSG_SOCK_RESOLVE_DONE: { label_actionMessage->setText("Connecting to server..."); }
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break;
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case MSG_SOCK_CONNECT_DONE: { label_actionMessage->setText("Connection established."); }
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case MSG_SOCK_CONNECT_DONE: { label_actionMessage->setText("Starting session..."); }
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break;
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default: { label_actionMessage->setText("ERROR"); }
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case MSG_SOCK_SESSION_DONE: { label_actionMessage->setText("Connection established!"); }
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break;
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default: { label_actionMessage->setText("Please wait..."); }
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}
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progressBar->setValue(actionID*(100/MSG_SOCK_LAST));
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@@ -81,6 +84,21 @@ void connectToServerDialogImpl::error(int errorID, int osErrorID) {
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tr("Could not connect to the server."),
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QMessageBox::Close); }
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break;
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case ERR_SOCK_SELECT_FAILED:
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("Internal network error: \"select\" failed."),
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QMessageBox::Close); }
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break;
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case ERR_SOCK_RECV_FAILED:
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("Internal network error: \"recv\" failed."),
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QMessageBox::Close); }
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break;
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("Internal network error: \"send\" failed."),
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QMessageBox::Close); }
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case ERR_SOCK_SEND_FAILED:
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break;
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default: { QMessageBox::warning(this, tr("Network Error"),
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tr("DEFAULT ERROR"),
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QMessageBox::Close); }
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@@ -579,6 +579,8 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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myCreateNetworkGameDialog->exec();
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//
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if (myCreateNetworkGameDialog->result() == QDialog::Accepted ) {
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mySession->terminateNetworkServer();
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mySession->startNetworkServer();
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//
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// mySession->terminateNetworkClient();
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//
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@@ -137,6 +137,42 @@ protected:
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ClientStateConnecting();
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};
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// State: Session init.
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class ClientStateStartSession : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateStartSession &Instance();
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virtual ~ClientStateStartSession();
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// sleep.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateStartSession();
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};
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// State: Wait for Session ACK.
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class ClientStateWaitSession : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateWaitSession &Instance();
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virtual ~ClientStateWaitSession();
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// sleep.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitSession();
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};
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// State: Final (TODO).
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class ClientStateFinal : public ClientState
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{
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@@ -28,6 +28,7 @@
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class ClientData;
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class ClientState;
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class ClientCallback;
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class SenderThread;
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class ClientThread : public Thread
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{
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@@ -51,18 +52,22 @@ protected:
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ClientState &GetState();
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void SetState(ClientState &newState);
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SenderThread &GetSender();
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private:
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std::auto_ptr<ClientData> m_data;
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ClientState *m_curState;
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ClientCallback &m_callback;
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std::auto_ptr<SenderThread> m_sender;
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friend class ClientStateInit;
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friend class ClientStateStartResolve;
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friend class ClientStateResolving;
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friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitSession;
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};
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#endif
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@@ -20,6 +20,8 @@
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#include <net/clientstate.h>
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#include <net/clientthread.h>
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#include <net/clientdata.h>
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#include <net/senderthread.h>
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#include <net/netpacket.h>
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#include <net/resolverthread.h>
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#include <net/clientexception.h>
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#include <net/socket_helper.h>
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@@ -229,7 +231,7 @@ ClientStateStartConnect::Process(ClientThread &client)
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if (IS_VALID_CONNECT(connectResult))
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{
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client.SetState(ClientStateFinal::Instance());
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client.SetState(ClientStateStartSession::Instance());
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retVal = MSG_SOCK_CONNECT_DONE;
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}
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else
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@@ -288,7 +290,7 @@ ClientStateConnecting::Process(ClientThread &client)
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getsockopt(data.sockfd, SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
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if (connectResult != 0)
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throw ClientException(ERR_SOCK_CONNECT_FAILED, connectResult);
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client.SetState(ClientStateFinal::Instance());
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client.SetState(ClientStateStartSession::Instance());
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retVal = MSG_SOCK_CONNECT_DONE;
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}
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else if (selectResult == 0) // timeout
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@@ -302,6 +304,87 @@ ClientStateConnecting::Process(ClientThread &client)
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//-----------------------------------------------------------------------------
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ClientStateStartSession &
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ClientStateStartSession::Instance()
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{
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static ClientStateStartSession state;
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return state;
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}
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ClientStateStartSession::ClientStateStartSession()
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{
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}
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ClientStateStartSession::~ClientStateStartSession()
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{
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}
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int
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ClientStateStartSession::Process(ClientThread &client)
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{
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client.GetSender().Init(client.GetData().sockfd);
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client.GetSender().Run();
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boost::shared_ptr<NetPacket> packet(new TestNetPacket(10));
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client.GetSender().Send(packet);
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client.SetState(ClientStateWaitSession::Instance());
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return MSG_SOCK_INTERNAL_PENDING;
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}
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//-----------------------------------------------------------------------------
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ClientStateWaitSession &
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ClientStateWaitSession::Instance()
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{
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static ClientStateWaitSession state;
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return state;
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}
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ClientStateWaitSession::ClientStateWaitSession()
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{
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}
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ClientStateWaitSession::~ClientStateWaitSession()
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{
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}
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int
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ClientStateWaitSession::Process(ClientThread &client)
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{
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int retVal;
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ClientData &data = client.GetData();
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// TODO: use receiver thread.
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fd_set readSet;
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struct timeval timeout;
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FD_ZERO(&readSet);
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FD_SET(data.sockfd, &readSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = CLIENT_WAIT_TIMEOUT_MSEC * 1000;
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int selectResult = select(data.sockfd + 1, &readSet, NULL, NULL, &timeout);
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if (selectResult > 0) // recv is possible
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{
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char buf[128];
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if (recv(data.sockfd, buf, sizeof(buf), 0) > 0)
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{
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client.SetState(ClientStateFinal::Instance());
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retVal = MSG_SOCK_SESSION_DONE;
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}
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else
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throw ClientException(ERR_SOCK_RECV_FAILED, 0);
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}
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else
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retVal = MSG_SOCK_INTERNAL_PENDING;
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return retVal;
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}
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//-----------------------------------------------------------------------------
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ClientStateFinal &
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ClientStateFinal::Instance()
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{
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@@ -20,6 +20,7 @@
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#include <net/clientthread.h>
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#include <net/clientstate.h>
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#include <net/clientdata.h>
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#include <net/senderthread.h>
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#include <net/clientcallback.h>
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#include <net/clientexception.h>
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#include <net/socket_msg.h>
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@@ -57,6 +58,7 @@ ClientThread::Init(const string &serverAddress, unsigned serverPort, bool ipv6,
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void
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ClientThread::Main()
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{
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m_sender.reset(new SenderThread);
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SetState(CLIENT_INITIAL_STATE::Instance());
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try {
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while (!ShouldTerminate())
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@@ -69,6 +71,8 @@ ClientThread::Main()
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{
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m_callback.SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
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}
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GetSender().SignalTermination();
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GetSender().Join(100);
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}
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const ClientData &
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@@ -97,3 +101,11 @@ ClientThread::SetState(ClientState &newState)
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{
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m_curState = &newState;
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}
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SenderThread &
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ClientThread::GetSender()
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{
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assert(m_sender.get());
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return *m_sender;
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}
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@@ -0,0 +1,44 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/netpacket.h>
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NetPacket::~NetPacket()
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{
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}
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//-----------------------------------------------------------------------------
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TestNetPacket::TestNetPacket(u_int32_t value)
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{
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m_data.head.type = 0;
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m_data.head.length = sizeof(m_data);
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m_data.test = value;
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}
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TestNetPacket::~TestNetPacket()
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{
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}
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NetPacketHeader *
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TestNetPacket::GetData()
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{
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return (NetPacketHeader *)&m_data;
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}
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@@ -0,0 +1,85 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/senderthread.h>
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#include <net/netpacket.h>
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#define SEND_TIMEOUT_MSEC 50
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SenderThread::SenderThread()
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{
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}
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SenderThread::~SenderThread()
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{
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}
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void
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SenderThread::Init(SOCKET socket)
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{
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if (!IS_VALID_SOCKET(socket) || IsRunning())
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return; // TODO: throw exception
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m_socket = socket;
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}
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void
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SenderThread::Send(boost::shared_ptr<NetPacket> packet)
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{
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boost::mutex::scoped_lock lock(m_outBufMutex);
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m_outBuf.push_back(packet);
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}
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void
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SenderThread::Main()
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{
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boost::shared_ptr<NetPacket> tmpPacket;
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while (!ShouldTerminate())
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{
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if (!tmpPacket.get())
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{
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boost::mutex::scoped_lock lock(m_outBufMutex);
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if (!m_outBuf.empty())
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{
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tmpPacket = m_outBuf.front();
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m_outBuf.pop_front();
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}
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}
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if (tmpPacket.get())
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{
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fd_set writeSet;
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struct timeval timeout;
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FD_ZERO(&writeSet);
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FD_SET(m_socket, &writeSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
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int selectResult = select(m_socket + 1, NULL, &writeSet, NULL, &timeout);
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if (selectResult > 0) // send is possible
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{
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send(m_socket, (const char *)tmpPacket->GetData(), tmpPacket->GetData()->length, 0);
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tmpPacket.reset();
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}
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}
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else
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Msleep(SEND_TIMEOUT_MSEC);
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}
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}
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@@ -0,0 +1,73 @@
|
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/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
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#include <net/serverthread.h>
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#include <net/socket_helper.h>
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|
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|
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ServerThread::ServerThread()
|
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{
|
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}
|
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|
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ServerThread::~ServerThread()
|
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{
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}
|
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|
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void
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ServerThread::Init()
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{
|
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if (IsRunning())
|
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return; // TODO: throw exception
|
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}
|
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|
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void
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ServerThread::Main()
|
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{
|
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while (!ShouldTerminate())
|
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{
|
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// Simple hacked server for testing.
|
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SOCKET sockfd;
|
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char buf[1024];
|
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struct sockaddr_storage servaddr, clientaddr;
|
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int sockaddr_size = sizeof(struct sockaddr_in);
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int addrFamily = AF_INET;
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int addrSize;
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sockfd = socket(addrFamily, SOCK_STREAM, 0);
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bzero(&servaddr, sizeof(servaddr));
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servaddr.ss_family = addrFamily;
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|
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socket_string_to_addr("0.0.0.0", addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
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socket_set_port(7234, addrFamily, (struct sockaddr *)&servaddr, sockaddr_size);
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|
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bind(sockfd, (const struct sockaddr *)&servaddr, sockaddr_size);
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listen(sockfd, 1);
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|
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bzero(&clientaddr, sizeof(clientaddr));
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addrSize = sockaddr_size;
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SOCKET conn = accept(sockfd, (struct sockaddr *)&clientaddr, &addrSize);
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CLOSESOCKET(sockfd);
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int ret = recv(conn, buf, sizeof(buf), 0);
|
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|
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send(conn, buf, ret, 0);
|
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|
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CLOSESOCKET(conn);
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}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* PokerTH network packet. */
|
||||
|
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#ifndef _NETPACKET_H_
|
||||
#define _NETPACKET_H_
|
||||
|
||||
#include <string>
|
||||
#include <net/socket_helper.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma pack(push, 2)
|
||||
#else
|
||||
#pragma align 2
|
||||
#endif
|
||||
|
||||
struct NetPacketHeader
|
||||
{
|
||||
u_int16_t type;
|
||||
u_int16_t length;
|
||||
};
|
||||
|
||||
struct NetPacketInit
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t test;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma pack(pop)
|
||||
#else
|
||||
#pragma align 0
|
||||
#endif
|
||||
|
||||
|
||||
class NetPacket
|
||||
{
|
||||
public:
|
||||
virtual ~NetPacket();
|
||||
|
||||
virtual NetPacketHeader *GetData() = 0;
|
||||
};
|
||||
|
||||
class TestNetPacket : public NetPacket
|
||||
{
|
||||
public:
|
||||
TestNetPacket(u_int32_t value);
|
||||
virtual ~TestNetPacket();
|
||||
|
||||
virtual NetPacketHeader *GetData();
|
||||
|
||||
protected:
|
||||
NetPacketInit m_data;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* Network sender thread. */
|
||||
|
||||
#ifndef _SENDERTHREAD_H_
|
||||
#define _SENDERTHREAD_H_
|
||||
|
||||
#include <core/thread.h>
|
||||
#include <net/socket_helper.h>
|
||||
|
||||
#include <deque>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
class ClientData;
|
||||
class NetPacket;
|
||||
|
||||
class SenderThread : public Thread
|
||||
{
|
||||
public:
|
||||
SenderThread();
|
||||
virtual ~SenderThread();
|
||||
|
||||
// Set the socket from which to receive data.
|
||||
// TODO: Add error callback.
|
||||
void Init(SOCKET socket);
|
||||
|
||||
void Send(boost::shared_ptr<NetPacket> packet);
|
||||
|
||||
protected:
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
|
||||
private:
|
||||
|
||||
SOCKET m_socket;
|
||||
|
||||
std::deque<boost::shared_ptr<NetPacket> > m_outBuf;
|
||||
mutable boost::mutex m_outBufMutex;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* Network server thread. */
|
||||
|
||||
#ifndef _SERVERTHREAD_H_
|
||||
#define _SERVERTHREAD_H_
|
||||
|
||||
#include <core/thread.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
|
||||
class ServerThread : public Thread
|
||||
{
|
||||
public:
|
||||
ServerThread(/*ServerCallback &gui*/);
|
||||
virtual ~ServerThread();
|
||||
|
||||
// Set the parameters. TODO
|
||||
void Init();
|
||||
|
||||
protected:
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -27,6 +27,8 @@
|
||||
#define ERR_SOCK_RESOLVE_FAILED 5
|
||||
#define ERR_SOCK_CONNECT_FAILED 6
|
||||
#define ERR_SOCK_SELECT_FAILED 7
|
||||
#define ERR_SOCK_RECV_FAILED 8
|
||||
#define ERR_SOCK_SEND_FAILED 9
|
||||
|
||||
// This is an internal message which is not reported.
|
||||
#define MSG_SOCK_INTERNAL_PENDING 0
|
||||
@@ -35,8 +37,9 @@
|
||||
#define MSG_SOCK_INIT_DONE 1
|
||||
#define MSG_SOCK_RESOLVE_DONE 2
|
||||
#define MSG_SOCK_CONNECT_DONE 3
|
||||
#define MSG_SOCK_SESSION_DONE 4
|
||||
|
||||
#define MSG_SOCK_LAST MSG_SOCK_CONNECT_DONE
|
||||
#define MSG_SOCK_LAST MSG_SOCK_SESSION_DONE
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ class GuiWrapper;
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
ENABLE_LEAK_CHECK();
|
||||
//ENABLE_LEAK_CHECK();
|
||||
|
||||
//_CrtSetBreakAlloc(49937);
|
||||
|
||||
|
||||
+27
-1
@@ -22,13 +22,15 @@
|
||||
#include "guiinterface.h"
|
||||
#include "configfile.h"
|
||||
#include <net/clientthread.h>
|
||||
#include <net/serverthread.h>
|
||||
|
||||
#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
|
||||
#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 1000
|
||||
|
||||
using namespace std;
|
||||
|
||||
Session::Session(GuiInterface *g)
|
||||
: actualGameID(0), myNetClient(0), actualGame(0), myGui(g)
|
||||
: actualGameID(0), myNetClient(0), myNetServer(0), actualGame(0), myGui(g)
|
||||
{
|
||||
myConfig = new ConfigFile;
|
||||
}
|
||||
@@ -78,3 +80,27 @@ void Session::terminateNetworkClient()
|
||||
// If termination fails, leave a memory leak to prevent a crash.
|
||||
myNetClient = 0;
|
||||
}
|
||||
|
||||
void Session::startNetworkServer()
|
||||
{
|
||||
if (myNetServer)
|
||||
return; // TODO: throw exception
|
||||
myNetServer = new ServerThread();
|
||||
myNetServer->Init();
|
||||
myNetServer->Run();
|
||||
}
|
||||
|
||||
void Session::terminateNetworkServer()
|
||||
{
|
||||
if (!myNetServer)
|
||||
return; // already terminated
|
||||
myNetServer->SignalTermination();
|
||||
// Give the thread some time to terminate.
|
||||
if (myNetServer->Join(NET_SERVER_TERMINATE_TIMEOUT_MSEC))
|
||||
{
|
||||
delete myNetServer;
|
||||
}
|
||||
// If termination fails, leave a memory leak to prevent a crash.
|
||||
myNetServer = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ class GuiInterface;
|
||||
class Game;
|
||||
class ConfigFile;
|
||||
class ClientThread;
|
||||
class ServerThread;
|
||||
|
||||
class Session{
|
||||
public:
|
||||
@@ -39,6 +40,9 @@ public:
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
|
||||
void terminateNetworkClient();
|
||||
|
||||
void startNetworkServer();
|
||||
void terminateNetworkServer();
|
||||
|
||||
void setActualGameID(const int& theValue) { actualGameID = theValue; }
|
||||
int getActualGameID() const { return actualGameID; }
|
||||
|
||||
@@ -49,6 +53,7 @@ private:
|
||||
int actualGameID;
|
||||
|
||||
ClientThread *myNetClient;
|
||||
ServerThread *myNetServer;
|
||||
|
||||
Game *actualGame;
|
||||
GuiInterface *myGui;
|
||||
|
||||
Reference in New Issue
Block a user