2009-09-04 22:53:24 +00:00
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/***************************************************************************
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* Copyright (C) 2009 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Server database interface. */
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#ifndef _SERVERDBINTERFACE_H_
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#define _SERVERDBINTERFACE_H_
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#include <db/serverdbcallback.h>
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#include <string>
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#include <list>
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2009-10-11 09:20:17 +00:00
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typedef std::list<DB_id> db_list;
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2009-09-04 22:53:24 +00:00
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class ServerDBInterface
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{
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public:
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virtual ~ServerDBInterface();
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey) = 0;
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2009-09-26 22:10:43 +00:00
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virtual void Start() = 0;
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virtual void Stop() = 0;
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2010-08-23 17:37:22 +00:00
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
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virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) = 0;
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2009-10-11 09:20:17 +00:00
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virtual void PlayerLogout(DB_id playerId) = 0;
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2009-09-04 22:53:24 +00:00
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2009-10-03 17:03:51 +00:00
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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2009-10-11 09:20:17 +00:00
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virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) = 0;
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virtual void EndGame(DB_id gameId) = 0;
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2009-09-04 22:53:24 +00:00
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};
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#endif
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