Adding database thread start/stop functions and init.
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@@ -38,6 +38,16 @@ ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const stri
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{
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}
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void
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ServerDBGeneric::Start()
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{
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}
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void
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ServerDBGeneric::Stop()
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{
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}
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void
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ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const string &/*secretString*/)
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{
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@@ -35,6 +35,9 @@ public:
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey);
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virtual void Start();
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virtual void Stop();
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
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virtual bool PlayerLogout(db_id playerId);
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@@ -35,6 +35,9 @@ public:
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey) = 0;
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virtual void Start() = 0;
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virtual void Stop() = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
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virtual bool PlayerLogout(db_id playerId) = 0;
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@@ -164,6 +164,7 @@ ServerLobbyThread::Init(const string &pwd, const string &logDir)
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ReadStatisticsFile();
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}
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}
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m_database->Init("127.0.0.1", "user", "password", "database", "key");
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}
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void
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@@ -594,6 +595,8 @@ void
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ServerLobbyThread::Main()
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{
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InitChatCleaner();
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// Start database engine.
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m_database->Start();
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// Register all timers.
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RegisterTimers();
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try
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@@ -611,6 +614,8 @@ ServerLobbyThread::Main()
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m_gameSessionManager.Clear();
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// Cancel pending timer callbacks.
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CancelTimers();
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// Stop database engine.
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m_database->Stop();
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}
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void
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