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pokerth/src/engine/local_engine/localenginefactory.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
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#include "localenginefactory.h"
#include "localhand.h"
#include "localboard.h"
#include "localplayer.h"
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#include "localberopreflop.h"
#include "localberoflop.h"
#include "localberoturn.h"
#include "localberoriver.h"
#include "localberopostriver.h"
#include <configfile.h>
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LocalEngineFactory::LocalEngineFactory(ConfigFile *c)
: myConfig(c)
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{
}
LocalEngineFactory::~LocalEngineFactory()
{
}
boost::shared_ptr<HandInterface>
LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
{
return boost::shared_ptr<HandInterface>(new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
}
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boost::shared_ptr<BoardInterface>
LocalEngineFactory::createBoard(unsigned dp)
{
return boost::shared_ptr<BoardInterface>(new LocalBoard(dp));
}
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boost::shared_ptr<PlayerInterface>
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LocalEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
{
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return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, id, uniqueId, type, name, avatar, sC, aS, mB));
}
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std::vector<boost::shared_ptr<BeRoInterface> >
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LocalEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, dP, sB)));
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return myBeRo;
}