More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
This commit is contained in:
@@ -31,10 +31,10 @@ public:
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virtual ~EngineFactory();
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard(unsigned dp) =0;
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp) =0;
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB) =0;
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};
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#endif
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@@ -40,7 +40,7 @@ public:
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virtual PlayerListIterator getActivePlayerIt(unsigned) const =0;
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virtual PlayerListIterator getRunningPlayerIt(unsigned) const =0;
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virtual BoardInterface* getBoard() const =0;
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virtual boost::shared_ptr<BoardInterface> getBoard() const =0;
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virtual boost::shared_ptr<BeRoInterface> getPreflop() const =0;
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virtual boost::shared_ptr<BeRoInterface> getFlop() const =0;
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virtual boost::shared_ptr<BeRoInterface> getTurn() const =0;
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@@ -75,8 +75,8 @@ public:
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virtual void setLastPlayersTurn(int theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void setLastActionPlayer( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayer() const =0;
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virtual void setLastActionPlayer( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayer() const =0;
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virtual void setCardsShown(bool theValue) =0;
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virtual bool getCardsShown() const =0;
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@@ -42,18 +42,27 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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HandInterface*
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LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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boost::shared_ptr<HandInterface>
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LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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return boost::shared_ptr<HandInterface>(new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
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}
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BoardInterface* LocalEngineFactory::createBoard(unsigned dp) { return new LocalBoard(dp); }
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boost::shared_ptr<BoardInterface>
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LocalEngineFactory::createBoard(unsigned dp)
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{
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return boost::shared_ptr<BoardInterface>(new LocalBoard(dp));
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}
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boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
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boost::shared_ptr<PlayerInterface>
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LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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{
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return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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}
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std::vector<boost::shared_ptr<BeRoInterface> >
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LocalEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
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{
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, id, dP, sB)));
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@@ -37,10 +37,10 @@ public:
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LocalEngineFactory(ConfigFile*);
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~LocalEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard(unsigned dp);
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
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private:
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ConfigFile *myConfig;
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@@ -30,7 +30,7 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), smallBlindPosition(dP), bigBlindPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(-1), lastActionPlayer(0), allInCondition(false),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -33,7 +33,7 @@ class Log;
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class LocalHand : public HandInterface{
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, Log*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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~LocalHand();
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void start();
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@@ -46,7 +46,7 @@ public:
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PlayerListIterator getActivePlayerIt(unsigned) const;
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PlayerListIterator getRunningPlayerIt(unsigned) const;
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BoardInterface* getBoard() const { return myBoard; }
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boost::shared_ptr<BoardInterface> getBoard() const { return myBoard; }
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boost::shared_ptr<BeRoInterface> getPreflop() const { return myBeRo[GAME_STATE_PREFLOP]; }
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boost::shared_ptr<BeRoInterface> getFlop() const { return myBeRo[GAME_STATE_FLOP]; }
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boost::shared_ptr<BeRoInterface> getTurn() const { return myBeRo[GAME_STATE_TURN]; }
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@@ -81,8 +81,8 @@ public:
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void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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void setCardsShown(bool theValue) { cardsShown = theValue; }
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bool getCardsShown() const { return cardsShown; }
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@@ -96,7 +96,7 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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boost::shared_ptr<BoardInterface> myBoard;
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Log *myLog;
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PlayerList seatsList; // all player
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@@ -37,7 +37,7 @@ public:
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~LocalPlayer();
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void setHand(HandInterface*);
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void setHand(HandInterface *);
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int getMyID() const { return myID; }
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unsigned getMyUniqueID() const { return myUniqueID; }
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@@ -77,8 +77,8 @@ public:
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void setMyActiveStatus(bool theValue) { myActiveStatus = theValue; }
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bool getMyActiveStatus() const { return myActiveStatus; }
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void setMyStayOnTableStatus(bool theValue) { myStayOnTableStatus = theValue; }
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bool getMyStayOnTableStatus() const { return myStayOnTableStatus; }
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void setMyStayOnTableStatus(bool theValue) { myStayOnTableStatus = theValue; }
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bool getMyStayOnTableStatus() const { return myStayOnTableStatus; }
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void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; }
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void getMyCards(int* theValue) const { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
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@@ -35,23 +35,27 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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boost::shared_ptr<HandInterface>
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ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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return boost::shared_ptr<HandInterface>(new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
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}
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BoardInterface* ClientEngineFactory::createBoard(unsigned dp)
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boost::shared_ptr<BoardInterface>
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ClientEngineFactory::createBoard(unsigned dp)
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{
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return new ClientBoard(dp);
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return boost::shared_ptr<BoardInterface>(new ClientBoard(dp));
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}
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boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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boost::shared_ptr<PlayerInterface>
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ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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{
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return boost::shared_ptr<PlayerInterface> (new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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return boost::shared_ptr<PlayerInterface>(new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
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}
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std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> >
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ClientEngineFactory::createBeRo(HandInterface *hi, int id, unsigned dP, int sB)
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{
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
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@@ -38,11 +38,10 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard(unsigned dp);
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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virtual boost::shared_ptr<HandInterface> createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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virtual boost::shared_ptr<BoardInterface> createBoard(unsigned dp);
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface *hi, int id, unsigned dP, int sB);
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};
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#endif
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@@ -21,7 +21,7 @@
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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@@ -125,7 +125,7 @@ ClientHand::getRunningPlayerIt(unsigned uniqueId) const
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return it;
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}
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BoardInterface*
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boost::shared_ptr<BoardInterface>
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ClientHand::getBoard() const
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{
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return myBoard;
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@@ -33,7 +33,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, Log*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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@@ -46,7 +46,7 @@ class ClientHand : public HandInterface
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PlayerListIterator getActivePlayerIt(unsigned) const;
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PlayerListIterator getRunningPlayerIt(unsigned) const;
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BoardInterface* getBoard() const;
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boost::shared_ptr<BoardInterface> getBoard() const;
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boost::shared_ptr<BeRoInterface> getPreflop() const;
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boost::shared_ptr<BeRoInterface> getFlop() const;
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boost::shared_ptr<BeRoInterface> getTurn() const;
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@@ -98,7 +98,7 @@ class ClientHand : public HandInterface
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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boost::shared_ptr<BoardInterface> myBoard;
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Log *myLog;
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PlayerList seatsList;
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@@ -35,7 +35,7 @@ public:
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ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~ClientPlayer();
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void setHand(HandInterface*);
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void setHand(HandInterface *);
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int getMyID() const;
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unsigned getMyUniqueID() const;
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@@ -30,7 +30,7 @@ public:
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virtual ~PlayerInterface() =0;
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virtual void setHand(HandInterface*) =0;
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virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
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virtual unsigned getMyUniqueID() const =0;
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+4
-15
@@ -33,8 +33,7 @@ using namespace std;
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Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId, Log* log)
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: myFactory(factory), myGui(gui), myLog(log), currentHand(0), currentBoard(0),
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startQuantityPlayers(startData.numberOfPlayers),
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: myFactory(factory), myGui(gui), myLog(log), startQuantityPlayers(startData.numberOfPlayers),
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startCash(gameData.startMoney), startSmallBlind(gameData.firstSmallBlind),
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myGameID(gameId), currentSmallBlind(gameData.firstSmallBlind), currentHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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@@ -94,7 +93,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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}
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// create player objects
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(currentBoard, i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0);
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(currentBoard.get(), i, uniqueId, type, myName, myAvatarFile, startCash, startQuantityPlayers > i, 0);
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tmpPlayer->setNetSessionData(myNetSession);
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@@ -119,18 +118,14 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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Game::~Game()
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{
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delete currentBoard;
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currentBoard = 0;
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delete currentHand;
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currentHand = 0;
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}
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HandInterface *Game::getCurrentHand()
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boost::shared_ptr<HandInterface> Game::getCurrentHand()
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{
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return currentHand;
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}
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const HandInterface *Game::getCurrentHand() const
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const boost::shared_ptr<HandInterface> Game::getCurrentHand() const
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{
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return currentHand;
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}
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@@ -164,12 +159,6 @@ void Game::initHand()
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}
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}
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// delete possible existing hands
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if(currentHand) {
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delete currentHand;
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currentHand = 0;
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}
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runningPlayerList->clear();
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(*runningPlayerList) = (*activePlayerList);
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+4
-4
@@ -47,8 +47,8 @@ public:
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void initHand();
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void startHand();
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HandInterface *getCurrentHand();
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const HandInterface *getCurrentHand() const;
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boost::shared_ptr<HandInterface> getCurrentHand();
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const boost::shared_ptr<HandInterface> getCurrentHand() const;
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PlayerList getSeatsList() const {return seatsList;}
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PlayerList getActivePlayerList() const {return activePlayerList;}
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@@ -83,8 +83,8 @@ private:
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GuiInterface *myGui;
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Log *myLog;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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boost::shared_ptr<HandInterface> currentHand;
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boost::shared_ptr<BoardInterface> currentBoard;
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PlayerList seatsList;
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PlayerList activePlayerList; // used seats
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@@ -779,7 +779,7 @@ void gameTableImpl::refreshButton() {
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void gameTableImpl::refreshPlayerName() {
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||||
|
||||
if(myStartWindow->getSession()->getCurrentGame()) {
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
||||
@@ -821,7 +821,7 @@ void gameTableImpl::refreshPlayerAvatar() {
|
||||
|
||||
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
int seatPlace;
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(), seatPlace=0; it_c!=currentHand->getSeatsList()->end(); it_c++, seatPlace++) {
|
||||
@@ -889,7 +889,7 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
|
||||
QStringList actionArray;
|
||||
actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
if(playerID == -1 || playerAction == -1) {
|
||||
|
||||
@@ -945,7 +945,7 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
|
||||
|
||||
void gameTableImpl::refreshCash() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
||||
@@ -965,7 +965,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
|
||||
|
||||
if(playerID == -1 || status == -1) {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
||||
|
||||
@@ -1075,7 +1075,7 @@ void gameTableImpl::refreshAll() {
|
||||
refreshSet();
|
||||
refreshButton();
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
||||
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
||||
@@ -1091,7 +1091,7 @@ void gameTableImpl::refreshChangePlayer() {
|
||||
|
||||
refreshSet();
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
||||
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
||||
@@ -1101,7 +1101,7 @@ void gameTableImpl::refreshChangePlayer() {
|
||||
}
|
||||
|
||||
void gameTableImpl::refreshPot() {
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
textLabel_Sets->setText("$"+QString("%L1").arg(currentHand->getBoard()->getSets()));
|
||||
textLabel_Pot->setText("$"+QString("%L1").arg(currentHand->getBoard()->getPot()));
|
||||
@@ -1371,7 +1371,7 @@ void gameTableImpl::provideMyActions(int mode) {
|
||||
|
||||
|
||||
Game *currentGame = myStartWindow->getSession()->getCurrentGame();
|
||||
HandInterface *currentHand = currentGame->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
|
||||
|
||||
//really disabled buttons if human player is fold/all-in or ... and not called from dealberocards
|
||||
if(/*pushButton_BetRaise->isCheckable() && */mode != 0 && (currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_ALLIN || currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_FOLD || (currentGame->getSeatsList()->front()->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (currentGame->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_NONE)))) {
|
||||
@@ -1610,7 +1610,7 @@ void gameTableImpl::stopTimeoutAnimation(int playerId) {
|
||||
|
||||
void gameTableImpl::disableMyButtons() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
clearMyButtons();
|
||||
|
||||
@@ -1641,7 +1641,7 @@ void gameTableImpl::myFold(){
|
||||
|
||||
if(pushButton_Fold->text() == FoldString) {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
currentHand->getSeatsList()->front()->setMyAction(1);
|
||||
currentHand->getSeatsList()->front()->setMyTurn(0);
|
||||
|
||||
@@ -1656,7 +1656,7 @@ void gameTableImpl::myFold(){
|
||||
}
|
||||
|
||||
void gameTableImpl::myCheck() {
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
currentHand->getSeatsList()->front()->setMyTurn(0);
|
||||
currentHand->getSeatsList()->front()->setMyAction(2);
|
||||
@@ -1672,7 +1672,7 @@ void gameTableImpl::myCheck() {
|
||||
|
||||
int gameTableImpl::getMyCallAmount() {
|
||||
int tempHighestSet = 0;
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
@@ -1693,7 +1693,7 @@ int gameTableImpl::getBetRaisePushButtonValue() {
|
||||
|
||||
int gameTableImpl::getMyBetAmount() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
int betValue = getBetRaisePushButtonValue();
|
||||
int minimum;
|
||||
@@ -1711,7 +1711,7 @@ int gameTableImpl::getMyBetAmount() {
|
||||
void gameTableImpl::myCall(){
|
||||
|
||||
int tempHighestSet = 0;
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
@@ -1743,7 +1743,7 @@ void gameTableImpl::mySet(){
|
||||
|
||||
if(pushButton_BetRaise->text() != "") {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
int tempCash = currentHand->getSeatsList()->front()->getMyCash();
|
||||
|
||||
// cout << "Set-Value " << getBetRaisePushButtonValue() << endl;
|
||||
@@ -1805,7 +1805,7 @@ void gameTableImpl::myAllIn(){
|
||||
|
||||
if(pushButton_AllIn->text() == AllInString) {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
|
||||
currentHand->getSeatsList()->front()->setMyCash(0);
|
||||
@@ -1967,7 +1967,7 @@ void gameTableImpl::myActionDone() {
|
||||
|
||||
void gameTableImpl::nextPlayerAnimation() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
//refresh Change Player
|
||||
refreshSet();
|
||||
@@ -2045,7 +2045,7 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
horizontalSlider_bet->setDisabled(TRUE);
|
||||
spinBox_betValue->setDisabled(TRUE);
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
bool internetOrNetworkGame = (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK);
|
||||
|
||||
@@ -2101,7 +2101,7 @@ void gameTableImpl::postRiverRunAnimation2() {
|
||||
|
||||
void gameTableImpl::postRiverRunAnimation3() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
int nonfoldPlayerCounter = 0;
|
||||
PlayerListConstIterator it_c;
|
||||
@@ -2229,7 +2229,7 @@ void gameTableImpl::postRiverRunAnimation4() {
|
||||
|
||||
void gameTableImpl::postRiverRunAnimation5() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
|
||||
@@ -2273,7 +2273,7 @@ void gameTableImpl::postRiverRunAnimation6() {
|
||||
playerNameLabelArray[i]->show();
|
||||
}
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
refreshCash();
|
||||
refreshPot();
|
||||
@@ -2325,7 +2325,7 @@ void gameTableImpl::postRiverRunAnimation6() {
|
||||
|
||||
void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
|
||||
{
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
//TempArrays
|
||||
QPixmap tempCardsPixmapArray[2];
|
||||
int tempCardsIntArray[2];
|
||||
@@ -2359,7 +2359,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
|
||||
|
||||
void gameTableImpl::flipHolecardsAllIn() {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
if(!flipHolecardsAllInAlreadyDone) {
|
||||
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
||||
@@ -2876,7 +2876,7 @@ void gameTableImpl::mouseOverFlipCards(bool front) {
|
||||
|
||||
void gameTableImpl::updateMyButtonsState(int mode) {
|
||||
|
||||
HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
if(currentHand->getLastPlayersTurn() == 0) {
|
||||
myButtonsCheckable(FALSE);
|
||||
@@ -2920,7 +2920,7 @@ void gameTableImpl::clearMyButtons() {
|
||||
void gameTableImpl::myButtonsCheckable(bool state) {
|
||||
|
||||
Game *currentGame = myStartWindow->getSession()->getCurrentGame();
|
||||
HandInterface *currentHand = currentGame->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = currentGame->getCurrentHand();
|
||||
|
||||
if(state) {
|
||||
//checkable
|
||||
|
||||
@@ -201,7 +201,7 @@ void guiLog::logPlayerActionMsg(QString msg, int playerID, int action, int setVa
|
||||
void guiLog::logNewGameHandMsg(int gameID, int handID) {
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
|
||||
myW->textBrowser_Log->append("<span style=\"color:#"+myStyle->getChatLogTextColor()+"; font-size:large; font-weight:bold\">## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##</span>");
|
||||
|
||||
@@ -391,7 +391,7 @@ void guiLog::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString b
|
||||
logFileStreamString += bbName+" ($"+QString::number(bbSet,10)+")";
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
if(currentHand->getActivePlayerList()->size() > 2) {
|
||||
if((*it_c)->getMyButton() == BUTTON_DEALER) {
|
||||
@@ -1537,7 +1537,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
|
||||
list<int> sameHandCardsValueInt;
|
||||
bool different = false;
|
||||
bool equal = false;
|
||||
HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
boost::shared_ptr<HandInterface> currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
||||
PlayerListConstIterator it_c;
|
||||
|
||||
// collect cardsValueInt of all players who will show their cards
|
||||
|
||||
Reference in New Issue
Block a user