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pokerth/src/net/clientthread.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Network client thread. */
#ifndef _CLIENTTHREAD_H_
#define _CLIENTTHREAD_H_
#include <core/thread.h>
#include <string>
#include <memory>
class ClientData;
class ClientState;
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class ClientCallback;
class ClientThread : public Thread
{
public:
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ClientThread(ClientCallback &gui);
virtual ~ClientThread();
// Set the parameters. Does not do any error checking.
// Error checking will be done during connect
// (i.e. after starting the thread).
void Init(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
protected:
// Main function of the thread.
virtual void Main();
const ClientData &GetData() const;
ClientData &GetData();
ClientState &GetState();
void SetState(ClientState &newState);
private:
std::auto_ptr<ClientData> m_data;
ClientState *m_curState;
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ClientCallback &m_callback;
friend class ClientStateInit;
friend class ClientStateResolve;
friend class ClientStateConnect;
};
#endif