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pokerth/src/gui/qt/sound/sdlplayer.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
#include "sdlplayer.h"
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#ifndef ANDROID
#if (defined __APPLE__)
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//#include <SDL.h>
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#else
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//#include <SDL/SDL.h>
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#endif
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#endif
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using namespace std;
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SDLPlayer::SDLPlayer(ConfigFile *c)
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#ifndef ANDROID
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//: sound(NULL), soundData(NULL), currentChannel(0) , audioEnabled(0), myConfig(c)
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#endif
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{
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#ifndef ANDROID
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// myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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#endif
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}
SDLPlayer::~SDLPlayer()
{
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#ifndef ANDROID
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// closeAudio();
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#endif
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}
void SDLPlayer::initAudio()
{
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#ifndef ANDROID
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// SDL_Init(SDL_INIT_AUDIO);
// if (!audioEnabled && myConfig->readConfigInt("PlaySoundEffects")) {
// int audio_rate = 44100;
// Uint16 audio_format = AUDIO_S16; /* 16-bit stereo */
// int audio_channels = 2;
// int audio_buffers = 4096;
// sound = NULL;
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// if( Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0) {
// Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
// audioEnabled = 1;
// }
// else {
// qDebug() << "Mix_OpenAudio() was not successfull, no sound possible :(";
// }
// }
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#endif
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}
void SDLPlayer::playSound(string audioString, int playerID)
{
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#ifndef ANDROID
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// initAudio();
// if(audioEnabled && myConfig->readConfigInt("PlaySoundEffects")) {
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// QFile myFile(myAppDataPath + "sounds/default/" + QString::fromStdString(audioString)+".wav");
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// if(myFile.open(QIODevice::ReadOnly)) {
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// //set 3d position for player
// int position = 0;
// int distance = 0;
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// switch (playerID) {
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// case 0: {
// position = 180;
// distance = 10;
// }
// break;
// case 1: {
// position = 281;
// distance = 50;
// }
// break;
// case 2: {
// position = 315;
// distance = 120;
// }
// break;
// case 3: {
// position = 338;
// distance = 160;
// }
// break;
// case 4: {
// position = 23;
// distance = 160;
// }
// break;
// case 5: {
// position = 45;
// distance = 120;
// }
// break;
// case 6: {
// position = 79;
// distance = 50;
// }
// break;
// default: {
// position = 0;
// distance = 0;
// }
// break;
// }
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// QDataStream in(&myFile);
// soundData = new Uint8[(int)myFile.size()];
// in.readRawData( (char*)soundData, (int)myFile.size() );
// sound = Mix_QuickLoad_WAV(soundData);
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// // set channel 0 to settings volume
// Mix_Volume(-1,myConfig->readConfigInt("SoundVolume")*10);
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// // set 3d effect
// if(!Mix_SetPosition(0, position, distance)) {
// printf("Mix_SetPosition: %s\n", Mix_GetError());
// // no position effect, is it ok?
// }
// currentChannel = Mix_PlayChannel(-1, sound,0);
// }
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// //TESTING: release audio after every sound when there is no other sound currently played
// if(SDL_GetAudioStatus() != SDL_AUDIO_PLAYING) {
// closeAudio();
// }
// }
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#endif
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}
void SDLPlayer::closeAudio()
{
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#ifndef ANDROID
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// if(audioEnabled) {
// Mix_HaltChannel(currentChannel);
// Mix_FreeChunk(sound);
// sound = NULL;
// delete[] soundData;
// soundData = NULL;
// Mix_CloseAudio();
// audioEnabled = false;
// }
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// SDL_Quit();
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#endif
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}