Use same SDL includes on Windows as on Linux, to fix cross compiler issues. This currently breaks native Windows compile, will be fixed later.
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@@ -11,7 +11,7 @@
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//
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#include "sdlplayer.h"
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#if (defined _WIN32) || (defined __APPLE__)
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#if (defined __APPLE__)
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#include <SDL.h>
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#else
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#include <SDL/SDL.h>
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@@ -16,7 +16,7 @@
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#include "configfile.h"
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#if (defined _WIN32) || (defined __APPLE__)
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#if (defined __APPLE__)
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#include <SDL_mixer.h>
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#else
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#include <SDL/SDL_mixer.h>
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