Use same SDL includes on Windows as on Linux, to fix cross compiler issues. This currently breaks native Windows compile, will be fixed later.

This commit is contained in:
lotodore
2010-10-19 15:36:27 +00:00
parent 045218c2e3
commit eec3af070c
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -11,7 +11,7 @@
//
#include "sdlplayer.h"
#if (defined _WIN32) || (defined __APPLE__)
#if (defined __APPLE__)
#include <SDL.h>
#else
#include <SDL/SDL.h>
+1 -1
View File
@@ -16,7 +16,7 @@
#include "configfile.h"
#if (defined _WIN32) || (defined __APPLE__)
#if (defined __APPLE__)
#include <SDL_mixer.h>
#else
#include <SDL/SDL_mixer.h>