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pokerth/src/net/common/servermanager.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
#include <boost/asio.hpp>
#include <net/servermanager.h>
#include <net/socket_helper.h>
#include <net/serverlobbythread.h>
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#include <net/serveraccepthelper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
#include <net/socket_startup.h>
#include <net/serverircbotcallback.h>
#include <core/loghelper.h>
#include <boost/bind.hpp>
#include <boost/algorithm/string/predicate.hpp>
using namespace std;
class GenericIrcCallback : public ServerIrcBotCallback
{
virtual void SignalLobbyMessage(unsigned /*playerId*/, const std::string &/*playerName*/, const std::string &/*msg*/) {}
};
static GenericIrcCallback g_ircCallback;
ServerManager::ServerManager(ConfigFile &config, GuiInterface &gui)
: m_playerConfig(config), m_gui(gui)
{
m_ioService.reset(new boost::asio::io_service);
}
ServerManager::ServerManager(ConfigFile &config, GuiInterface &gui, ServerMode mode, AvatarManager &avatarManager)
: m_playerConfig(config), m_gui(gui)
{
m_ioService.reset(new boost::asio::io_service);
m_lobbyThread.reset(new ServerLobbyThread(gui, mode, g_ircCallback, config, avatarManager, m_ioService));
}
ServerManager::~ServerManager()
{
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size_t remainingHandler = 0;
// Call all pending handlers to clean up.
do {
m_ioService->reset();
remainingHandler = m_ioService->poll();
} while (remainingHandler > 0);
m_ioService->reset();
}
void
ServerManager::Init(unsigned serverPort, bool ipv6, ServerTransportProtocol proto, const string &logDir)
{
GetLobbyThread().Init(logDir);
if (proto & TRANSPORT_PROTOCOL_TCP) {
boost::shared_ptr<ServerAcceptInterface> tcpAcceptHelper(new ServerAcceptHelper<boost::asio::ip::tcp>(GetGui(), m_ioService));
tcpAcceptHelper->Listen(serverPort, ipv6, logDir, m_lobbyThread);
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m_acceptHelperPool.push_back(tcpAcceptHelper);
}
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/* if (proto & TRANSPORT_PROTOCOL_SCTP)
{
boost::shared_ptr<ServerAcceptInterface> sctpAcceptHelper(new ServerAcceptHelper<boost::asio::ip::sctp>(GetGui(), m_ioService));
sctpAcceptHelper->Listen(serverPort, ipv6, logDir, m_lobbyThread);
m_acceptHelperPool.push_back(sctpAcceptHelper);
}*/
}
void
ServerManager::RunAll()
{
GetLobbyThread().Run();
}
void
ServerManager::SignalTerminationAll()
{
GetLobbyThread().SignalTermination();
}
bool
ServerManager::JoinAll(bool wait)
{
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return GetLobbyThread().Join(wait ? NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC : 0);
}
ServerLobbyThread &
ServerManager::GetLobbyThread()
{
assert(m_lobbyThread);
return *m_lobbyThread;
}