The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
This commit is contained in:
+1
-2
@@ -4,7 +4,7 @@ TEMPLATE = app
|
||||
CODECFORSRC = UTF-8
|
||||
|
||||
CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on release
|
||||
# CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
|
||||
#CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
|
||||
|
||||
# ####Uncomment this for RELEASE on Linux/Unix/BSD (only for static Qt)
|
||||
#QTPLUGIN += qjpeg qgif
|
||||
@@ -118,7 +118,6 @@ HEADERS += src/game.h \
|
||||
src/net/clientthread.h \
|
||||
src/net/genericsocket.h \
|
||||
src/net/netpacket.h \
|
||||
src/net/resolverthread.h \
|
||||
src/net/senderhelper.h \
|
||||
src/net/serveraccepthelper.h \
|
||||
src/net/serverlobbythread.h \
|
||||
|
||||
@@ -72,10 +72,8 @@ HEADERS += \
|
||||
src/net/clientthread.h \
|
||||
src/net/genericsocket.h \
|
||||
src/net/netpacket.h \
|
||||
src/net/resolverthread.h \
|
||||
src/net/senderhelper.h \
|
||||
src/net/sendercallback.h \
|
||||
src/net/servercontext.h \
|
||||
src/net/serverexception.h \
|
||||
src/net/serveraccepthelper.h \
|
||||
src/net/servergame.h \
|
||||
@@ -172,10 +170,8 @@ SOURCES += \
|
||||
src/net/common/downloadhelper.cpp \
|
||||
src/net/common/downloaderthread.cpp \
|
||||
src/net/common/netpacket.cpp \
|
||||
src/net/common/resolverthread.cpp \
|
||||
src/net/common/senderhelper.cpp \
|
||||
src/net/common/sendercallback.cpp \
|
||||
src/net/common/servercontext.cpp \
|
||||
src/net/common/serverexception.cpp \
|
||||
src/net/common/serveraccepthelper.cpp \
|
||||
src/net/common/servergame.cpp \
|
||||
|
||||
@@ -70,7 +70,6 @@ HEADERS += \
|
||||
src/net/clientthread.h \
|
||||
src/net/genericsocket.h \
|
||||
src/net/netpacket.h \
|
||||
src/net/resolverthread.h \
|
||||
src/net/senderhelper.h \
|
||||
src/net/serveraccepthelper.h \
|
||||
src/net/serverlobbythread.h \
|
||||
|
||||
+4
-12
@@ -23,21 +23,20 @@
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include <net/netcontext.h>
|
||||
#include <net/receivebuffer.h>
|
||||
#include <net/sessiondata.h>
|
||||
|
||||
|
||||
class ClientContext : public NetContext
|
||||
class ClientContext
|
||||
{
|
||||
public:
|
||||
ClientContext();
|
||||
virtual ~ClientContext();
|
||||
|
||||
virtual SOCKET GetSocket() const;
|
||||
|
||||
boost::shared_ptr<SessionData> GetSessionData() const;
|
||||
void SetSessionData(boost::shared_ptr<SessionData> sessionData);
|
||||
boost::shared_ptr<boost::asio::ip::tcp::resolver> GetResolver() const;
|
||||
void SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver> resolver);
|
||||
int GetProtocol() const
|
||||
{return m_protocol;}
|
||||
void SetProtocol(int protocol)
|
||||
@@ -70,10 +69,6 @@ public:
|
||||
{return m_password;}
|
||||
void SetPassword(const std::string &password)
|
||||
{m_password = password;}
|
||||
const sockaddr_storage *GetClientSockaddr() const
|
||||
{return &m_clientSockaddr;}
|
||||
sockaddr_storage *GetClientSockaddr()
|
||||
{return &m_clientSockaddr;}
|
||||
const std::string &GetPlayerName() const
|
||||
{return m_playerName;}
|
||||
void SetPlayerName(const std::string &playerName)
|
||||
@@ -91,14 +86,12 @@ public:
|
||||
void SetSubscribeLobbyMsg(bool setSubscribe)
|
||||
{m_hasSubscribedLobbyMsg = setSubscribe;}
|
||||
|
||||
int GetClientSockaddrSize() const
|
||||
{return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);}
|
||||
|
||||
ReceiveBuffer &GetReceiveBuffer()
|
||||
{return m_receiveBuffer;}
|
||||
|
||||
private:
|
||||
boost::shared_ptr<SessionData> m_sessionData;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::resolver> m_resolver;
|
||||
int m_protocol;
|
||||
int m_addrFamily;
|
||||
std::string m_serverAddr;
|
||||
@@ -107,7 +100,6 @@ private:
|
||||
unsigned m_serverPort;
|
||||
std::string m_avatarServerAddr;
|
||||
std::string m_password;
|
||||
sockaddr_storage m_clientSockaddr;
|
||||
std::string m_playerName;
|
||||
std::string m_avatarFile;
|
||||
std::string m_cacheDir;
|
||||
|
||||
+95
-117
@@ -21,11 +21,9 @@
|
||||
#ifndef _CLIENTSTATE_H_
|
||||
#define _CLIENTSTATE_H_
|
||||
|
||||
#include <third_party/boost/timers.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include <net/socket_helper.h> // needed for correct order of header files.
|
||||
|
||||
#define CLIENT_INITIAL_STATE ClientStateInit
|
||||
|
||||
@@ -41,8 +39,10 @@ class ClientState
|
||||
public:
|
||||
virtual ~ClientState();
|
||||
|
||||
// Main processing function of the current state.
|
||||
virtual int Process(ClientThread &client) = 0;
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client) = 0;
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client) = 0;
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client, size_t bytesRead) = 0;
|
||||
};
|
||||
|
||||
// State: Initialization.
|
||||
@@ -51,14 +51,15 @@ class ClientStateInit : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateInit &Instance();
|
||||
|
||||
virtual ~ClientStateInit();
|
||||
|
||||
// Some basic initialization (socket creation, basic checks).
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateInit();
|
||||
};
|
||||
@@ -69,55 +70,36 @@ class ClientStateStartResolve : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateStartResolve &Instance();
|
||||
|
||||
virtual ~ClientStateStartResolve();
|
||||
|
||||
// Initiate the name resolution.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
void HandleResolve(
|
||||
const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
|
||||
boost::shared_ptr<ClientThread> client);
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateStartResolve();
|
||||
};
|
||||
|
||||
// State: Name resolution.
|
||||
class ClientStateResolving : public ClientState
|
||||
{
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateResolving &Instance();
|
||||
|
||||
virtual ~ClientStateResolving();
|
||||
|
||||
void SetResolver(ResolverThread *resolver);
|
||||
|
||||
// Poll for the completion of the name resolution.
|
||||
virtual int Process(ClientThread &client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateResolving();
|
||||
|
||||
void Cleanup();
|
||||
|
||||
private:
|
||||
|
||||
ResolverThread *m_resolver;
|
||||
};
|
||||
|
||||
// State: Start download of the server list.
|
||||
class ClientStateStartServerListDownload : public ClientState
|
||||
{
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateStartServerListDownload &Instance();
|
||||
|
||||
virtual ~ClientStateStartServerListDownload();
|
||||
|
||||
// Initiate the name resolution.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -131,22 +113,26 @@ class ClientStateSynchronizingServerList : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateSynchronizingServerList &Instance();
|
||||
|
||||
virtual ~ClientStateSynchronizingServerList();
|
||||
|
||||
void SetDownloadHelper(DownloadHelper *helper);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
// Poll for the completion of the download.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
void SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateSynchronizingServerList();
|
||||
|
||||
// Poll for the completion of the download.
|
||||
void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
|
||||
|
||||
private:
|
||||
|
||||
std::auto_ptr<DownloadHelper> m_downloadHelper;
|
||||
boost::shared_ptr<DownloadHelper> m_downloadHelper;
|
||||
};
|
||||
|
||||
// State: Downloading the server list.
|
||||
@@ -155,22 +141,26 @@ class ClientStateDownloadingServerList : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateDownloadingServerList &Instance();
|
||||
|
||||
virtual ~ClientStateDownloadingServerList();
|
||||
|
||||
void SetDownloadHelper(DownloadHelper *helper);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
// Poll for the completion of the download.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
void SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateDownloadingServerList();
|
||||
|
||||
// Poll for the completion of the download.
|
||||
void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
|
||||
|
||||
private:
|
||||
|
||||
std::auto_ptr<DownloadHelper> m_downloadHelper;
|
||||
boost::shared_ptr<DownloadHelper> m_downloadHelper;
|
||||
};
|
||||
|
||||
// State: Reading the server list.
|
||||
@@ -178,10 +168,12 @@ class ClientStateReadingServerList : public ClientState
|
||||
{
|
||||
public:
|
||||
static ClientStateReadingServerList &Instance();
|
||||
|
||||
virtual ~ClientStateReadingServerList();
|
||||
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -194,15 +186,19 @@ class ClientStateWaitChooseServer : public ClientState
|
||||
{
|
||||
public:
|
||||
static ClientStateWaitChooseServer &Instance();
|
||||
|
||||
virtual ~ClientStateWaitChooseServer();
|
||||
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitChooseServer();
|
||||
|
||||
void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
|
||||
};
|
||||
|
||||
// State: Initiate server connection.
|
||||
@@ -211,40 +207,29 @@ class ClientStateStartConnect : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateStartConnect &Instance();
|
||||
|
||||
virtual ~ClientStateStartConnect();
|
||||
|
||||
// Call connect.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
void SetRemoteEndpoint(boost::asio::ip::tcp::resolver::iterator endpointIterator);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateStartConnect();
|
||||
};
|
||||
|
||||
// State: Connecting to server.
|
||||
class ClientStateConnecting : public ClientState
|
||||
{
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateConnecting &Instance();
|
||||
void HandleConnect(const boost::system::error_code& ec,
|
||||
boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
|
||||
boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual ~ClientStateConnecting();
|
||||
|
||||
void SetTimer(const boost::timers::portable::microsec_timer &timer);
|
||||
|
||||
// "Poll" for the completion of the TCP/IP connect call.
|
||||
virtual int Process(ClientThread &client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateConnecting();
|
||||
void TimerTimeout(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
|
||||
|
||||
private:
|
||||
|
||||
boost::timers::portable::microsec_timer m_connectTimer;
|
||||
boost::asio::ip::tcp::resolver::iterator m_remoteEndpointIterator;
|
||||
};
|
||||
|
||||
// State: Session init.
|
||||
@@ -253,11 +238,12 @@ class ClientStateStartSession : public ClientState
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateStartSession &Instance();
|
||||
|
||||
virtual ~ClientStateStartSession();
|
||||
|
||||
// sleep.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
virtual void HandleRead(const boost::system::error_code& /*ec*/, boost::shared_ptr<ClientThread> /*client*/, size_t /*bytesRead*/) {}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -271,14 +257,13 @@ class AbstractClientStateReceiving : public ClientState
|
||||
public:
|
||||
virtual ~AbstractClientStateReceiving();
|
||||
|
||||
// select on socket.
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void HandleRead(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client, size_t bytesRead);
|
||||
|
||||
protected:
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet) = 0;
|
||||
|
||||
AbstractClientStateReceiving();
|
||||
|
||||
void HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket) = 0;
|
||||
};
|
||||
|
||||
// State: Wait for Session ACK.
|
||||
@@ -287,16 +272,16 @@ class ClientStateWaitSession : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateWaitSession &Instance();
|
||||
|
||||
virtual ~ClientStateWaitSession();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitSession();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Wait for Join.
|
||||
@@ -305,16 +290,17 @@ class ClientStateWaitJoin : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateWaitJoin &Instance();
|
||||
|
||||
virtual ~ClientStateWaitJoin();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitJoin();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Wait for start of the game or start info.
|
||||
@@ -323,15 +309,17 @@ class ClientStateWaitGame : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateWaitGame &Instance();
|
||||
|
||||
virtual ~ClientStateWaitGame();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitGame();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Synchronize on game start.
|
||||
@@ -340,16 +328,18 @@ class ClientStateSynchronizeStart : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateSynchronizeStart &Instance();
|
||||
|
||||
virtual ~ClientStateSynchronizeStart();
|
||||
|
||||
virtual int Process(ClientThread &client);
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateSynchronizeStart();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Wait for game start.
|
||||
@@ -358,15 +348,17 @@ class ClientStateWaitStart : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateWaitStart &Instance();
|
||||
|
||||
virtual ~ClientStateWaitStart();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitStart();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Wait for start of the next hand.
|
||||
@@ -375,15 +367,17 @@ class ClientStateWaitHand : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateWaitHand &Instance();
|
||||
|
||||
virtual ~ClientStateWaitHand();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateWaitHand();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
};
|
||||
|
||||
// State: Hand Loop.
|
||||
@@ -392,36 +386,20 @@ class ClientStateRunHand : public AbstractClientStateReceiving
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateRunHand &Instance();
|
||||
|
||||
virtual ~ClientStateRunHand();
|
||||
|
||||
virtual void Enter(boost::shared_ptr<ClientThread> client);
|
||||
virtual void Exit(boost::shared_ptr<ClientThread> client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateRunHand();
|
||||
|
||||
virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
|
||||
virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
|
||||
|
||||
static void ResetPlayerActions(Game &curGame);
|
||||
static void ResetPlayerSets(Game &curGame);
|
||||
};
|
||||
|
||||
// State: Final (just for testing, should not be used).
|
||||
class ClientStateFinal : public ClientState
|
||||
{
|
||||
public:
|
||||
// Access the state singleton.
|
||||
static ClientStateFinal &Instance();
|
||||
|
||||
virtual ~ClientStateFinal();
|
||||
|
||||
// sleep.
|
||||
virtual int Process(ClientThread &client);
|
||||
|
||||
protected:
|
||||
|
||||
// Protected constructor - this is a singleton.
|
||||
ClientStateFinal();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+16
-3
@@ -23,6 +23,7 @@
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
#include <string>
|
||||
|
||||
#include <core/thread.h>
|
||||
@@ -42,7 +43,7 @@ class NetPacket;
|
||||
class AvatarManager;
|
||||
class QtToolsInterface;
|
||||
|
||||
class ClientThread : public Thread
|
||||
class ClientThread : public Thread, public boost::enable_shared_from_this<ClientThread>
|
||||
{
|
||||
public:
|
||||
ClientThread(GuiInterface &gui, AvatarManager &avatarManager);
|
||||
@@ -63,6 +64,7 @@ public:
|
||||
const std::string &playerName,
|
||||
const std::string &avatarFile,
|
||||
const std::string &cacheDir);
|
||||
virtual void SignalTermination();
|
||||
|
||||
void SendKickPlayer(unsigned playerId);
|
||||
void SendLeaveCurrentGame();
|
||||
@@ -76,6 +78,9 @@ public:
|
||||
void SendAskKickPlayer(unsigned playerId);
|
||||
void SendVoteKick(bool doKick);
|
||||
|
||||
void StartAsyncRead();
|
||||
void HandleRead(const boost::system::error_code& ec, size_t bytesRead);
|
||||
|
||||
void SelectServer(unsigned serverId);
|
||||
ServerInfo GetServerInfo(unsigned serverId) const;
|
||||
|
||||
@@ -98,9 +103,12 @@ protected:
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
void RegisterTimers();
|
||||
void CancelTimers();
|
||||
void InitGame();
|
||||
|
||||
void AddPacket(boost::shared_ptr<NetPacket> packet);
|
||||
void SendPacketLoop();
|
||||
void TimerSendPacketLoop(const boost::system::error_code &ec);
|
||||
|
||||
bool GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const;
|
||||
void RequestPlayerInfo(unsigned id, bool requestAvatar = false);
|
||||
@@ -115,7 +123,7 @@ protected:
|
||||
void PassAvatarDataToManager(unsigned playerId, boost::shared_ptr<AvatarData> avatarData);
|
||||
void SetUnknownAvatar(unsigned playerId);
|
||||
|
||||
void CheckAvatarDownloads();
|
||||
void TimerCheckAvatarDownloads(const boost::system::error_code& ec);
|
||||
|
||||
void UnsubscribeLobbyMsg();
|
||||
void ResubscribeLobbyMsg();
|
||||
@@ -126,6 +134,7 @@ protected:
|
||||
|
||||
ClientState &GetState();
|
||||
void SetState(ClientState &newState);
|
||||
boost::asio::deadline_timer &GetStateTimer();
|
||||
|
||||
SenderHelper &GetSender();
|
||||
ReceiverHelper &GetReceiver();
|
||||
@@ -235,6 +244,10 @@ private:
|
||||
mutable boost::mutex m_curStatsMutex;
|
||||
ServerStats m_curStats;
|
||||
|
||||
boost::asio::deadline_timer m_stateTimer;
|
||||
boost::asio::deadline_timer m_avatarTimer;
|
||||
boost::asio::deadline_timer m_sendTimer;
|
||||
|
||||
friend class AbstractClientStateReceiving;
|
||||
friend class ClientStateInit;
|
||||
friend class ClientStateStartResolve;
|
||||
|
||||
@@ -24,7 +24,6 @@ ClientContext::ClientContext()
|
||||
: m_protocol(0), m_addrFamily(AF_INET), m_useServerList(false), m_serverPort(0),
|
||||
m_hasSubscribedLobbyMsg(true)
|
||||
{
|
||||
bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
|
||||
}
|
||||
|
||||
ClientContext::~ClientContext()
|
||||
@@ -32,13 +31,6 @@ ClientContext::~ClientContext()
|
||||
m_sessionData.reset();
|
||||
}
|
||||
|
||||
SOCKET
|
||||
ClientContext::GetSocket() const
|
||||
{
|
||||
assert(m_sessionData.get());
|
||||
return m_sessionData->GetSocket();
|
||||
}
|
||||
|
||||
boost::shared_ptr<SessionData>
|
||||
ClientContext::GetSessionData() const
|
||||
{
|
||||
@@ -51,3 +43,15 @@ ClientContext::SetSessionData(boost::shared_ptr<SessionData> sessionData)
|
||||
m_sessionData = sessionData;
|
||||
}
|
||||
|
||||
boost::shared_ptr<boost::asio::ip::tcp::resolver>
|
||||
ClientContext::GetResolver() const
|
||||
{
|
||||
return m_resolver;
|
||||
}
|
||||
|
||||
void
|
||||
ClientContext::SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver> resolver)
|
||||
{
|
||||
m_resolver = resolver;
|
||||
}
|
||||
|
||||
|
||||
+901
-865
File diff suppressed because it is too large
Load Diff
+132
-52
@@ -39,6 +39,8 @@
|
||||
#include <cassert>
|
||||
|
||||
#define TEMP_AVATAR_FILENAME "avatar.tmp"
|
||||
#define CLIENT_AVATAR_LOOP_MSEC 100
|
||||
#define CLIENT_SEND_LOOP_MSEC 50
|
||||
|
||||
using namespace std;
|
||||
using boost::asio::ip::tcp;
|
||||
@@ -62,10 +64,11 @@ private:
|
||||
};
|
||||
|
||||
ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
|
||||
: m_curState(NULL), m_gui(gui), m_avatarManager(avatarManager), m_isServerSelected(false),
|
||||
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false)
|
||||
: m_ioService(new boost::asio::io_service), m_curState(NULL), m_gui(gui),
|
||||
m_avatarManager(avatarManager), m_isServerSelected(false),
|
||||
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false),
|
||||
m_stateTimer(*m_ioService), m_avatarTimer(*m_ioService), m_sendTimer(*m_ioService)
|
||||
{
|
||||
m_ioService.reset(new boost::asio::io_service());
|
||||
m_context.reset(new ClientContext);
|
||||
m_receiver.reset(new ReceiverHelper);
|
||||
myQtToolsInterface.reset(CreateQtToolsWrapper());
|
||||
@@ -106,6 +109,13 @@ ClientThread::Init(
|
||||
context.SetCacheDir(cacheDir);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SignalTermination()
|
||||
{
|
||||
Thread::SignalTermination();
|
||||
m_ioService->stop();
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendKickPlayer(unsigned playerId)
|
||||
{
|
||||
@@ -286,6 +296,27 @@ ClientThread::SendVoteKick(bool doKick)
|
||||
m_outPacketList.push_back(vote);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::StartAsyncRead()
|
||||
{
|
||||
ReceiveBuffer &buf = GetContext().GetSessionData()->GetReceiveBuffer();
|
||||
GetContext().GetSessionData()->GetAsioSocket()->async_read_some(
|
||||
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
|
||||
boost::bind(
|
||||
&ClientThread::HandleRead,
|
||||
shared_from_this(),
|
||||
boost::asio::placeholders::error,
|
||||
boost::asio::placeholders::bytes_transferred));
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::HandleRead(const boost::system::error_code& ec, size_t bytesRead)
|
||||
{
|
||||
GetState().HandleRead(ec, shared_from_this(), bytesRead);
|
||||
if (!ec)
|
||||
StartAsyncRead();
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SelectServer(unsigned serverId)
|
||||
{
|
||||
@@ -381,51 +412,67 @@ ClientThread::Main()
|
||||
m_avatarDownloader.reset(new DownloaderThread);
|
||||
m_avatarDownloader->Run();
|
||||
SetState(CLIENT_INITIAL_STATE::Instance());
|
||||
RegisterTimers();
|
||||
|
||||
// Main loop.
|
||||
boost::asio::io_service::work ioWork(*m_ioService);
|
||||
try
|
||||
{
|
||||
while (!ShouldTerminate())
|
||||
{
|
||||
int msg = GetState().Process(*this);
|
||||
if (msg != MSG_SOCK_INTERNAL_PENDING)
|
||||
{
|
||||
if (msg <= MSG_SOCK_LIMIT_CONNECT)
|
||||
GetCallback().SignalNetClientConnect(msg);
|
||||
else
|
||||
GetCallback().SignalNetClientGameInfo(msg);
|
||||
|
||||
// Additionally signal the start of the game.
|
||||
if (msg == MSG_NET_GAME_CLIENT_START)
|
||||
{
|
||||
// EngineFactory erstellen
|
||||
boost::shared_ptr<EngineFactory> factory(new ClientEngineFactory); // LocalEngine erstellen
|
||||
|
||||
MapPlayerDataList();
|
||||
if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
|
||||
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
|
||||
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++));
|
||||
// Initialize GUI speed.
|
||||
GetGui().initGui(GetGameData().guiSpeed);
|
||||
// Signal start of game to GUI.
|
||||
GetCallback().SignalNetClientGameStart(m_game);
|
||||
}
|
||||
}
|
||||
if (IsSessionEstablished())
|
||||
SendPacketLoop();
|
||||
m_ioService->poll();
|
||||
Thread::Msleep(10);
|
||||
boost::asio::io_service::work ioWork(*m_ioService);
|
||||
m_ioService->run(); // Will only be aborted asynchronously.
|
||||
}
|
||||
} catch (const PokerTHException &e)
|
||||
{
|
||||
GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
|
||||
}
|
||||
// Cancel timers.
|
||||
GetStateTimer().cancel();
|
||||
CancelTimers();
|
||||
// Terminate sub-threads.
|
||||
m_avatarDownloader->SignalTermination();
|
||||
m_avatarDownloader->Join(DOWNLOADER_THREAD_TERMINATE_TIMEOUT);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::RegisterTimers()
|
||||
{
|
||||
m_avatarTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(CLIENT_AVATAR_LOOP_MSEC));
|
||||
m_avatarTimer.async_wait(
|
||||
boost::bind(
|
||||
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
|
||||
|
||||
m_sendTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(CLIENT_SEND_LOOP_MSEC));
|
||||
m_sendTimer.async_wait(
|
||||
boost::bind(
|
||||
&ClientThread::TimerSendPacketLoop, shared_from_this(), boost::asio::placeholders::error));
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::CancelTimers()
|
||||
{
|
||||
m_avatarTimer.cancel();
|
||||
m_sendTimer.cancel();
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::InitGame()
|
||||
{
|
||||
// EngineFactory erstellen
|
||||
boost::shared_ptr<EngineFactory> factory(new ClientEngineFactory); // LocalEngine erstellen
|
||||
|
||||
MapPlayerDataList();
|
||||
if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
|
||||
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
|
||||
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++));
|
||||
// Initialize GUI speed.
|
||||
GetGui().initGui(GetGameData().guiSpeed);
|
||||
// Signal start of game to GUI.
|
||||
GetCallback().SignalNetClientGameStart(m_game);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::AddPacket(boost::shared_ptr<NetPacket> packet)
|
||||
{
|
||||
@@ -434,21 +481,32 @@ ClientThread::AddPacket(boost::shared_ptr<NetPacket> packet)
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::SendPacketLoop()
|
||||
ClientThread::TimerSendPacketLoop(const boost::system::error_code &ec)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
|
||||
if (!m_outPacketList.empty())
|
||||
if (!ec)
|
||||
{
|
||||
NetPacketList::iterator i = m_outPacketList.begin();
|
||||
NetPacketList::iterator end = m_outPacketList.end();
|
||||
|
||||
while (i != end)
|
||||
if (IsSessionEstablished())
|
||||
{
|
||||
GetSender().Send(GetContext().GetSessionData(), *i);
|
||||
++i;
|
||||
boost::mutex::scoped_lock lock(m_outPacketListMutex);
|
||||
|
||||
if (!m_outPacketList.empty())
|
||||
{
|
||||
NetPacketList::iterator i = m_outPacketList.begin();
|
||||
NetPacketList::iterator end = m_outPacketList.end();
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
GetSender().Send(GetContext().GetSessionData(), *i);
|
||||
++i;
|
||||
}
|
||||
m_outPacketList.clear();
|
||||
}
|
||||
}
|
||||
m_outPacketList.clear();
|
||||
m_sendTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(CLIENT_SEND_LOOP_MSEC));
|
||||
m_sendTimer.async_wait(
|
||||
boost::bind(
|
||||
&ClientThread::TimerSendPacketLoop, shared_from_this(), boost::asio::placeholders::error));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -668,15 +726,23 @@ ClientThread::SetUnknownAvatar(unsigned playerId)
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::CheckAvatarDownloads()
|
||||
ClientThread::TimerCheckAvatarDownloads(const boost::system::error_code& ec)
|
||||
{
|
||||
if (m_avatarDownloader && m_avatarDownloader->HasDownloadResult())
|
||||
if (!ec)
|
||||
{
|
||||
unsigned playerId;
|
||||
boost::shared_ptr<AvatarData> tmpAvatar(new AvatarData);
|
||||
m_avatarDownloader->GetDownloadResult(playerId, tmpAvatar->fileData);
|
||||
tmpAvatar->reportedSize = tmpAvatar->fileData.size();
|
||||
PassAvatarDataToManager(playerId, tmpAvatar);
|
||||
if (m_avatarDownloader && m_avatarDownloader->HasDownloadResult())
|
||||
{
|
||||
unsigned playerId;
|
||||
boost::shared_ptr<AvatarData> tmpAvatar(new AvatarData);
|
||||
m_avatarDownloader->GetDownloadResult(playerId, tmpAvatar->fileData);
|
||||
tmpAvatar->reportedSize = tmpAvatar->fileData.size();
|
||||
PassAvatarDataToManager(playerId, tmpAvatar);
|
||||
}
|
||||
m_avatarTimer.expires_from_now(
|
||||
boost::posix_time::milliseconds(CLIENT_AVATAR_LOOP_MSEC));
|
||||
m_avatarTimer.async_wait(
|
||||
boost::bind(
|
||||
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -724,10 +790,13 @@ void
|
||||
ClientThread::CreateContextSession()
|
||||
{
|
||||
bool validSocket = false;
|
||||
// TODO ipv6
|
||||
// TODO sctp
|
||||
try {
|
||||
boost::shared_ptr<tcp::socket> newSock(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v4()));
|
||||
boost::shared_ptr<tcp::socket> newSock;
|
||||
if (GetContext().GetAddrFamily() == AF_INET6)
|
||||
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v6()));
|
||||
else
|
||||
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v4()));
|
||||
boost::asio::socket_base::non_blocking_io command(true);
|
||||
newSock->io_control(command);
|
||||
newSock->set_option(tcp::no_delay(true));
|
||||
@@ -737,6 +806,8 @@ ClientThread::CreateContextSession()
|
||||
newSock,
|
||||
SESSION_ID_GENERIC,
|
||||
*m_senderCallback)));
|
||||
GetContext().SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver>(
|
||||
new boost::asio::ip::tcp::resolver(*m_ioService)));
|
||||
validSocket = true;
|
||||
} catch (...)
|
||||
{
|
||||
@@ -755,7 +826,16 @@ ClientThread::GetState()
|
||||
void
|
||||
ClientThread::SetState(ClientState &newState)
|
||||
{
|
||||
if (m_curState)
|
||||
m_curState->Exit(shared_from_this());
|
||||
m_curState = &newState;
|
||||
m_curState->Enter(shared_from_this());
|
||||
}
|
||||
|
||||
boost::asio::deadline_timer &
|
||||
ClientThread::GetStateTimer()
|
||||
{
|
||||
return m_stateTimer;
|
||||
}
|
||||
|
||||
SenderHelper &
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <net/servercontext.h>
|
||||
|
||||
ServerContext::ServerContext()
|
||||
: m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
|
||||
{
|
||||
}
|
||||
|
||||
ServerContext::~ServerContext()
|
||||
{
|
||||
}
|
||||
|
||||
SOCKET
|
||||
ServerContext::GetSocket() const
|
||||
{
|
||||
return m_sock;
|
||||
}
|
||||
|
||||
void
|
||||
ServerContext::SetSocket(SOCKET sock)
|
||||
{
|
||||
m_sock = sock;
|
||||
}
|
||||
|
||||
@@ -165,8 +165,8 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
|
||||
boost::bind(
|
||||
&ServerLobbyThread::HandleRead,
|
||||
this,
|
||||
sessionData->GetId(),
|
||||
boost::asio::placeholders::error,
|
||||
sessionData->GetId(),
|
||||
boost::asio::placeholders::bytes_transferred));
|
||||
}
|
||||
}
|
||||
@@ -513,9 +513,10 @@ ServerLobbyThread::Main()
|
||||
RegisterTimers();
|
||||
try
|
||||
{
|
||||
m_work.reset(new boost::asio::io_service::work(*m_ioService));
|
||||
m_ioService->run(); // Will only be aborted asynchronously.
|
||||
m_work.reset();
|
||||
{
|
||||
boost::asio::io_service::work ioWork(*m_ioService);
|
||||
m_ioService->run(); // Will only be aborted asynchronously.
|
||||
}
|
||||
|
||||
// Clear all sessions.
|
||||
m_sessionManager.Clear();
|
||||
@@ -585,7 +586,7 @@ ServerLobbyThread::CancelTimers()
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_code &error, size_t bytesRead)
|
||||
ServerLobbyThread::HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead)
|
||||
{
|
||||
// Find the session.
|
||||
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
|
||||
@@ -593,7 +594,7 @@ ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_co
|
||||
session = m_gameSessionManager.GetSessionById(sessionId);
|
||||
if (session.sessionData)
|
||||
{
|
||||
if (!error)
|
||||
if (!ec)
|
||||
{
|
||||
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
|
||||
buf.recvBufUsed += bytesRead;
|
||||
@@ -625,8 +626,8 @@ ServerLobbyThread::HandleRead(SessionId sessionId, const boost::system::error_co
|
||||
boost::bind(
|
||||
&ServerLobbyThread::HandleRead,
|
||||
this,
|
||||
sessionId,
|
||||
boost::asio::placeholders::error,
|
||||
sessionId,
|
||||
boost::asio::placeholders::bytes_transferred));
|
||||
}
|
||||
else
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
#include <net/socket_helper.h>
|
||||
#include <net/servermanager.h>
|
||||
#include <net/servercontext.h>
|
||||
#include <net/ircthread.h>
|
||||
#include <net/connectdata.h>
|
||||
#include <net/serverlobbythread.h>
|
||||
@@ -39,7 +38,7 @@ using namespace std;
|
||||
ServerManager::ServerManager(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
|
||||
: m_gui(gui), m_playerConfig(config), m_avatarManager(avatarManager)
|
||||
{
|
||||
m_ioService.reset(new boost::asio::io_service());
|
||||
m_ioService.reset(new boost::asio::io_service);
|
||||
}
|
||||
|
||||
ServerManager::~ServerManager()
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* Context of network server. */
|
||||
|
||||
#ifndef _SERVERCONTEXT_H_
|
||||
#define _SERVERCONTEXT_H_
|
||||
|
||||
#include <net/netcontext.h>
|
||||
|
||||
|
||||
class ServerContext : public NetContext
|
||||
{
|
||||
public:
|
||||
ServerContext();
|
||||
virtual ~ServerContext();
|
||||
|
||||
virtual SOCKET GetSocket() const;
|
||||
|
||||
void SetSocket(SOCKET sock);
|
||||
|
||||
int GetProtocol() const
|
||||
{return m_protocol;}
|
||||
void SetProtocol(int protocol)
|
||||
{m_protocol = protocol;}
|
||||
int GetAddrFamily() const
|
||||
{return m_addrFamily;}
|
||||
void SetAddrFamily(int addrFamily)
|
||||
{m_addrFamily = addrFamily;}
|
||||
unsigned GetServerPort() const
|
||||
{return m_serverPort;}
|
||||
void SetServerPort(unsigned serverPort)
|
||||
{m_serverPort = serverPort;}
|
||||
|
||||
private:
|
||||
SOCKET m_sock;
|
||||
int m_protocol;
|
||||
int m_addrFamily;
|
||||
unsigned m_serverPort;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -115,7 +115,7 @@ protected:
|
||||
void RegisterTimers();
|
||||
void CancelTimers();
|
||||
|
||||
void HandleRead(SessionId sessionId, const boost::system::error_code &error, size_t bytesRead);
|
||||
void HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead);
|
||||
void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
|
||||
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
|
||||
void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket);
|
||||
@@ -173,7 +173,6 @@ protected:
|
||||
private:
|
||||
|
||||
boost::shared_ptr<boost::asio::io_service> m_ioService;
|
||||
boost::shared_ptr<boost::asio::io_service::work> m_work;
|
||||
|
||||
boost::shared_ptr<ServerSenderCallback> m_senderCallback;
|
||||
boost::shared_ptr<SenderHelper> m_sender;
|
||||
|
||||
+12
-16
@@ -43,8 +43,7 @@
|
||||
using namespace std;
|
||||
|
||||
Session::Session(GuiInterface *g, ConfigFile *c)
|
||||
: currentGameNum(0), myNetClient(NULL), myNetServer(NULL), myClientIrcThread(NULL),
|
||||
myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
|
||||
: currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE)
|
||||
{
|
||||
myQtToolsInterface = CreateQtToolsWrapper();
|
||||
}
|
||||
@@ -165,7 +164,7 @@ void Session::startInternetClient()
|
||||
|
||||
if (myConfig->readConfigInt("UseIRCLobbyChat"))
|
||||
{
|
||||
myClientIrcThread = new IrcThread(myGui);
|
||||
myClientIrcThread.reset(new IrcThread(myGui));
|
||||
myClientIrcThread->Init(
|
||||
myConfig->readConfigString("IRCServerAddress"),
|
||||
myConfig->readConfigInt("IRCServerPort"),
|
||||
@@ -180,7 +179,7 @@ void Session::startInternetClient()
|
||||
myClientIrcThread->Run();
|
||||
}
|
||||
|
||||
myNetClient = new ClientThread(*myGui, *myAvatarManager);
|
||||
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
|
||||
bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0;
|
||||
|
||||
myNetClient->Init(
|
||||
@@ -211,7 +210,7 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
|
||||
}
|
||||
myGameType = GAME_TYPE_NETWORK;
|
||||
|
||||
myNetClient = new ClientThread(*myGui, *myAvatarManager);
|
||||
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
|
||||
myNetClient->Init(
|
||||
serverAddress,
|
||||
"",
|
||||
@@ -237,7 +236,7 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
|
||||
}
|
||||
myGameType = GAME_TYPE_NETWORK;
|
||||
|
||||
myNetClient = new ClientThread(*myGui, *myAvatarManager);
|
||||
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager));
|
||||
bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1;
|
||||
const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1";
|
||||
myNetClient->Init(
|
||||
@@ -265,13 +264,11 @@ void Session::terminateNetworkClient()
|
||||
myClientIrcThread->SignalTermination();
|
||||
// Give the threads some time to terminate.
|
||||
if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC))
|
||||
delete myNetClient;
|
||||
myNetClient.reset();
|
||||
if (myClientIrcThread && myClientIrcThread->Join(NET_IRC_TERMINATE_TIMEOUT_MSEC))
|
||||
delete myClientIrcThread;
|
||||
myClientIrcThread.reset();
|
||||
|
||||
// If termination fails, leave a memory leak to prevent a crash.
|
||||
myNetClient = 0;
|
||||
myClientIrcThread = 0;
|
||||
myGameType = GAME_TYPE_NONE;
|
||||
}
|
||||
|
||||
@@ -297,12 +294,12 @@ void Session::startNetworkServer()
|
||||
return;
|
||||
}
|
||||
|
||||
myNetServer = new ServerManager(*myGui, myConfig, *myAvatarManager);
|
||||
myNetServer.reset(new ServerManager(*myGui, myConfig, *myAvatarManager));
|
||||
|
||||
boost::shared_ptr<IrcThread> tmpIrcThread;
|
||||
if (myConfig->readConfigInt("UseAdminIRC"))
|
||||
{
|
||||
tmpIrcThread = boost::shared_ptr<IrcThread>(new IrcThread(myNetServer));
|
||||
tmpIrcThread = boost::shared_ptr<IrcThread>(new IrcThread(myNetServer.get()));
|
||||
|
||||
tmpIrcThread->Init(
|
||||
myConfig->readConfigString("AdminIRCServerAddress"),
|
||||
@@ -332,9 +329,8 @@ void Session::terminateNetworkServer()
|
||||
myNetServer->SignalTerminationAll();
|
||||
// Give the thread some time to terminate.
|
||||
if (myNetServer->JoinAll(true))
|
||||
delete myNetServer;
|
||||
myNetServer.reset();
|
||||
// If termination fails, leave a memory leak to prevent a crash.
|
||||
myNetServer = 0;
|
||||
}
|
||||
|
||||
bool Session::pollNetworkServerTerminated()
|
||||
@@ -433,13 +429,13 @@ void Session::voteKick(bool doKick)
|
||||
bool Session::isNetworkClientRunning() const
|
||||
{
|
||||
// This, and every place which calls this, is a HACK.
|
||||
return myNetClient != NULL;
|
||||
return myNetClient.get() != NULL;
|
||||
}
|
||||
|
||||
bool Session::isNetworkServerRunning() const
|
||||
{
|
||||
// This, and every place which calls this, is a HACK.
|
||||
return myNetServer != NULL;
|
||||
return myNetServer.get() != NULL;
|
||||
}
|
||||
|
||||
ServerInfo Session::getClientServerInfo(unsigned serverId) const
|
||||
|
||||
+3
-3
@@ -106,9 +106,9 @@ private:
|
||||
|
||||
std::string myIrcNick;
|
||||
|
||||
ClientThread *myNetClient;
|
||||
ServerManager *myNetServer;
|
||||
IrcThread *myClientIrcThread;
|
||||
boost::shared_ptr<ClientThread> myNetClient;
|
||||
boost::shared_ptr<ServerManager> myNetServer;
|
||||
boost::shared_ptr<IrcThread> myClientIrcThread;
|
||||
|
||||
boost::shared_ptr<AvatarManager> myAvatarManager;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user