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pokerth/src/net/serverlobbythread.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Network server receive thread. */
#ifndef _SERVERRECVTHREAD_H_
#define _SERVERRECVTHREAD_H_
#include <net/connectdata.h>
#include <net/sessionmanager.h>
#include <net/netpacket.h>
#include <gui/guiinterface.h>
#include <gamedata.h>
#include <deque>
#include <list>
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#include <boost/date_time.hpp>
#include <third_party/boost/timers.hpp>
#define NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000
#define NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 4000
class SenderThread;
class ReceiverHelper;
class ServerSenderCallback;
class ServerGameThread;
class ConfigFile;
class AvatarManager;
struct GameData;
class Game;
class ServerLobbyThread : public Thread
{
public:
ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager);
virtual ~ServerLobbyThread();
void Init(const std::string &pwd, const std::string &logDir);
void AddConnection(boost::shared_ptr<ConnectData> data);
void ReAddSession(SessionWrapper session, int reason);
void MoveSessionToGame(ServerGameThread &game, SessionWrapper session);
void RemoveSessionFromGame(SessionWrapper session);
void SessionError(SessionWrapper session, int errorCode);
void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId);
void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId);
void NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId);
void NotifyStartingGame(unsigned gameId);
void NotifyReopeningGame(unsigned gameId);
void HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
void HandleGameRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket);
bool KickPlayerByName(const std::string &playerName);
void RemovePlayer(unsigned playerId, unsigned errorCode);
void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
void RemoveComputerPlayer(boost::shared_ptr<PlayerData> player);
void RemoveGame(unsigned id);
u_int32_t GetNextUniquePlayerId();
u_int32_t GetNextGameId();
ServerCallback &GetCallback();
AvatarManager &GetAvatarManager();
ServerStats GetStats() const;
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boost::posix_time::ptime GetStartTime() const;
SenderThread &GetSender();
protected:
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
typedef std::deque<SessionWrapper> SessionQueue;
typedef std::list<SessionWrapper> SessionList;
typedef std::map<SessionId, boost::timers::portable::microsec_timer> TimerSessionMap;
typedef std::map<unsigned, boost::shared_ptr<ServerGameThread> > GameMap;
typedef std::map<std::string, boost::timers::portable::microsec_timer> TimerClientAddressMap;
typedef std::list<unsigned> RemoveGameList;
typedef std::list<boost::shared_ptr<SenderThread> > SenderThreadList;
// Main function of the thread.
virtual void Main();
void ProcessLoop();
void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket);
void HandleNetPacketUnknownAvatar(SessionWrapper session, const NetPacketUnknownAvatar &tmpPacket);
void HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket);
void HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket);
void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
void HandleNetPacketRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket);
void HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket);
void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket);
void EstablishSession(SessionWrapper session);
void RequestPlayerAvatar(SessionWrapper session);
void NewConnectionLoop();
void NewSessionLoop();
void RemoveGameLoop();
void RemovePlayerLoop();
void CheckSessionTimeoutsLoop();
void UpdateAvatarClientTimerLoop();
void CleanupAvatarCache();
void InternalAddGame(boost::shared_ptr<ServerGameThread> game);
void InternalRemoveGame(boost::shared_ptr<ServerGameThread> game);
void InternalRemovePlayer(unsigned playerId, unsigned errorCode);
void TerminateGames();
void HandleNewConnection(boost::shared_ptr<ConnectData> connData);
void HandleReAddedSession(SessionWrapper session);
void InternalCheckSessionTimeouts(SessionWrapper session);
void CleanupConnectQueue();
void CleanupSessionMap();
void CloseSession(SessionWrapper session);
void SendError(boost::shared_ptr<SessionData> s, int errorCode);
void SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason);
void SendGameList(boost::shared_ptr<SessionData> s);
void UpdateStatisticsNumberOfPlayers();
void BroadcastStatisticsUpdate(const ServerStats &stats);
void ReadStatisticsFile();
void SaveStatisticsFile();
ReceiverHelper &GetReceiver();
bool CheckPassword(const std::string &password) const;
ServerSenderCallback &GetSenderCallback();
GuiInterface &GetGui();
bool IsPlayerConnected(const std::string &name);
static boost::shared_ptr<NetPacket> CreateNetPacketGameListNew(const ServerGameThread &game);
static boost::shared_ptr<NetPacket> CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode);
private:
ConnectQueue m_connectQueue;
mutable boost::mutex m_connectQueueMutex;
SessionQueue m_sessionQueue;
mutable boost::mutex m_sessionQueueMutex;
SessionManager m_sessionManager;
SessionManager m_gameSessionManager;
TimerClientAddressMap m_timerAvatarClientAddressMap;
mutable boost::mutex m_timerAvatarClientAddressMapMutex;
RemoveGameList m_removeGameList;
mutable boost::mutex m_removeGameListMutex;
RemovePlayerList m_removePlayerList;
mutable boost::mutex m_removePlayerListMutex;
PlayerDataMap m_computerPlayers;
mutable boost::mutex m_computerPlayersMutex;
GameMap m_gameMap;
boost::shared_ptr<ReceiverHelper> m_receiver;
boost::shared_ptr<SenderThread> m_sender;
boost::shared_ptr<ServerSenderCallback> m_senderCallback;
GuiInterface &m_gui;
AvatarManager &m_avatarManager;
std::string m_password;
std::string m_statisticsFileName;
ConfigFile *m_playerConfig;
u_int32_t m_curGameId;
u_int32_t m_curUniquePlayerId;
u_int32_t m_curSessionId;
mutable boost::mutex m_curUniquePlayerIdMutex;
ServerStats m_statData;
bool m_statDataChanged;
mutable boost::mutex m_statMutex;
boost::timers::portable::microsec_timer m_cacheCleanupTimer;
boost::timers::portable::microsec_timer m_saveStatisticsTimer;
boost::timers::portable::microsec_timer m_checkSessionTimeoutsTimer;
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const boost::posix_time::ptime m_startTime;
};
#endif