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pokerth/src/net/common/sessiondata.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
#include <net/sessiondata.h>
#include <net/asioreceivebuffer.h>
#include <net/webreceivebuffer.h>
#include <net/asiosendbuffer.h>
#include <net/websendbuffer.h>
#include <net/socket_msg.h>
#include <net/websocketdata.h>
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#include <gsasl.h>
using namespace std;
using boost::asio::ip::tcp;
SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService)
: m_socket(sock), m_id(id), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
m_activityTimeoutSec(0), m_activityWarningRemainingSec(0), m_initTimeoutTimer(ioService), m_globalTimeoutTimer(ioService),
m_activityTimeoutTimer(ioService), m_callback(cb), m_authSession(NULL), m_curAuthStep(0)
{
m_receiveBuffer.reset(new AsioReceiveBuffer);
m_sendBuffer.reset(new AsioSendBuffer);
}
SessionData::SessionData(boost::shared_ptr<WebSocketData> webData, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService, int filler)
: m_webData(webData), m_id(id), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
m_activityTimeoutSec(0), m_activityWarningRemainingSec(0), m_initTimeoutTimer(ioService), m_globalTimeoutTimer(ioService),
m_activityTimeoutTimer(ioService), m_callback(cb), m_authSession(NULL), m_curAuthStep(0)
{
m_receiveBuffer.reset(new WebReceiveBuffer);
m_sendBuffer.reset(new WebSendBuffer(webData));
}
SessionData::~SessionData()
{
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InternalClearAuthSession();
// Web Socket handle needs to be manually closed, asio socket is closed automatically.
CloseWebSocketHandle();
}
SessionId
SessionData::GetId() const
{
// const value - no mutex needed.
return m_id;
}
boost::shared_ptr<ServerGame>
SessionData::GetGame() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_game.lock();
}
void
SessionData::SetGame(boost::shared_ptr<ServerGame> game)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_game = game;
}
SessionData::State
SessionData::GetState() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_state;
}
void
SessionData::SetState(SessionData::State state)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_state = state;
}
boost::shared_ptr<boost::asio::ip::tcp::socket>
SessionData::GetAsioSocket()
{
return m_socket;
}
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bool
SessionData::CreateServerAuthSession(Gsasl *context)
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{
boost::mutex::scoped_lock lock(m_dataMutex);
InternalClearAuthSession();
int errorCode;
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errorCode = gsasl_server_start(context, "SCRAM-SHA-1", &m_authSession);
return errorCode == GSASL_OK;
}
bool
SessionData::CreateClientAuthSession(Gsasl *context, const string &userName, const string &password)
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_dataMutex);
InternalClearAuthSession();
int errorCode;
errorCode = gsasl_client_start(context, "SCRAM-SHA-1", &m_authSession);
if (errorCode == GSASL_OK) {
gsasl_property_set(m_authSession, GSASL_AUTHID, userName.c_str());
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gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
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retVal = true;
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}
return retVal;
}
bool
SessionData::AuthStep(int stepNum, const std::string &inData)
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{
bool retVal = false;
boost::mutex::scoped_lock lock(m_dataMutex);
if (m_authSession && stepNum == m_curAuthStep + 1) {
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m_curAuthStep = stepNum;
char *tmpOut;
size_t tmpOutSize;
int errorCode = gsasl_step(m_authSession, inData.c_str(), inData.length(), &tmpOut, &tmpOutSize);
if (errorCode == GSASL_NEEDS_MORE) {
m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
} else if (errorCode == GSASL_OK && stepNum != 1) {
m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
InternalClearAuthSession();
}
gsasl_free(tmpOut);
}
return retVal;
}
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string
SessionData::AuthGetUser() const
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{
string retStr;
if (m_authSession) {
const char *tmpUser = gsasl_property_fast(m_authSession, GSASL_AUTHID);
if (tmpUser)
retStr = tmpUser;
}
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return retStr;
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}
void
SessionData::AuthSetPassword(const std::string &password)
{
if (m_authSession)
gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
m_password = password;
}
string
SessionData::AuthGetPassword() const
{
return m_password;
}
string
SessionData::AuthGetNextOutMsg() const
{
return m_nextGsaslMsg;
}
int
SessionData::AuthGetCurStepNum() const
{
return m_curAuthStep;
}
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void
SessionData::InternalClearAuthSession()
{
if (m_authSession) {
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gsasl_finish(m_authSession);
m_authSession = NULL;
m_curAuthStep = 0;
}
}
void
SessionData::TimerInitTimeout(const boost::system::error_code &ec)
{
if (!ec) {
if (GetState() == SessionData::Init) {
m_callback.SessionError(shared_from_this(), ERR_NET_SESSION_TIMED_OUT);
}
}
}
void
SessionData::TimerSessionTimeout(const boost::system::error_code &ec)
{
if (!ec) {
m_callback.SessionError(shared_from_this(), ERR_NET_SESSION_TIMED_OUT);
}
}
void
SessionData::TimerActivityWarning(const boost::system::error_code &ec)
{
if (!ec) {
m_callback.SessionTimeoutWarning(shared_from_this(), m_activityWarningRemainingSec);
m_activityTimeoutTimer.expires_from_now(
boost::posix_time::seconds(m_activityWarningRemainingSec));
m_activityTimeoutTimer.async_wait(
boost::bind(
&SessionData::TimerSessionTimeout, shared_from_this(), boost::asio::placeholders::error));
}
}
void
SessionData::SetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = true;
}
void
SessionData::ResetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = false;
}
bool
SessionData::IsReady() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_readyFlag;
}
void
SessionData::SetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = true;
}
void
SessionData::ResetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = false;
}
bool
SessionData::WantsLobbyMsg() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_wantsLobbyMsg;
}
const std::string &
SessionData::GetClientAddr() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_clientAddr;
}
void
SessionData::SetClientAddr(const std::string &addr)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_clientAddr = addr;
}
void
SessionData::CloseSocketHandle()
{
if (m_socket) {
boost::system::error_code ec;
m_socket->close(ec);
}
}
void
SessionData::CloseWebSocketHandle()
{
if (m_webData) {
boost::system::error_code ec;
m_webData->webSocketServer->close(m_webData->webHandle, websocketpp::close::status::normal, "PokerTH server closed the connection.", ec);
}
}
void
SessionData::ResetActivityTimer()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutTimer.expires_from_now(
boost::posix_time::seconds(m_activityTimeoutSec - m_activityWarningRemainingSec));
m_activityTimeoutTimer.async_wait(
boost::bind(
&SessionData::TimerActivityWarning, shared_from_this(), boost::asio::placeholders::error));
}
void
SessionData::StartTimerInitTimeout(unsigned timeoutSec)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_initTimeoutTimer.expires_from_now(
boost::posix_time::seconds(timeoutSec));
m_initTimeoutTimer.async_wait(
boost::bind(
&SessionData::TimerInitTimeout, shared_from_this(), boost::asio::placeholders::error));
}
void
SessionData::StartTimerGlobalTimeout(unsigned timeoutSec)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_globalTimeoutTimer.expires_from_now(
boost::posix_time::seconds(timeoutSec));
m_globalTimeoutTimer.async_wait(
boost::bind(
&SessionData::TimerSessionTimeout, shared_from_this(), boost::asio::placeholders::error));
}
void
SessionData::StartTimerActivityTimeout(unsigned timeoutSec, unsigned warningRemainingSec)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutSec = timeoutSec;
m_activityWarningRemainingSec = warningRemainingSec;
m_activityTimeoutTimer.expires_from_now(
boost::posix_time::seconds(timeoutSec - warningRemainingSec));
m_activityTimeoutTimer.async_wait(
boost::bind(
&SessionData::TimerActivityWarning, shared_from_this(), boost::asio::placeholders::error));
}
void
SessionData::CancelTimers()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_initTimeoutTimer.cancel();
m_globalTimeoutTimer.cancel();
m_activityTimeoutTimer.cancel();
}
void
SessionData::SetPlayerData(boost::shared_ptr<PlayerData> player)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_playerData = player;
}
boost::shared_ptr<PlayerData>
SessionData::GetPlayerData()
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_playerData;
}
string
SessionData::GetRemoteIPAddressFromSocket() const
{
string ipAddress;
if (m_socket) {
boost::system::error_code errCode;
tcp::endpoint clientEndpoint = m_socket->remote_endpoint(errCode);
if (!errCode) {
ipAddress = clientEndpoint.address().to_string(errCode);
}
} else {
boost::system::error_code errCode;
server::connection_ptr con = m_webData->webSocketServer->get_con_from_hdl(m_webData->webHandle);
tcp::endpoint webClientEndpoint = con->get_raw_socket().remote_endpoint(errCode);
if (!errCode) {
ipAddress = webClientEndpoint.address().to_string(errCode);
}
}
return ipAddress;
}