Files
pokerth/src/game.h
T

115 lines
3.9 KiB
C++
Raw Normal View History

2007-01-13 02:40:33 +00:00
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GAME_H
#define GAME_H
#include <boost/shared_ptr.hpp>
2007-09-28 05:23:13 +00:00
#include "gamedata.h"
#include "playerdata.h"
#include <third_party/boost/timers.hpp>
2007-01-13 02:40:33 +00:00
class GuiInterface;
2007-01-13 22:29:17 +00:00
class HandInterface;
class PlayerInterface;
class BoardInterface;
class EngineFactory;
struct GameData;
struct StartData;
2007-01-13 02:40:33 +00:00
typedef boost::shared_ptr<std::list<boost::shared_ptr<PlayerInterface> > > PlayerList;
typedef std::list<boost::shared_ptr<PlayerInterface> >::iterator PlayerListIterator;
typedef std::list<boost::shared_ptr<PlayerInterface> >::const_iterator PlayerListConstIterator;
2007-09-23 21:30:51 +00:00
2007-01-13 02:40:33 +00:00
class Game {
public:
Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
2007-09-29 00:08:19 +00:00
const PlayerDataList &playerDataList, const GameData &gameData,
const StartData &startData, int gameId);
2007-01-13 02:40:33 +00:00
~Game();
void initHand();
void startHand();
HandInterface *getCurrentHand();
const HandInterface *getCurrentHand() const;
2007-01-13 02:40:33 +00:00
PlayerList getSeatsList() const {return seatsList;}
PlayerList getActivePlayerList() const {return activePlayerList;}
PlayerList getRunningPlayerList() const {return runningPlayerList;}
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
2007-01-13 02:40:33 +00:00
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setStartSmallBlind(int theValue) { startSmallBlind = theValue; }
2007-01-13 02:40:33 +00:00
int getStartSmallBlind() const { return startSmallBlind; }
void setStartCash(int theValue) { startCash = theValue; }
2007-01-13 02:40:33 +00:00
int getStartCash() const { return startCash; }
2007-02-04 13:46:27 +00:00
int getMyGameID() const { return myGameID; }
2007-10-18 17:40:12 +00:00
void setCurrentSmallBlind(int theValue) { currentSmallBlind = theValue; }
int getCurrentSmallBlind() const { return currentSmallBlind; }
2007-01-13 02:40:33 +00:00
2007-10-18 17:40:12 +00:00
void setCurrentHandID(int theValue) { currentHandID = theValue; }
int getCurrentHandID() const { return currentHandID; }
2007-01-13 02:40:33 +00:00
unsigned getDealerPosition() const { return dealerPosition; }
2007-08-10 23:16:21 +00:00
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
2007-01-13 02:40:33 +00:00
2007-09-28 05:23:13 +00:00
void raiseBlinds();
2007-01-13 02:40:33 +00:00
private:
boost::shared_ptr<EngineFactory> myFactory;
2007-01-13 02:40:33 +00:00
GuiInterface *myGui;
2007-10-18 17:40:12 +00:00
HandInterface *currentHand;
BoardInterface *currentBoard;
2007-09-23 21:30:51 +00:00
PlayerList seatsList;
PlayerList activePlayerList; // used seats
PlayerList runningPlayerList; // nonfolded and nonallin active players
2007-01-13 02:40:33 +00:00
// start variables
2007-01-13 02:40:33 +00:00
int startQuantityPlayers;
int startCash;
int startSmallBlind;
2007-02-04 13:46:27 +00:00
int myGameID;
2007-01-13 02:40:33 +00:00
// running variables
2007-10-18 17:40:12 +00:00
int currentSmallBlind;
int currentHandID;
unsigned dealerPosition;
2007-09-28 05:23:13 +00:00
int lastHandBlindsRaised;
int lastTimeBlindsRaised;
const GameData myGameData;
2007-10-06 12:25:31 +00:00
std::list<int> blindsList;
2007-09-28 05:23:13 +00:00
//timer
boost::timers::portable::second_timer blindsTimer;
2007-01-13 02:40:33 +00:00
};
#endif