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pokerth/src/gui/qt/guiwrapper.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
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#include "guiwrapper.h"
using namespace std;
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GuiWrapper::GuiWrapper() : myLog(0), myW(0)
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{
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myW = new mainWindowImpl;
myW->show();
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myLog = new Log(myW);
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myConfig = new ConfigFile;
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}
GuiWrapper::~GuiWrapper()
{
}
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void GuiWrapper::setGame(Game *g) { myW->setGame(g); }
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void GuiWrapper::setHand(HandInterface *lh) { myW->setHand(lh); }
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void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
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int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); }
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void GuiWrapper::refreshSet() const { myW->refreshSet(); }
void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
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void GuiWrapper::refreshAll() const { myW->refreshAll(); }
void GuiWrapper::refreshPot() const { myW->refreshPot(); }
void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); }
void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); }
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void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); }
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void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); }
void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); }
void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->highlightRoundLabel(round); }
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void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); }
void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); }
void GuiWrapper::preflopAnimation2() const { myW->preflopAnimation2(); }
void GuiWrapper::flopAnimation1() const { myW->flopAnimation1(); }
void GuiWrapper::flopAnimation2() const { myW->flopAnimation2(); }
void GuiWrapper::turnAnimation1() const { myW->turnAnimation1(); }
void GuiWrapper::turnAnimation2() const { myW->turnAnimation2(); }
void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); }
void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); }
void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() const { myW->postRiverRunAnimation1(); }
void GuiWrapper::nextRoundCleanGui() const { myW->nextRoundCleanGui(); }
void GuiWrapper::meInAction() const { myW->meInAction(); }
void GuiWrapper::showPlayerActionLogMsg(string playerName, int action, int setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue); }