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pokerth/src/session.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef STDSESSION_H
#define STDSESSION_H
#include <string>
class GuiInterface;
class Game;
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class ConfigFile;
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class ClientThread;
class ServerThread;
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class Session{
public:
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Session(GuiInterface*);
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~Session();
void startGame(int, int, int);
void deleteGame();
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void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
void startNetworkClientForLocalServer();
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void terminateNetworkClient();
void startNetworkServer();
void initiateNetworkServerGame();
void terminateNetworkServer();
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void setActualGameID(const int& theValue) { actualGameID = theValue; }
int getActualGameID() const { return actualGameID; }
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// void createConfig();
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private:
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int actualGameID;
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ClientThread *myNetClient;
ServerThread *myNetServer;
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Game *actualGame;
GuiInterface *myGui;
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ConfigFile *myConfig;
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};
#endif