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pokerth/src/net/serverthread.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Network server thread. */
#ifndef _SERVERTHREAD_H_
#define _SERVERTHREAD_H_
#include <core/thread.h>
#include <string>
#include <memory>
#include <net/servercallback.h>
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class ServerContext;
class ServerRecvThread;
class ServerSenderCallback;
class SenderThread;
class ServerThread : public Thread
{
public:
ServerThread(ServerCallback &gui);
virtual ~ServerThread();
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// Set the parameters.
void Init(unsigned serverPort, bool ipv6, const std::string &pwd);
void StartGame();
ServerCallback &GetCallback();
protected:
// Main function of the thread.
virtual void Main();
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void Listen();
void AcceptLoop();
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const ServerContext &GetContext() const;
ServerContext &GetContext();
ServerRecvThread &GetRecvThread();
private:
std::auto_ptr<ServerContext> m_context;
std::auto_ptr<ServerRecvThread> m_recvThread;
ServerCallback &m_callback;
};
#endif