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pokerth/src/net/common/serverthread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serverthread.h>
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#include <net/servercontext.h>
#include <net/connectdata.h>
#include <net/serverrecvthread.h>
#include <net/socket_helper.h>
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#include <net/serverexception.h>
#include <net/socket_msg.h>
#define ACCEPT_TIMEOUT_MSEC 50
#define NET_SERVER_LISTEN_BACKLOG 5
ServerThread::ServerThread(ServerCallback &cb)
: m_callback(cb)
{
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m_context.reset(new ServerContext);
m_recvThread.reset(new ServerRecvThread(cb));
}
ServerThread::~ServerThread()
{
}
void
ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd,
const GameData &gameData)
{
if (IsRunning())
return; // TODO: throw exception
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ServerContext &context = GetContext();
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerPort(serverPort);
GetRecvThread().Init(pwd, gameData);
}
void
ServerThread::StartGame()
{
if (!IsRunning())
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_GAME_START, 0, 0);
}
void
ServerThread::WaitForClientAction(GameState state, unsigned uniquePlayerId)
{
if (!IsRunning())
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_WAIT_FOR_CLIENT_ACTION, state, uniquePlayerId);
}
ServerCallback &
ServerThread::GetCallback()
{
return m_callback;
}
void
ServerThread::Main()
{
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try
{
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Listen();
GetRecvThread().Run();
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while (!ShouldTerminate())
{
// The main server thread is simple. It only accepts connections.
AcceptLoop();
}
} catch (const NetException &e)
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{
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
}
GetRecvThread().SignalTermination();
GetRecvThread().Join(RECEIVER_THREAD_TERMINATE_TIMEOUT);
}
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void
ServerThread::Listen()
{
ServerContext &context = GetContext();
// if (context.GetServerPort() < 1024)
// throw ServerException(ERR_SOCK_INVALID_PORT, 0);
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
if (!socket_string_to_addr(
"0.0.0.0",
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(ERR_SOCK_SET_ADDR_FAILED, 0);
}
if (!socket_set_port(
context.GetServerPort(),
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(ERR_SOCK_SET_PORT_FAILED, 0);
}
if (!IS_VALID_BIND(bind(
context.GetSocket(),
(const struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize())))
{
throw ServerException(ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
}
if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
{
throw ServerException(ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
}
}
void
ServerThread::AcceptLoop()
{
ServerContext &context = GetContext();
fd_set readSet;
struct timeval timeout;
FD_ZERO(&readSet);
FD_SET(context.GetSocket(), &readSet);
timeout.tv_sec = 0;
timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
}
if (selectResult > 0) // accept is possible
{
boost::shared_ptr<ConnectData> tmpData(new ConnectData);
tmpData->SetSocket(accept(context.GetSocket(), NULL, NULL));
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if (!IS_VALID_SOCKET(tmpData->GetSocket()))
{
throw ServerException(ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
}
GetRecvThread().AddConnection(tmpData);
}
}
const ServerContext &
ServerThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ServerContext &
ServerThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
ServerRecvThread &
ServerThread::GetRecvThread()
{
assert(m_recvThread.get());
return *m_recvThread;
}