2008-12-19 00:39:56 +00:00
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/***************************************************************************
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2008-12-19 00:36:04 +00:00
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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2008-12-23 17:24:31 +00:00
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namespace pokerth_lib
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2008-12-19 00:36:04 +00:00
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{
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2008-12-23 17:24:31 +00:00
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public class GameInfoList
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2008-12-19 00:36:04 +00:00
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{
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public GameInfoList()
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{
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2008-12-21 14:23:40 +00:00
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m_list = new Dictionary<uint, GameInfo>();
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2008-12-19 00:36:04 +00:00
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}
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public void AddGameInfo(GameInfo info)
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{
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lock (m_list)
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{
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2008-12-21 14:23:40 +00:00
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if (m_list.ContainsKey(info.Id))
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m_list[info.Id] = info;
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else
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m_list.Add(info.Id, info);
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2008-12-19 00:36:04 +00:00
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}
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}
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2008-12-22 23:03:15 +00:00
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public GameInfo GetGameInfo(uint id)
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{
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lock (m_list)
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{
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return m_list[id];
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}
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}
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2008-12-28 01:37:59 +00:00
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public bool HasGame(uint id)
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{
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lock (m_list)
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{
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return m_list.ContainsKey(id);
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}
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}
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2008-12-22 23:03:15 +00:00
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public void SetGameInfo(uint id, GameInfo info)
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{
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lock (m_list)
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{
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m_list[id] = info;
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}
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}
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public void RemoveGameInfo(uint id)
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{
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lock (m_list)
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{
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m_list.Remove(id);
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}
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}
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2008-12-25 21:12:59 +00:00
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public string GetOpenGamesString()
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2008-12-19 00:36:04 +00:00
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{
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string outString = "";
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lock (m_list)
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{
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2008-12-21 14:23:40 +00:00
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foreach (KeyValuePair<uint, GameInfo> i in m_list)
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2008-12-19 00:36:04 +00:00
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{
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2008-12-25 21:12:59 +00:00
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if (i.Value.CurrentMode == GameInfo.Mode.Created)
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{
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outString += i.Key;
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outString += " ";
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outString += i.Value.Name;
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outString += '\n';
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}
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2008-12-19 00:36:04 +00:00
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}
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}
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return outString;
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}
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2008-12-21 14:23:40 +00:00
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private Dictionary<uint, GameInfo> m_list;
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2008-12-19 00:36:04 +00:00
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}
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}
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