Console client: Now functional, but several features are still missing.

This commit is contained in:
lotodore
2008-12-25 21:12:59 +00:00
parent 77bb02113a
commit 5623e0865d
11 changed files with 216 additions and 23 deletions
+24 -2
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@@ -28,7 +28,8 @@ namespace pokerth_console
{
public void InitDone()
{
Console.WriteLine("Init successful.");
Console.WriteLine("Connection established.");
Console.WriteLine("Retrieving list of games...");
}
public void JoinedGame(string name)
@@ -69,6 +70,7 @@ namespace pokerth_console
{
Console.WriteLine("\n--> {0}: Your turn. Highest set: ${1}. Minimum raise: ${2}. Cash: ${3}.",
Log.StateToString(state), highestSet, minimumRaise, money);
Console.WriteLine("Enter: (f)old, (c)heck, ca(l)l, (b)et<num>, (r)aise<num>, (a)ll in");
}
public void PlayersTurn(Hand.State state, string player)
@@ -110,9 +112,22 @@ namespace pokerth_console
Log.CardToString(cards[4]));
}
public void AllInState()
{
Console.WriteLine(); // simply print a newline
}
public void ShowCards(string name, int[] cards)
{
Console.WriteLine("{0} shows [{1}, {2}].",
name,
Log.CardToString(cards[0]),
Log.CardToString(cards[1]));
}
public void EndOfHandShowCards(string name, int[] cards, int cardsValue, bool allIn)
{
Console.WriteLine("{0} {1} [{2}, {3}] - {4}",
Console.WriteLine("{0} {1} [{2}, {3}] - {4}.",
name,
allIn ? "has" : "shows",
Log.CardToString(cards[0]),
@@ -120,6 +135,11 @@ namespace pokerth_console
Log.CardsValueToString(cardsValue));
}
public void HandResult()
{
Console.WriteLine();
}
public void PlayerWins(string name, uint moneyWon)
{
Console.WriteLine("{0} wins ${1}.", name, moneyWon);
@@ -128,6 +148,8 @@ namespace pokerth_console
public void Error(string message)
{
Console.WriteLine("Error: " + message);
Console.WriteLine("Hint: Try using a different nickname.");
System.Environment.Exit(1);
}
}
}
+64 -9
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@@ -29,21 +29,76 @@ namespace pokerth_console
{
static int Main(string[] args)
{
Console.WriteLine("pokerth_console V0.1 - Copyright (C) 2008 by Lothar May");
Console.WriteLine("See license.txt for license terms.");
Console.WriteLine();
Console.WriteLine("Enter your nickname:");
string name = Console.ReadLine();
Console.WriteLine("Connecting to server...");
Settings settings = new Settings();
PokerTHData data = new PokerTHData("Testuser1");
PokerTHData data = new PokerTHData(name);
ConsoleCallback callback = new ConsoleCallback();
Client client = new Client(settings, data, callback);
client.Connect();
client.Start();
Thread.Sleep(2000);
Console.WriteLine("Open Games:");
Console.Write(data.GameList.ToString());
Console.WriteLine();
Console.WriteLine("Enter game id");
string input = Console.ReadLine();
uint gameId = Convert.ToUInt32(input);
client.JoinGame(gameId);
input = Console.ReadLine();
string input;
bool joined = false;
do
{
do
{
Console.WriteLine("Open Games:");
Console.Write(data.GameList.GetOpenGamesString());
Console.WriteLine();
Console.WriteLine("Enter game id (or press enter to refresh)");
input = Console.ReadLine();
} while (input == "" || !Char.IsDigit(input[0]));
Console.WriteLine("Joining game...");
uint gameId = Convert.ToUInt32(input);
client.JoinGame(gameId);
if (client.WaitJoinGame(5000))
joined = true;
else
Console.WriteLine("Could not join game.");
} while (!joined);
Console.WriteLine("Waiting for admin to start the game...");
client.WaitStartGame();
do
{
do
{
input = Console.ReadLine();
} while (input == "");
Hand.Action action = Hand.Action.None;
uint bet = 0;
switch (input[0])
{
case 'f':
action = Hand.Action.Fold;
break;
case 'c':
action = Hand.Action.Check;
break;
case 'l':
action = Hand.Action.Call;
break;
case 'b':
action = Hand.Action.Bet;
bet = Convert.ToUInt32(input.Substring(1));
break;
case 'r':
action = Hand.Action.Raise;
bet = Convert.ToUInt32(input.Substring(1));
break;
case 'a':
action = Hand.Action.AllIn;
break;
}
if (action != Hand.Action.None)
client.MyAction(action, bet);
} while (true);
client.SetTerminateFlag();
client.WaitTermination();
return 0;
+8 -5
View File
@@ -66,17 +66,20 @@ namespace pokerth_lib
}
}
public override string ToString()
public string GetOpenGamesString()
{
string outString = "";
lock (m_list)
{
foreach (KeyValuePair<uint, GameInfo> i in m_list)
{
outString += i.Key;
outString += " ";
outString += i.Value.Name;
outString += '\n';
if (i.Value.CurrentMode == GameInfo.Mode.Created)
{
outString += i.Key;
outString += " ";
outString += i.Value.Name;
outString += '\n';
}
}
}
return outString;
+3
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@@ -37,7 +37,10 @@ namespace pokerth_lib
void ShowFlopCards(int[] cards);
void ShowTurnCards(int[] cards);
void ShowRiverCards(int[] cards);
void AllInState();
void ShowCards(string name, int[] cards);
void EndOfHandShowCards(string name, int[] cards, int cardsValue, bool allIn);
void HandResult();
void PlayerWins(string name, uint moneyWon);
void Error(string message);
}
+22
View File
@@ -20,6 +20,8 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace pokerth_lib
{
@@ -33,6 +35,8 @@ namespace pokerth_lib
m_myPlayerId = 0;
m_myGameId = 0;
m_myName = name;
m_joinGameEvent = new AutoResetEvent(false);
m_startGameEvent = new AutoResetEvent(false);
}
public GameInfoList GameList
@@ -113,6 +117,22 @@ namespace pokerth_lib
}
}
public EventWaitHandle JoinGameEvent
{
get
{
return m_joinGameEvent;
}
}
public EventWaitHandle StartGameEvent
{
get
{
return m_startGameEvent;
}
}
private GameInfoList m_gameInfoList;
private PlayerInfoList m_playerInfoList;
private Hand m_curHand;
@@ -120,5 +140,7 @@ namespace pokerth_lib
private uint m_myPlayerId;
private uint m_myGameId;
private string m_myName;
private EventWaitHandle m_joinGameEvent;
private EventWaitHandle m_startGameEvent;
}
}
+28 -3
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@@ -39,11 +39,11 @@ namespace pokerth_lib
{
// Connect to the server.
// Try IPv6 first.
/*IPAddress[] addresses = new IPAddress[2];
IPAddress[] addresses = new IPAddress[2];
addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address);
addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address);
m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);*/
m_tcpClient.Connect("localhost", 7234);
m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);
//m_tcpClient.Connect("localhost", 7234);
}
public void Start()
@@ -58,6 +58,31 @@ namespace pokerth_lib
SendJoinGame(gameId);
}
public bool WaitJoinGame(int timeout)
{
return m_data.JoinGameEvent.WaitOne(timeout);
}
public bool WaitStartGame()
{
return m_data.StartGameEvent.WaitOne();
}
public void MyAction(Hand.Action action, uint bet)
{
NetPacket a = new NetPacketPlayersAction();
a.Properties.Add(
NetPacket.PropType.GameState,
Convert.ToString((int)m_data.CurHand.CurState));
a.Properties.Add(
NetPacket.PropType.PlayerAction,
Convert.ToString((int)action));
a.Properties.Add(
NetPacket.PropType.PlayerBet,
Convert.ToString(bet));
m_sender.Send(a);
}
public void SetTerminateFlag()
{
m_sender.SetTerminateFlag();
+4
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@@ -29,6 +29,8 @@ namespace pokerth_lib
void VisitInitAck(NetPacket p);
void VisitGameListNew(NetPacket p);
void VisitGameListUpdate(NetPacket p);
void VisitGameListPlayerJoined(NetPacket p);
void VisitGameListPlayerLeft(NetPacket p);
void VisitRetrievePlayerInfo(NetPacket p);
void VisitPlayerInfo(NetPacket p);
void VisitCreateGame(NetPacket p);
@@ -45,7 +47,9 @@ namespace pokerth_lib
void VisitDealFlopCards(NetPacket p);
void VisitDealTurnCard(NetPacket p);
void VisitDealRiverCard(NetPacket p);
void VisitAllInShowCards(NetPacket p);
void VisitEndOfHandShowCards(NetPacket p);
void VisitEndOfHandHideCards(NetPacket p);
void VisitError(NetPacket p);
}
}
+15 -1
View File
@@ -91,6 +91,7 @@ namespace pokerth_lib
public enum PropType
{
ErrorReason,
RequestedVersionMajor,
RequestedVersionMinor,
PlayerId,
@@ -153,7 +154,8 @@ namespace pokerth_lib
public enum RecordPropType
{
PlayerResult,
PlayerResults,
PlayerCards,
}
public static NetPacket Create(int type, int size, BinaryReader reader)
@@ -171,6 +173,12 @@ namespace pokerth_lib
case NetTypeGameListUpdate :
tmpPacket = new NetPacketGameListUpdate(size, reader);
break;
case NetTypeGameListPlayerJoined :
tmpPacket = new NetPacketGameListPlayerJoined(size, reader);
break;
case NetTypeGameListPlayerLeft :
tmpPacket = new NetPacketGameListPlayerLeft(size, reader);
break;
case NetTypeJoinGameAck :
tmpPacket = new NetPacketJoinGameAck(size, reader);
break;
@@ -201,12 +209,18 @@ namespace pokerth_lib
case NetTypeDealRiverCard :
tmpPacket = new NetPacketDealRiverCard(size, reader);
break;
case NetTypeAllInShowCards :
tmpPacket = new NetPacketAllInShowCards(size, reader);
break;
case NetTypeEndOfHandShowCards :
tmpPacket = new NetPacketEndOfHandShowCards(size, reader);
break;
case NetTypeEndOfHandHideCards :
tmpPacket = new NetPacketEndOfHandHideCards(size, reader);
break;
case NetTypeError :
tmpPacket = new NetPacketError(size, reader);
break;
default:
break;
}
@@ -72,7 +72,7 @@ namespace pokerth_lib
tmpRecordList.Add(tmpList);
}
RecordProperties.Add(RecordPropType.PlayerResult, tmpRecordList);
RecordProperties.Add(RecordPropType.PlayerResults, tmpRecordList);
}
public override void Accept(INetPacketVisitor visitor)
@@ -45,7 +45,7 @@ namespace pokerth_lib
BinaryWriter w = new BinaryWriter(memStream);
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)8));
w.Write(IPAddress.HostToNetworkOrder((short)12));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropType.GameState])));
w.Write(IPAddress.HostToNetworkOrder((short)
+46 -1
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@@ -71,6 +71,26 @@ namespace pokerth_lib
m_data.GameList.GetGameInfo(id).CurrentMode = mode;
}
public void VisitGameListPlayerJoined(NetPacket p)
{
GameInfo info = m_data.GameList.GetGameInfo(
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]));
List<uint> playerSlots = info.PlayerSlots;
playerSlots.Add(
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]));
info.PlayerSlots = playerSlots;
}
public void VisitGameListPlayerLeft(NetPacket p)
{
GameInfo info = m_data.GameList.GetGameInfo(
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]));
List<uint> playerSlots = info.PlayerSlots;
playerSlots.Remove(
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]));
info.PlayerSlots = playerSlots;
}
public void VisitRetrievePlayerInfo(NetPacket p)
{
throw new NotImplementedException();
@@ -99,6 +119,7 @@ namespace pokerth_lib
m_data.MyGameId =
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
m_callback.JoinedGame(m_data.GameList.GetGameInfo(m_data.MyGameId).Name);
m_data.JoinGameEvent.Set();
}
public void VisitStartEvent(NetPacket p)
@@ -146,6 +167,7 @@ namespace pokerth_lib
}
m_callback.GameStarted(strPlayers);
m_data.StartGameEvent.Set();
}
public void VisitHandStart(NetPacket p)
@@ -250,10 +272,28 @@ namespace pokerth_lib
m_callback.ShowRiverCards(tmpCards);
}
public void VisitAllInShowCards(NetPacket p)
{
List<Dictionary<NetPacket.PropType, string>> tmpList
= p.RecordProperties[NetPacket.RecordPropType.PlayerCards];
foreach (Dictionary<NetPacket.PropType, string> i in tmpList)
{
uint playerId = Convert.ToUInt32(i[NetPacket.PropType.PlayerId]);
string name = m_data.PlayerList.GetPlayerInfo(playerId).Name;
Player curPlayer = m_data.CurHand.Players[playerId];
int[] tmpCards = new int[2];
tmpCards[0] = Convert.ToInt32(i[NetPacket.PropType.FirstCard]);
tmpCards[1] = Convert.ToInt32(i[NetPacket.PropType.SecondCard]);
curPlayer.Cards = tmpCards;
m_callback.ShowCards(name, tmpCards);
}
}
public void VisitEndOfHandShowCards(NetPacket p)
{
List<Dictionary<NetPacket.PropType, string>> tmpList
= p.RecordProperties[NetPacket.RecordPropType.PlayerResult];
= p.RecordProperties[NetPacket.RecordPropType.PlayerResults];
foreach (Dictionary<NetPacket.PropType, string> i in tmpList)
{
uint playerId = Convert.ToUInt32(i[NetPacket.PropType.PlayerId]);
@@ -299,6 +339,11 @@ namespace pokerth_lib
Convert.ToUInt32(p.Properties[NetPacket.PropType.MoneyWon]));
}
public void VisitError(NetPacket p)
{
m_callback.Error(p.Properties[NetPacket.PropType.ErrorReason]);
}
private PokerTHData m_data;
private SenderThread m_sender;
private ICallback m_callback;