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pokerth/src/game_defs.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GAME_DEFS_H
#define GAME_DEFS_H
#define MIN_NUMBER_OF_PLAYERS 2
#define MAX_NUMBER_OF_PLAYERS 7
#define MIN_GUI_SPEED 1
#define MAX_GUI_SPEED 11
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#define DEBUG_MODE 0
#define POKERTH_VERSION_MAJOR 0
#define POKERTH_VERSION_MINOR 6
#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
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#define POKERTH_BETA_REVISION 5
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enum GameState {
GAME_STATE_PREFLOP = 0,
GAME_STATE_FLOP,
GAME_STATE_TURN,
GAME_STATE_RIVER,
GAME_STATE_POST_RIVER,
GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0,
GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 };
enum PlayerAction {
PLAYER_ACTION_NONE = 0,
PLAYER_ACTION_FOLD,
PLAYER_ACTION_CHECK,
PLAYER_ACTION_CALL,
PLAYER_ACTION_BET,
PLAYER_ACTION_RAISE,
PLAYER_ACTION_ALLIN };
enum PlayerActionCode
{
ACTION_CODE_VALID = 0,
ACTION_CODE_INVALID_STATE,
ACTION_CODE_NOT_YOUR_TURN,
ACTION_CODE_NOT_ALLOWED
};
enum Button {
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BUTTON_NONE = 0,
BUTTON_DEALER,
BUTTON_SMALL_BLIND,
BUTTON_BIG_BLIND };
struct ServerStats
{
ServerStats()
: numberOfPlayersOnServer(0), totalPlayersEverLoggedIn(0), totalGamesEverCreated(0),
maxGamesOpen(0), maxPlayersLoggedIn(0) {}
unsigned numberOfPlayersOnServer;
unsigned totalPlayersEverLoggedIn;
unsigned totalGamesEverCreated;
unsigned maxGamesOpen;
unsigned maxPlayersLoggedIn;
};
#endif