adds activePlayerList and runningPlayerList (XXIV) - bugfixes
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@@ -131,8 +131,9 @@ void LocalBeRoPreflop::run() {
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}
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} else {
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setFirstRoundLastPlayersTurnId( getBigBlindPositionId() );
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}
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setFirstRoundLastPlayersTurnId( getBigBlindPositionId() );
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}
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setCurrentPlayersTurnId( getFirstRoundLastPlayersTurnId() );
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@@ -863,19 +863,19 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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myCash=0;
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} break;
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case 2: {
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myCash=180;
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} break;
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case 3: {
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myCash=3930;
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} break;
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case 4: {
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myCash=0;
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} break;
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case 3: {
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myCash=0;
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} break;
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case 4: {
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myCash=10040;
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} break;
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case 5: {
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myCash=13590;
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myCash=0;
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} break;
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case 6: {
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myCash=3300;
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myCash=10960;
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} break;
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default: {
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}
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@@ -1246,7 +1246,7 @@ void LocalPlayer::preflopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_FOLD;
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// myAction = PLAYER_ACTION_FOLD;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1269,7 +1269,7 @@ void LocalPlayer::preflopEngine() {
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case 4: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_FOLD;
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// myAction = PLAYER_ACTION_FOLD;
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// raise = 20;
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// if(mySet > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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@@ -1291,13 +1291,13 @@ void LocalPlayer::preflopEngine() {
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break;
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case 5: {
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if(mySet == 0) {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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case 6: {
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if(mySet == 160) {
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myAction = PLAYER_ACTION_CALL;
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// myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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+1
-1
@@ -37,7 +37,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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myGameID(gameId), actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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if(DEBUG_MODE) {
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startSmallBlind = 160;
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startSmallBlind = 5120;
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actualSmallBlind = startSmallBlind;
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}
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+2
-2
@@ -23,8 +23,8 @@
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#define MIN_NUMBER_OF_PLAYERS 2
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#define MAX_NUMBER_OF_PLAYERS 7
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#define MIN_GUI_SPEED 1
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#define MAX_GUI_SPEED 11
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#define MIN_GUI_SPEED 1
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#define MAX_GUI_SPEED 11
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#define DEBUG_MODE 0
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@@ -805,7 +805,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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if(DEBUG_MODE) {
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tmpDealerPos = 5;
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tmpDealerPos = 6;
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}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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