adds universal timeoutmsgbox
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@@ -32,6 +32,8 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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myOpenGameTimeoutMsgBoxImpl.reset(new timeoutMsgBoxImpl(this, 1));
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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@@ -844,7 +846,7 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
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void gameLobbyDialogImpl::startOpenGameTimeout() {
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myOpenGameTimeoutMsgBoxImpl.reset(new timeoutMsgBoxImpl(this, mySession, 1));
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myOpenGameTimeoutMsgBoxImpl->setMySession(mySession);
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myOpenGameTimeoutMsgBoxImpl->show();
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myOpenGameTimeoutMsgBoxImpl->raise();
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@@ -12,8 +12,8 @@
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#include "timeoutmsgboximpl.h"
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#include "session.h"
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, Session *s, int id)
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: QMessageBox(parent), mySession(s), msgId(id)
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QDialog *parent, int id)
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: QMessageBox(parent), mySession(NULL), msgId(id)
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{
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okButton = this->addButton(QMessageBox::Ok);
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@@ -26,7 +26,7 @@ class timeoutMsgBoxImpl : public QMessageBox
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{
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Q_OBJECT
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public:
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timeoutMsgBoxImpl(QDialog*, Session*, int);
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timeoutMsgBoxImpl(QDialog*, int);
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~timeoutMsgBoxImpl();
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@@ -35,6 +35,8 @@ public slots:
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void startTimeout();
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void timerRefresh();
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void setMySession ( Session* theValue ) { mySession = theValue; }
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private:
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QTimer *timeOutTimer;
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