stop showcards animation when next hand starts
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@@ -2302,8 +2302,6 @@ void gameTableImpl::postRiverRunAnimation6() {
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void gameTableImpl::postRiverShowCards(unsigned playerId)
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{
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qDebug() << "player : "<< playerId << "shows his cards";
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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//TempArrays
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@@ -2460,11 +2458,14 @@ void gameTableImpl::nextRoundCleanGui() {
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boardCardsArray[i]->setPixmap(onePix, FALSE);
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boardCardsArray[i]->setFadeOutAction(FALSE);
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boardCardsArray[i]->stopFlipCardsAnimation();
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timeoutLabelArray[i]->stopTimeOutAnimation();
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}
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
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for ( j=0; j<=1; j++ ) { holeCardsArray[i][j]->setFadeOutAction(FALSE);}
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timeoutLabelArray[i]->stopTimeOutAnimation();
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for ( j=0; j<=1; j++ ) {
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holeCardsArray[i][j]->setFadeOutAction(FALSE);
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holeCardsArray[i][j]->stopFlipCardsAnimation();
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}
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}
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// for startNewGame during human player is active
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@@ -3448,7 +3449,8 @@ void gameTableImpl::sendShowMyCardsSignal()
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{
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if(pushButton_showMyCards->isVisible()) {
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showMyCards();
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myStartWindow->getSession()->showMyCards();
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// showMyCards();
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pushButton_showMyCards->hide();
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}
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}
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