Adding test case for rejoin.

This commit is contained in:
lotodore
2011-10-29 12:54:53 +00:00
parent 44a1ca3a9b
commit 01047622c2
4 changed files with 312 additions and 4 deletions
+2 -1
View File
@@ -37,7 +37,8 @@ import org.junit.runners.Suite;
StartNormalGameTest.class,
RunNormalGameTest.class,
BlockedPlayerTest.class,
RunRankingGameTest.class
RunRankingGameTest.class,
RejoinGameTest.class
})
public class AllTests {
public static void main(String[] args)
+1 -1
View File
@@ -65,7 +65,7 @@ public class PlayerInfoTest extends TestBase {
if (i % 2 == 0) {
playerId[i] = userInit(s[i], username, password);
} else {
playerId[i] = userInit(s[i], username, password, avatarHash);
playerId[i] = userInit(s[i], username, password, avatarHash, null);
}
if (playerId[i] > maxPlayerId) {
maxPlayerId = playerId[i];
+277
View File
@@ -0,0 +1,277 @@
/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package pokerth_test;
import java.net.Socket;
import static org.junit.Assert.*;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import pokerth_protocol.*;
import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
import pokerth_protocol.PlayerListMessage.PlayerListMessageSequenceType.PlayerListNotificationEnumType;
import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType;
public class RejoinGameTest extends TestBase {
@Test
public void testRejoinGame() throws Exception {
Guid firstPlayerSession = new Guid();
long firstPlayerId = userInit(sock, AuthUser, AuthPassword, null, firstPlayerSession);
// Waiting for player list update.
PokerTHMessage msg;
msg = receiveMessage();
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
Collection<InitialNonZeroAmountOfMoney> l = new ArrayList<InitialNonZeroAmountOfMoney>();
String gameName = AuthUser + " rejoin game";
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.rankingGame,
5,
7,
"",
false));
// Game list update (new game)
msg = receiveMessage();
if (!msg.isGameListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Join game ack.
msg = receiveMessage();
if (msg.isJoinGameReplyMessageSelected()) {
if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
fail("Could not create game!");
}
}
else {
failOnErrorMessage(msg);
fail("Invalid message.");
}
long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue();
// Game list update (player joined).
msg = receiveMessage();
if (!msg.isGameListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Let 9 additional clients join.
Socket s[] = new Socket[9];
long playerId[] = new long[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
// Waiting for player list update.
do {
msg = receiveMessage(s[i]);
} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isJoinGameReplyMessageSelected());
if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
fail("User " + username + " could not join ranking game.");
}
// The player should have joined the game.
msg = receiveMessage();
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.isGamePlayerMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.isGameListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
}
// Server should automatically send start event.
msg = receiveMessage();
if (!msg.isStartEventMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isStartEventMessageSelected());
}
// Acknowledge start event.
StartEventAckMessageSequenceType startType = new StartEventAckMessageSequenceType();
startType.setGameId(new NonZeroId(gameId));
StartEventAckMessage startAck = new StartEventAckMessage();
startAck.setValue(startType);
msg = new PokerTHMessage();
msg.selectStartEventAckMessage(startAck);
sendMessage(msg);
for (int i = 0; i < 9; i++) {
sendMessage(msg, s[i]);
}
// Game list update (game now running).
msg = receiveMessage();
if (!msg.isGameListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.isGameStartMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Wait for start of hand.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
for (int i = 0; i < 9; i++) {
while (s[i].getInputStream().available() > 0) {
PokerTHMessage inMsg = receiveMessage(s[i]);
failOnErrorMessage(inMsg);
}
}
} while (!msg.isHandStartMessageSelected());
// Leave the game by closing the socket.
sock.close();
// No rejoin game id set yet.
assertEquals(0, lastRejoinGameId);
// All other players should have received "player left".
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isPlayerListMessageSelected());
assertEquals(firstPlayerId, msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue());
assertEquals(PlayerListNotificationEnumType.EnumType.playerListLeft, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue());
}
sock = new Socket("localhost", 7234);
// Reconnect to the server.
long firstPlayerIdAfterRejoin = userInit(sock, AuthUser, AuthPassword, null, firstPlayerSession);
assertEquals(gameId, lastRejoinGameId);
// Waiting for player list update.
do {
msg = receiveMessage();
} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Rejoin the game.
sendMessage(rejoinGameRequestMsg(gameId, false));
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isJoinGameReplyMessageSelected());
if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
fail("User " + AuthUser + " could not rejoin ranking game.");
}
// All other players should have received "player joined".
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isPlayerListMessageSelected());
assertEquals(firstPlayerIdAfterRejoin, msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue());
assertEquals(PlayerListNotificationEnumType.EnumType.playerListNew, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue());
}
// Wait for start event.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isStartEventMessageSelected());
assertEquals(gameId, msg.getStartEventMessage().getValue().getGameId().getValue().longValue());
assertTrue(msg.getStartEventMessage().getValue().getStartEventType().isRejoinEventSelected());
// Acknowledge start event.
startType = new StartEventAckMessageSequenceType();
startType.setGameId(new NonZeroId(gameId));
startAck = new StartEventAckMessage();
startAck.setValue(startType);
msg = new PokerTHMessage();
msg.selectStartEventAckMessage(startAck);
sendMessage(msg);
// Wait for game start. This may take a while, because rejoin is performed at the beginning of the next hand.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isGameStartMessageSelected());
// Check whether we got all necessary data to rejoin.
assertEquals(gameId, msg.getGameStartMessage().getValue().getGameId().getValue().longValue());
assertTrue(msg.getGameStartMessage().getValue().getGameStartMode().isGameStartModeRejoinSelected());
GameStartModeRejoin rejoinData = msg.getGameStartMessage().getValue().getGameStartMode().getGameStartModeRejoin();
// We left at the first hand.
assertEquals(1, rejoinData.getHandNum().getValue().longValue());
// 10 Players should now be active again.
assertEquals(10, rejoinData.getRejoinPlayerData().size());
// All other players should have received "player id changed".
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isPlayerIdChangedMessageSelected());
assertEquals(firstPlayerId, msg.getPlayerIdChangedMessage().getValue().getOldPlayerId().getValue().longValue());
assertEquals(firstPlayerIdAfterRejoin, msg.getPlayerIdChangedMessage().getValue().getNewPlayerId().getValue().longValue());
}
for (int i = 0; i < 9; i++) {
s[i].close();
}
}
}
+32 -2
View File
@@ -62,6 +62,7 @@ public abstract class TestBase {
protected IDecoder decoder;
protected Socket sock;
protected Connection dbConn;
protected long lastRejoinGameId = 0;
@Before
public void dbInit() throws Exception {
@@ -174,10 +175,10 @@ public abstract class TestBase {
}
public long userInit(Socket s, String user, String password) throws Exception {
return userInit(s, user, password, null);
return userInit(s, user, password, null, null);
}
public long userInit(Socket s, String user, String password, byte[] avatarData) throws Exception {
public long userInit(Socket s, String user, String password, byte[] avatarData, Guid lastSessionId) throws Exception {
long playerId = 0;
PokerTHMessage msg = receiveMessage(s);
AnnounceMessage announce = msg.getAnnounceMessage();
@@ -202,6 +203,10 @@ public abstract class TestBase {
msgType.setBuildId(0L);
msgType.setLogin(loginType);
msgType.setRequestedVersion(requestedVersion);
if (lastSessionId != null && lastSessionId.getValue() != null)
{
msgType.setMyLastSessionId(lastSessionId);
}
InitMessage init = new InitMessage();
init.setValue(msgType);
msg = new PokerTHMessage();
@@ -235,6 +240,14 @@ public abstract class TestBase {
assertTrue(initAck.getValue().getYourPlayerId().getValue() != 0L);
assertTrue(!initAck.getValue().isYourAvatarPresent());
playerId = initAck.getValue().getYourPlayerId().getValue();
if (lastSessionId != null)
{
lastSessionId.setValue(initAck.getValue().getYourSessionId().getValue());
}
if (initAck.getValue().isRejoinGameIdPresent())
{
lastRejoinGameId = initAck.getValue().getRejoinGameId().getValue();
}
}
else {
failOnErrorMessage(msg);
@@ -287,6 +300,23 @@ public abstract class TestBase {
return msg;
}
public PokerTHMessage rejoinGameRequestMsg(long gameId, boolean autoLeave) {
RejoinExistingGame rejoinExisting = new RejoinExistingGame();
rejoinExisting.setGameId(new NonZeroId(gameId));
JoinGameActionChoiceType joinAction = new JoinGameActionChoiceType();
joinAction.selectRejoinExistingGame(rejoinExisting);
JoinGameRequestMessageSequenceType joinType = new JoinGameRequestMessageSequenceType();
joinType.setJoinGameAction(joinAction);
joinType.setAutoLeave(autoLeave);
JoinGameRequestMessage joinRequest = new JoinGameRequestMessage();
joinRequest.setValue(joinType);
PokerTHMessage msg = new PokerTHMessage();
msg.selectJoinGameRequestMessage(joinRequest);
return msg;
}
public NetGameInfo createGameInfo(int delayBetweenHands, EndRaiseModeEnumType.EnumType endMode, int endRaiseValue, int sb, String gameName,
Collection<InitialNonZeroAmountOfMoney> manualBlinds, int maxNumPlayers, int raiseEveryMinutes, int raiseEveryHands, int startMoney) {
NetGameInfo gameInfo = new NetGameInfo();