Console client: Added console callback, display more information. Cache hand state.
This commit is contained in:
@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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class ConsoleCallback : ICallback
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{
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public void InitDone()
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{
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Console.WriteLine("Init successful.");
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}
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public void JoinedGame(string name)
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{
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Console.WriteLine("Successfully joined game \"{0}\".", name);
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}
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public void GameStarted(List<string> players)
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{
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string outPlayers = "";
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foreach (string s in players)
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{
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if (outPlayers.Length != 0)
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outPlayers += ", ";
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outPlayers += s;
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}
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Console.WriteLine("Game was started. Players: {0}", outPlayers);
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}
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public void HandStarted(Hand h)
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{
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Console.WriteLine("New hand. Your cards: {0} {1}. Your money: {2}.",
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Log.CardToString(h.Players[h.MyPlayerId].Cards[0]),
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Log.CardToString(h.Players[h.MyPlayerId].Cards[1]),
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h.Players[h.MyPlayerId].Money);
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}
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public void Error(string message)
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{
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Console.WriteLine("Error: " + message);
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}
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}
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}
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+18
-13
@@ -32,20 +32,13 @@ namespace pokerth_console
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Closed
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}
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public enum State
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{
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Preflop = 0,
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Flop,
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Turn,
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River
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}
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public GameInfo(uint id, string name, Mode mode, List<uint> playerSlots)
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public GameInfo(uint id, string name, Mode mode, List<uint> playerSlots, uint startMoney)
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: base(id, name)
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{
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m_mode = mode;
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m_mutex = new Object();
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m_mode = mode;
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m_playerSlots = playerSlots;
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m_startMoney = startMoney;
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}
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public List<uint> PlayerSlots
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@@ -85,8 +78,20 @@ namespace pokerth_console
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}
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}
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Mode m_mode;
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Object m_mutex;
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List<uint> m_playerSlots;
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public uint StartMoney
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{
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get
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{
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lock (m_mutex)
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{
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return m_startMoney;
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}
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}
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}
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private Object m_mutex;
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private Mode m_mode;
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private List<uint> m_playerSlots;
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private uint m_startMoney;
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}
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}
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@@ -0,0 +1,92 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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class Hand
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{
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public const int MaxPlayers = 7;
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public enum State
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{
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Preflop = 0,
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Flop,
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Turn,
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River
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}
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public Hand(Dictionary<uint, Player> players, uint myPlayerId, uint smallBlind)
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{
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m_mutex = new Object();
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m_state = State.Preflop;
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m_players = players;
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m_myPlayerId = myPlayerId;
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}
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public State CurState
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{
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get
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{
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lock (m_mutex)
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{
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return m_state;
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}
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}
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set
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{
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lock (m_mutex)
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{
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m_state = value;
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}
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}
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}
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public Dictionary<uint, Player> Players
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{
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get
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{
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lock (m_mutex)
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{
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// Should not be modified. This is actually a const return ;-).
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return m_players;
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}
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}
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}
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public uint MyPlayerId
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{
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get
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{
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lock (m_mutex)
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{
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return m_myPlayerId;
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}
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}
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}
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private Object m_mutex;
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private State m_state;
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private Dictionary<uint, Player> m_players;
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uint m_myPlayerId;
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}
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}
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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interface ICallback
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{
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void InitDone();
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void JoinedGame(string name);
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void GameStarted(List<string> players);
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void HandStarted(Hand h);
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void Error(string message);
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}
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}
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@@ -0,0 +1,81 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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class Log
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{
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public static string CardToString(int card)
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{
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int cardValue = card % 13;
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int cardColor = card / 13;
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string cardString;
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switch (cardValue)
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{
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case 0:
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cardString = "2";
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break;
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case 1:
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cardString = "3";
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break;
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case 2:
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cardString = "4";
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break;
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case 3:
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cardString = "5";
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break;
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case 4:
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cardString = "6";
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break;
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case 5:
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cardString = "7";
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break;
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case 6:
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cardString = "8";
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break;
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case 7:
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cardString = "9";
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break;
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case 8:
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cardString = "T";
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break;
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case 9:
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cardString = "J";
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break;
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case 10:
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cardString = "Q";
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break;
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case 11:
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cardString = "K";
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break;
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case 12:
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cardString = "A";
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break;
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default:
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cardString = "Invalid Card ";
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break;
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}
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switch (cardColor)
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{
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case 0 :
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cardString += "d";
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break;
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case 1 :
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cardString += "h";
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break;
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case 2 :
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cardString += "s";
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break;
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case 3:
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cardString += "c";
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break;
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default:
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cardString += " Invalid Color";
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break;
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}
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return cardString;
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}
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}
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}
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@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_console
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{
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class Player
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{
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public Player()
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{
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m_mutex = new Object();
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}
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public int[] Cards
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{
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get
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{
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lock (m_mutex)
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{
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// Return a copy of the array.
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return (int[])m_cards.Clone();
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}
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}
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set
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{
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lock (m_mutex)
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{
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m_cards = value;
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}
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}
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}
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public uint Money
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{
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get
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{
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lock (m_mutex)
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{
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return m_money;
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}
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}
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set
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{
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lock (m_mutex)
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{
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m_money = value;
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}
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}
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}
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private uint TotalBet
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{
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get
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{
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lock (m_mutex)
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{
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return m_totalBet;
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}
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}
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set
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{
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lock (m_mutex)
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{
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m_totalBet = value;
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}
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}
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}
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private Object m_mutex;
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private int[] m_cards;
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private uint m_money;
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private uint m_totalBet;
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}
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}
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@@ -51,6 +51,24 @@ namespace pokerth_console
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}
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}
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public Hand CurHand
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{
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get
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{
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lock (m_mutex)
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{
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return m_curHand;
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}
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}
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set
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{
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lock (m_mutex)
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{
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m_curHand = value;
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}
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}
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}
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public string MyName
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{
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get
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@@ -97,6 +115,7 @@ namespace pokerth_console
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private GameInfoList m_gameInfoList;
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private PlayerInfoList m_playerInfoList;
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private Hand m_curHand;
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private Object m_mutex;
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private uint m_myPlayerId;
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private uint m_myGameId;
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@@ -85,18 +85,18 @@ namespace pokerth_console
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protected void SendInit()
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{
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NetPacket init = new NetPacketInit();
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init.Properties.Add(NetPacket.PropertyType.RequestedVersionMajor, "5");
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init.Properties.Add(NetPacket.PropertyType.RequestedVersionMinor, "0");
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init.Properties.Add(NetPacket.PropertyType.PlayerName, m_data.MyName);
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init.Properties.Add(NetPacket.PropertyType.PlayerPassword, "");
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init.Properties.Add(NetPacket.PropType.RequestedVersionMajor, "5");
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init.Properties.Add(NetPacket.PropType.RequestedVersionMinor, "0");
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init.Properties.Add(NetPacket.PropType.PlayerName, m_data.MyName);
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init.Properties.Add(NetPacket.PropType.PlayerPassword, "");
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m_sender.Send(init);
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}
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protected void SendJoinGame(uint gameId)
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{
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NetPacket join = new NetPacketJoinGame();
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join.Properties.Add(NetPacket.PropertyType.GameId, Convert.ToString(gameId));
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join.Properties.Add(NetPacket.PropertyType.GamePassword, ""); // no password for now
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join.Properties.Add(NetPacket.PropType.GameId, Convert.ToString(gameId));
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join.Properties.Add(NetPacket.PropType.GamePassword, ""); // no password for now
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m_sender.Send(join);
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}
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@@ -20,6 +20,8 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_console
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@@ -87,8 +89,7 @@ namespace pokerth_console
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public const int NetTypeError = 0x0400;
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public enum PropertyType
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public enum PropType
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{
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RequestedVersionMajor,
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RequestedVersionMinor,
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@@ -111,6 +112,16 @@ namespace pokerth_console
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GamePassword,
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GameState,
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AdminPlayerId,
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MaxNumPlayers,
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RaiseIntervalMode,
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RaiseSmallBlindInterval,
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RaiseMode,
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EndRaiseMode,
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ProposedGuiSpeed,
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PlayerActionTimeout,
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FirstSmallBlind,
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EndRaiseSmallBlindValue,
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StartMoney,
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CurNumPlayers,
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StartFlags,
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StartDealerPlayerId,
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@@ -124,7 +135,8 @@ namespace pokerth_console
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public enum ListPropertyType
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{
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PropPlayerSlots
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PlayerSlots,
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ManualBlindSlots,
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}
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public static NetPacket Create(int type, int size, BinaryReader reader)
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@@ -166,14 +178,45 @@ namespace pokerth_console
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return tmpPacket;
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}
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public void ScanGameInfoBlock(BinaryReader r)
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{
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Properties.Add(PropType.MaxNumPlayers,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.RaiseIntervalMode,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.RaiseSmallBlindInterval,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.RaiseMode,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.EndRaiseMode,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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int numManualBlinds = r.ReadUInt16();
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Properties.Add(PropType.ProposedGuiSpeed,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.PlayerActionTimeout,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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Properties.Add(PropType.FirstSmallBlind,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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Properties.Add(PropType.EndRaiseSmallBlindValue,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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Properties.Add(PropType.StartMoney,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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// Scan manual blinds.
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List<string> blindSlots = new List<string>();
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for (int i = 0; i < numManualBlinds; i++)
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blindSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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ListProperties.Add(ListPropertyType.ManualBlindSlots, blindSlots);
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}
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public NetPacket(int type)
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{
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m_type = type;
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m_properties = new Dictionary<PropertyType, string>();
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m_properties = new Dictionary<PropType, string>();
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m_listProperties = new Dictionary<ListPropertyType, List<string>>();
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}
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public Dictionary<PropertyType, string> Properties
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public Dictionary<PropType, string> Properties
|
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{
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set
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{
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@@ -215,7 +258,7 @@ namespace pokerth_console
|
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}
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private int m_type;
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private Dictionary<PropertyType, string> m_properties;
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private Dictionary<PropType, string> m_properties;
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private Dictionary<ListPropertyType, List<string>> m_listProperties;
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}
|
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}
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@@ -69,25 +69,25 @@ namespace pokerth_console
|
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{
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if (size < 20)
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throw new NetPacketException("NetPacketGameListNew invalid size.");
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Properties.Add(PropertyType.GameId,
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Properties.Add(PropType.GameId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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Properties.Add(PropertyType.AdminPlayerId,
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Properties.Add(PropType.AdminPlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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Properties.Add(PropertyType.GameMode,
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Properties.Add(PropType.GameMode,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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Properties.Add(PropertyType.CurNumPlayers, Convert.ToString(curNumPlayers));
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Properties.Add(PropertyType.GamePrivacyFlags,
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Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
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Properties.Add(PropType.GamePrivacyFlags,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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r.ReadBytes(28); // Skip game info block for now.
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ScanGameInfoBlock(r);
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// Read name of the game.
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byte[] tmpName = r.ReadBytes(gameNameLen);
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Properties.Add(PropertyType.GameName,
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Properties.Add(PropType.GameName,
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Encoding.UTF8.GetString(tmpName));
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// Skip the padding.
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int namePadding = AddPadding(tmpName.Length) - tmpName.Length;
|
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@@ -98,7 +98,7 @@ namespace pokerth_console
|
||||
List<string> playerSlots = new List<string>();
|
||||
for (int i = 0; i < curNumPlayers; i++)
|
||||
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
|
||||
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
|
||||
@@ -48,9 +48,9 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketGameListUpdate invalid size.");
|
||||
Properties.Add(PropertyType.GameId,
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.GameMode,
|
||||
Properties.Add(PropType.GameMode,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
|
||||
@@ -48,17 +48,17 @@ namespace pokerth_console
|
||||
{
|
||||
if (size < 20)
|
||||
throw new NetPacketException("NetPacketGameStart invalid size.");
|
||||
Properties.Add(PropertyType.StartDealerPlayerId,
|
||||
Properties.Add(PropType.StartDealerPlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropertyType.CurNumPlayers, Convert.ToString(curNumPlayers));
|
||||
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
|
||||
r.ReadBytes(2); // reserved
|
||||
|
||||
// Read player ids.
|
||||
List<string> playerSlots = new List<string>();
|
||||
for (int i = 0; i < curNumPlayers; i++)
|
||||
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
|
||||
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
|
||||
@@ -48,12 +48,12 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketHandStart invalid size.");
|
||||
Properties.Add(PropertyType.FirstCard,
|
||||
Properties.Add(PropType.FirstCard,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.SecondCard,
|
||||
Properties.Add(PropType.SecondCard,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.SmallBlind,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropType.SmallBlind,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
|
||||
@@ -56,10 +56,10 @@ namespace pokerth_console
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
string playerPassword = Properties[PropertyType.PlayerPassword];
|
||||
string playerPassword = Properties[PropType.PlayerPassword];
|
||||
byte[] tmpPassword = Encoding.UTF8.GetBytes(playerPassword);
|
||||
int passwordWithPadding = AddPadding(tmpPassword.Length);
|
||||
string playerName = Properties[PropertyType.PlayerName];
|
||||
string playerName = Properties[PropType.PlayerName];
|
||||
byte[] tmpName = Encoding.UTF8.GetBytes(playerName);
|
||||
int nameWithPadding = AddPadding(tmpName.Length);
|
||||
int size = 16 + passwordWithPadding + nameWithPadding;
|
||||
@@ -67,9 +67,9 @@ namespace pokerth_console
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)size));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropertyType.RequestedVersionMajor])));
|
||||
Convert.ToUInt16(Properties[PropType.RequestedVersionMajor])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropertyType.RequestedVersionMinor])));
|
||||
Convert.ToUInt16(Properties[PropType.RequestedVersionMinor])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)playerPassword.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)playerName.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Privacy flags.
|
||||
|
||||
@@ -49,13 +49,13 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 16)
|
||||
throw new NetPacketException("NetPacketInitAck invalid size.");
|
||||
Properties.Add(PropertyType.LatestGameVersion,
|
||||
Properties.Add(PropType.LatestGameVersion,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.LatestBetaRevision,
|
||||
Properties.Add(PropType.LatestBetaRevision,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.SessionId,
|
||||
Properties.Add(PropType.SessionId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.PlayerId,
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace pokerth_console
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
string gamePassword = Properties[PropertyType.GamePassword];
|
||||
string gamePassword = Properties[PropType.GamePassword];
|
||||
byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
|
||||
int passwordWithPadding = AddPadding(tmpPassword.Length);
|
||||
int size = 12 + passwordWithPadding;
|
||||
@@ -61,7 +61,7 @@ namespace pokerth_console
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)size));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropertyType.GameId])));
|
||||
Convert.ToUInt32(Properties[PropType.GameId])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
|
||||
|
||||
|
||||
@@ -49,12 +49,14 @@ namespace pokerth_console
|
||||
{
|
||||
if (size < 12)
|
||||
throw new NetPacketException("NetTypeJoinGameAck invalid size.");
|
||||
Properties.Add(PropertyType.GameId,
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.PlayerRights,
|
||||
Properties.Add(PropType.PlayerRights,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
r.ReadUInt16(); // reserved
|
||||
|
||||
// skip game info block
|
||||
// Scan game info block
|
||||
ScanGameInfoBlock(r);
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
|
||||
@@ -52,17 +52,17 @@ namespace pokerth_console
|
||||
{
|
||||
if (size < 16)
|
||||
throw new NetPacketException("NetPacketPlayerInfo invalid size.");
|
||||
Properties.Add(PropertyType.PlayerId,
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
Properties.Add(PropertyType.PlayerFlags, Convert.ToString(playerFlags));
|
||||
Properties.Add(PropType.PlayerFlags, Convert.ToString(playerFlags));
|
||||
int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
|
||||
r.ReadUInt32(); // reserved
|
||||
if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar)
|
||||
r.ReadBytes(16); // Skip avatar md5.
|
||||
|
||||
byte[] tmpName = r.ReadBytes(playerNameLen);
|
||||
Properties.Add(PropertyType.PlayerName,
|
||||
Properties.Add(PropType.PlayerName,
|
||||
Encoding.UTF8.GetString(tmpName));
|
||||
}
|
||||
|
||||
|
||||
@@ -56,11 +56,11 @@ namespace pokerth_console
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropertyType.GameState])));
|
||||
Convert.ToUInt16(Properties[PropType.GameState])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropertyType.PlayerAction])));
|
||||
Convert.ToUInt16(Properties[PropType.PlayerAction])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropertyType.PlayerBet])));
|
||||
Convert.ToUInt32(Properties[PropType.PlayerBet])));
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
|
||||
@@ -52,20 +52,20 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 28)
|
||||
throw new NetPacketException("NetPacketPlayersActionDone invalid size.");
|
||||
Properties.Add(PropertyType.PlayerId,
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.GameState,
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.PlayerAction,
|
||||
Properties.Add(PropType.PlayerAction,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.PlayerBetTotal,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.PlayerMoney,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.HighestSet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.MinimumRaise,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerBetTotal,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerMoney,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.HighestSet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.MinimumRaise,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
|
||||
@@ -50,13 +50,13 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 28)
|
||||
throw new NetPacketException("NetPacketPlayersActionRejected invalid size.");
|
||||
Properties.Add(PropertyType.GameState,
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.PlayerAction,
|
||||
Properties.Add(PropType.PlayerAction,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
Properties.Add(PropertyType.PlayerBet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.ActionRejectReason,
|
||||
Properties.Add(PropType.PlayerBet,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.ActionRejectReason,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
|
||||
@@ -48,9 +48,9 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketPlayersTurn invalid size.");
|
||||
Properties.Add(PropertyType.PlayerId,
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropertyType.GameState,
|
||||
Properties.Add(PropType.GameState,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace pokerth_console
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)
|
||||
Convert.ToUInt32(Properties[PropertyType.PlayerId])));
|
||||
Convert.ToUInt32(Properties[PropType.PlayerId])));
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace pokerth_console
|
||||
{
|
||||
if (size != 8)
|
||||
throw new NetPacketException("NetTypeStartEvent invalid size.");
|
||||
Properties.Add(PropertyType.StartFlags,
|
||||
Properties.Add(PropType.StartFlags,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace pokerth_console
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)
|
||||
Convert.ToUInt16(Properties[PropertyType.StartFlags])));
|
||||
Convert.ToUInt16(Properties[PropType.StartFlags])));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)0)); // reserved
|
||||
|
||||
return memStream.ToArray();
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace pokerth_console
|
||||
public void VisitInitAck(NetPacketInitAck p)
|
||||
{
|
||||
m_data.MyPlayerId =
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.PlayerId]);
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]);
|
||||
m_callback.InitDone();
|
||||
}
|
||||
|
||||
@@ -48,18 +48,19 @@ namespace pokerth_console
|
||||
{
|
||||
// Add game to list.
|
||||
m_data.GameList.AddGameInfo(new GameInfo(
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]),
|
||||
p.Properties[NetPacket.PropertyType.GameName],
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropertyType.GameMode]),
|
||||
p.ListProperties[NetPacket.ListPropertyType.PropPlayerSlots].
|
||||
ConvertAll<uint>(Convert.ToUInt32)));
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]),
|
||||
p.Properties[NetPacket.PropType.GameName],
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]),
|
||||
p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
|
||||
ConvertAll<uint>(Convert.ToUInt32),
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.StartMoney])));
|
||||
}
|
||||
|
||||
public void VisitGameListUpdate(NetPacketGameListUpdate p)
|
||||
{
|
||||
GameInfo.Mode mode =
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropertyType.GameMode]);
|
||||
uint id = Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]);
|
||||
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]);
|
||||
uint id = Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
|
||||
if (mode == GameInfo.Mode.Closed) // Remove game if it is has been closed.
|
||||
m_data.GameList.RemoveGameInfo(id);
|
||||
else
|
||||
@@ -75,8 +76,8 @@ namespace pokerth_console
|
||||
{
|
||||
// Add player to list.
|
||||
m_data.PlayerList.AddPlayerInfo(new PlayerInfo(
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.PlayerId]),
|
||||
p.Properties[NetPacket.PropertyType.PlayerName]));
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]),
|
||||
p.Properties[NetPacket.PropType.PlayerName]));
|
||||
}
|
||||
|
||||
public void VisitJoinGame(NetPacketJoinGame p)
|
||||
@@ -87,7 +88,7 @@ namespace pokerth_console
|
||||
public void VisitJoinGameAck(NetPacketJoinGameAck p)
|
||||
{
|
||||
m_data.MyGameId =
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]);
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
|
||||
m_callback.JoinedGame(m_data.GameList.GetGameInfo(m_data.MyGameId).Name);
|
||||
}
|
||||
|
||||
@@ -100,7 +101,7 @@ namespace pokerth_console
|
||||
if (!m_data.PlayerList.HasPlayer(id))
|
||||
{
|
||||
NetPacketRetrievePlayerInfo request = new NetPacketRetrievePlayerInfo();
|
||||
request.Properties.Add(NetPacket.PropertyType.PlayerId, Convert.ToString(id));
|
||||
request.Properties.Add(NetPacket.PropType.PlayerId, Convert.ToString(id));
|
||||
m_sender.Send(request);
|
||||
}
|
||||
}
|
||||
@@ -116,29 +117,43 @@ namespace pokerth_console
|
||||
|
||||
public void VisitGameStart(NetPacketGameStart p)
|
||||
{
|
||||
// Generate player list.
|
||||
List<string> players = new List<string>();
|
||||
// Generate player list, for gui and as hand data.
|
||||
List<string> strPlayers = new List<string>();
|
||||
|
||||
List<uint> slots = p.ListProperties[NetPacket.ListPropertyType.PropPlayerSlots].
|
||||
List<uint> slots = p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
|
||||
ConvertAll<uint>(Convert.ToUInt32);
|
||||
m_players = new Dictionary<uint, Player>();
|
||||
|
||||
foreach (uint i in slots)
|
||||
{
|
||||
if (m_data.PlayerList.HasPlayer(i))
|
||||
players.Add(m_data.PlayerList.GetPlayerInfo(i).Name);
|
||||
strPlayers.Add(m_data.PlayerList.GetPlayerInfo(i).Name);
|
||||
else if (i == m_data.MyPlayerId)
|
||||
players.Add(m_data.MyName);
|
||||
strPlayers.Add(m_data.MyName);
|
||||
else
|
||||
players.Add(Convert.ToString(i));
|
||||
strPlayers.Add(Convert.ToString(i));
|
||||
// Set player data.
|
||||
Player tmpPlayer = new Player();
|
||||
tmpPlayer.Money = m_data.GameList.GetGameInfo(m_data.MyGameId).StartMoney;
|
||||
m_players.Add(i, tmpPlayer);
|
||||
}
|
||||
|
||||
m_callback.GameStarted(players);
|
||||
m_callback.GameStarted(strPlayers);
|
||||
}
|
||||
|
||||
public void VisitHandStart(NetPacketHandStart p)
|
||||
{
|
||||
m_callback.HandStarted(
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropertyType.FirstCard]),
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropertyType.SecondCard]));
|
||||
int[] tmpCards = new int[2];
|
||||
tmpCards[0] =
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropType.FirstCard]);
|
||||
tmpCards[1] =
|
||||
Convert.ToInt32(p.Properties[NetPacket.PropType.SecondCard]);
|
||||
m_players[m_data.MyPlayerId].Cards = tmpCards;
|
||||
m_data.CurHand = new Hand(
|
||||
m_players,
|
||||
m_data.MyPlayerId,
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.SmallBlind]));
|
||||
m_callback.HandStarted(m_data.CurHand);
|
||||
}
|
||||
|
||||
public void VisitPlayersTurn(NetPacketPlayersTurn p)
|
||||
@@ -164,5 +179,6 @@ namespace pokerth_console
|
||||
private PokerTHData m_data;
|
||||
private SenderThread m_sender;
|
||||
private ICallback m_callback;
|
||||
private Dictionary<uint, Player> m_players;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user