Console client: Added console callback, display more information. Cache hand state.

This commit is contained in:
lotodore
2008-12-23 14:24:37 +00:00
parent 28e7accd90
commit 04616ef89c
25 changed files with 495 additions and 104 deletions
+44
View File
@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_console
{
class ConsoleCallback : ICallback
{
public void InitDone()
{
Console.WriteLine("Init successful.");
}
public void JoinedGame(string name)
{
Console.WriteLine("Successfully joined game \"{0}\".", name);
}
public void GameStarted(List<string> players)
{
string outPlayers = "";
foreach (string s in players)
{
if (outPlayers.Length != 0)
outPlayers += ", ";
outPlayers += s;
}
Console.WriteLine("Game was started. Players: {0}", outPlayers);
}
public void HandStarted(Hand h)
{
Console.WriteLine("New hand. Your cards: {0} {1}. Your money: {2}.",
Log.CardToString(h.Players[h.MyPlayerId].Cards[0]),
Log.CardToString(h.Players[h.MyPlayerId].Cards[1]),
h.Players[h.MyPlayerId].Money);
}
public void Error(string message)
{
Console.WriteLine("Error: " + message);
}
}
}
+18 -13
View File
@@ -32,20 +32,13 @@ namespace pokerth_console
Closed
}
public enum State
{
Preflop = 0,
Flop,
Turn,
River
}
public GameInfo(uint id, string name, Mode mode, List<uint> playerSlots)
public GameInfo(uint id, string name, Mode mode, List<uint> playerSlots, uint startMoney)
: base(id, name)
{
m_mode = mode;
m_mutex = new Object();
m_mode = mode;
m_playerSlots = playerSlots;
m_startMoney = startMoney;
}
public List<uint> PlayerSlots
@@ -85,8 +78,20 @@ namespace pokerth_console
}
}
Mode m_mode;
Object m_mutex;
List<uint> m_playerSlots;
public uint StartMoney
{
get
{
lock (m_mutex)
{
return m_startMoney;
}
}
}
private Object m_mutex;
private Mode m_mode;
private List<uint> m_playerSlots;
private uint m_startMoney;
}
}
+92
View File
@@ -0,0 +1,92 @@
/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_console
{
class Hand
{
public const int MaxPlayers = 7;
public enum State
{
Preflop = 0,
Flop,
Turn,
River
}
public Hand(Dictionary<uint, Player> players, uint myPlayerId, uint smallBlind)
{
m_mutex = new Object();
m_state = State.Preflop;
m_players = players;
m_myPlayerId = myPlayerId;
}
public State CurState
{
get
{
lock (m_mutex)
{
return m_state;
}
}
set
{
lock (m_mutex)
{
m_state = value;
}
}
}
public Dictionary<uint, Player> Players
{
get
{
lock (m_mutex)
{
// Should not be modified. This is actually a const return ;-).
return m_players;
}
}
}
public uint MyPlayerId
{
get
{
lock (m_mutex)
{
return m_myPlayerId;
}
}
}
private Object m_mutex;
private State m_state;
private Dictionary<uint, Player> m_players;
uint m_myPlayerId;
}
}
+15
View File
@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_console
{
interface ICallback
{
void InitDone();
void JoinedGame(string name);
void GameStarted(List<string> players);
void HandStarted(Hand h);
void Error(string message);
}
}
+81
View File
@@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_console
{
class Log
{
public static string CardToString(int card)
{
int cardValue = card % 13;
int cardColor = card / 13;
string cardString;
switch (cardValue)
{
case 0:
cardString = "2";
break;
case 1:
cardString = "3";
break;
case 2:
cardString = "4";
break;
case 3:
cardString = "5";
break;
case 4:
cardString = "6";
break;
case 5:
cardString = "7";
break;
case 6:
cardString = "8";
break;
case 7:
cardString = "9";
break;
case 8:
cardString = "T";
break;
case 9:
cardString = "J";
break;
case 10:
cardString = "Q";
break;
case 11:
cardString = "K";
break;
case 12:
cardString = "A";
break;
default:
cardString = "Invalid Card ";
break;
}
switch (cardColor)
{
case 0 :
cardString += "d";
break;
case 1 :
cardString += "h";
break;
case 2 :
cardString += "s";
break;
case 3:
cardString += "c";
break;
default:
cardString += " Invalid Color";
break;
}
return cardString;
}
}
}
+74
View File
@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_console
{
class Player
{
public Player()
{
m_mutex = new Object();
}
public int[] Cards
{
get
{
lock (m_mutex)
{
// Return a copy of the array.
return (int[])m_cards.Clone();
}
}
set
{
lock (m_mutex)
{
m_cards = value;
}
}
}
public uint Money
{
get
{
lock (m_mutex)
{
return m_money;
}
}
set
{
lock (m_mutex)
{
m_money = value;
}
}
}
private uint TotalBet
{
get
{
lock (m_mutex)
{
return m_totalBet;
}
}
set
{
lock (m_mutex)
{
m_totalBet = value;
}
}
}
private Object m_mutex;
private int[] m_cards;
private uint m_money;
private uint m_totalBet;
}
}
+19
View File
@@ -51,6 +51,24 @@ namespace pokerth_console
}
}
public Hand CurHand
{
get
{
lock (m_mutex)
{
return m_curHand;
}
}
set
{
lock (m_mutex)
{
m_curHand = value;
}
}
}
public string MyName
{
get
@@ -97,6 +115,7 @@ namespace pokerth_console
private GameInfoList m_gameInfoList;
private PlayerInfoList m_playerInfoList;
private Hand m_curHand;
private Object m_mutex;
private uint m_myPlayerId;
private uint m_myGameId;
+6 -6
View File
@@ -85,18 +85,18 @@ namespace pokerth_console
protected void SendInit()
{
NetPacket init = new NetPacketInit();
init.Properties.Add(NetPacket.PropertyType.RequestedVersionMajor, "5");
init.Properties.Add(NetPacket.PropertyType.RequestedVersionMinor, "0");
init.Properties.Add(NetPacket.PropertyType.PlayerName, m_data.MyName);
init.Properties.Add(NetPacket.PropertyType.PlayerPassword, "");
init.Properties.Add(NetPacket.PropType.RequestedVersionMajor, "5");
init.Properties.Add(NetPacket.PropType.RequestedVersionMinor, "0");
init.Properties.Add(NetPacket.PropType.PlayerName, m_data.MyName);
init.Properties.Add(NetPacket.PropType.PlayerPassword, "");
m_sender.Send(init);
}
protected void SendJoinGame(uint gameId)
{
NetPacket join = new NetPacketJoinGame();
join.Properties.Add(NetPacket.PropertyType.GameId, Convert.ToString(gameId));
join.Properties.Add(NetPacket.PropertyType.GamePassword, ""); // no password for now
join.Properties.Add(NetPacket.PropType.GameId, Convert.ToString(gameId));
join.Properties.Add(NetPacket.PropType.GamePassword, ""); // no password for now
m_sender.Send(join);
}
+49 -6
View File
@@ -20,6 +20,8 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace pokerth_console
@@ -87,8 +89,7 @@ namespace pokerth_console
public const int NetTypeError = 0x0400;
public enum PropertyType
public enum PropType
{
RequestedVersionMajor,
RequestedVersionMinor,
@@ -111,6 +112,16 @@ namespace pokerth_console
GamePassword,
GameState,
AdminPlayerId,
MaxNumPlayers,
RaiseIntervalMode,
RaiseSmallBlindInterval,
RaiseMode,
EndRaiseMode,
ProposedGuiSpeed,
PlayerActionTimeout,
FirstSmallBlind,
EndRaiseSmallBlindValue,
StartMoney,
CurNumPlayers,
StartFlags,
StartDealerPlayerId,
@@ -124,7 +135,8 @@ namespace pokerth_console
public enum ListPropertyType
{
PropPlayerSlots
PlayerSlots,
ManualBlindSlots,
}
public static NetPacket Create(int type, int size, BinaryReader reader)
@@ -166,14 +178,45 @@ namespace pokerth_console
return tmpPacket;
}
public void ScanGameInfoBlock(BinaryReader r)
{
Properties.Add(PropType.MaxNumPlayers,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.RaiseIntervalMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.RaiseSmallBlindInterval,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.RaiseMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.EndRaiseMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
int numManualBlinds = r.ReadUInt16();
Properties.Add(PropType.ProposedGuiSpeed,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.PlayerActionTimeout,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropType.FirstSmallBlind,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.EndRaiseSmallBlindValue,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.StartMoney,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
// Scan manual blinds.
List<string> blindSlots = new List<string>();
for (int i = 0; i < numManualBlinds; i++)
blindSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
ListProperties.Add(ListPropertyType.ManualBlindSlots, blindSlots);
}
public NetPacket(int type)
{
m_type = type;
m_properties = new Dictionary<PropertyType, string>();
m_properties = new Dictionary<PropType, string>();
m_listProperties = new Dictionary<ListPropertyType, List<string>>();
}
public Dictionary<PropertyType, string> Properties
public Dictionary<PropType, string> Properties
{
set
{
@@ -215,7 +258,7 @@ namespace pokerth_console
}
private int m_type;
private Dictionary<PropertyType, string> m_properties;
private Dictionary<PropType, string> m_properties;
private Dictionary<ListPropertyType, List<string>> m_listProperties;
}
}
+8 -8
View File
@@ -69,25 +69,25 @@ namespace pokerth_console
{
if (size < 20)
throw new NetPacketException("NetPacketGameListNew invalid size.");
Properties.Add(PropertyType.GameId,
Properties.Add(PropType.GameId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.AdminPlayerId,
Properties.Add(PropType.AdminPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.GameMode,
Properties.Add(PropType.GameMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.CurNumPlayers, Convert.ToString(curNumPlayers));
Properties.Add(PropertyType.GamePrivacyFlags,
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
Properties.Add(PropType.GamePrivacyFlags,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
r.ReadBytes(28); // Skip game info block for now.
ScanGameInfoBlock(r);
// Read name of the game.
byte[] tmpName = r.ReadBytes(gameNameLen);
Properties.Add(PropertyType.GameName,
Properties.Add(PropType.GameName,
Encoding.UTF8.GetString(tmpName));
// Skip the padding.
int namePadding = AddPadding(tmpName.Length) - tmpName.Length;
@@ -98,7 +98,7 @@ namespace pokerth_console
List<string> playerSlots = new List<string>();
for (int i = 0; i < curNumPlayers; i++)
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
}
public override void Accept(INetPacketVisitor visitor)
+2 -2
View File
@@ -48,9 +48,9 @@ namespace pokerth_console
{
if (size != 12)
throw new NetPacketException("NetPacketGameListUpdate invalid size.");
Properties.Add(PropertyType.GameId,
Properties.Add(PropType.GameId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.GameMode,
Properties.Add(PropType.GameMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
}
+3 -3
View File
@@ -48,17 +48,17 @@ namespace pokerth_console
{
if (size < 20)
throw new NetPacketException("NetPacketGameStart invalid size.");
Properties.Add(PropertyType.StartDealerPlayerId,
Properties.Add(PropType.StartDealerPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.CurNumPlayers, Convert.ToString(curNumPlayers));
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
r.ReadBytes(2); // reserved
// Read player ids.
List<string> playerSlots = new List<string>();
for (int i = 0; i < curNumPlayers; i++)
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
ListProperties.Add(ListPropertyType.PropPlayerSlots, playerSlots);
ListProperties.Add(ListPropertyType.PlayerSlots, playerSlots);
}
public override void Accept(INetPacketVisitor visitor)
+4 -4
View File
@@ -48,12 +48,12 @@ namespace pokerth_console
{
if (size != 12)
throw new NetPacketException("NetPacketHandStart invalid size.");
Properties.Add(PropertyType.FirstCard,
Properties.Add(PropType.FirstCard,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.SecondCard,
Properties.Add(PropType.SecondCard,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.SmallBlind,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropType.SmallBlind,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
}
public override void Accept(INetPacketVisitor visitor)
+4 -4
View File
@@ -56,10 +56,10 @@ namespace pokerth_console
MemoryStream memStream = new MemoryStream();
BinaryWriter w = new BinaryWriter(memStream);
string playerPassword = Properties[PropertyType.PlayerPassword];
string playerPassword = Properties[PropType.PlayerPassword];
byte[] tmpPassword = Encoding.UTF8.GetBytes(playerPassword);
int passwordWithPadding = AddPadding(tmpPassword.Length);
string playerName = Properties[PropertyType.PlayerName];
string playerName = Properties[PropType.PlayerName];
byte[] tmpName = Encoding.UTF8.GetBytes(playerName);
int nameWithPadding = AddPadding(tmpName.Length);
int size = 16 + passwordWithPadding + nameWithPadding;
@@ -67,9 +67,9 @@ namespace pokerth_console
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)size));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropertyType.RequestedVersionMajor])));
Convert.ToUInt16(Properties[PropType.RequestedVersionMajor])));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropertyType.RequestedVersionMinor])));
Convert.ToUInt16(Properties[PropType.RequestedVersionMinor])));
w.Write(IPAddress.HostToNetworkOrder((short)playerPassword.Length));
w.Write(IPAddress.HostToNetworkOrder((short)playerName.Length));
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Privacy flags.
+4 -4
View File
@@ -49,13 +49,13 @@ namespace pokerth_console
{
if (size != 16)
throw new NetPacketException("NetPacketInitAck invalid size.");
Properties.Add(PropertyType.LatestGameVersion,
Properties.Add(PropType.LatestGameVersion,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.LatestBetaRevision,
Properties.Add(PropType.LatestBetaRevision,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.SessionId,
Properties.Add(PropType.SessionId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.PlayerId,
Properties.Add(PropType.PlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
}
+2 -2
View File
@@ -53,7 +53,7 @@ namespace pokerth_console
MemoryStream memStream = new MemoryStream();
BinaryWriter w = new BinaryWriter(memStream);
string gamePassword = Properties[PropertyType.GamePassword];
string gamePassword = Properties[PropType.GamePassword];
byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
int passwordWithPadding = AddPadding(tmpPassword.Length);
int size = 12 + passwordWithPadding;
@@ -61,7 +61,7 @@ namespace pokerth_console
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)size));
w.Write(IPAddress.HostToNetworkOrder((int)
Convert.ToUInt32(Properties[PropertyType.GameId])));
Convert.ToUInt32(Properties[PropType.GameId])));
w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
+5 -3
View File
@@ -49,12 +49,14 @@ namespace pokerth_console
{
if (size < 12)
throw new NetPacketException("NetTypeJoinGameAck invalid size.");
Properties.Add(PropertyType.GameId,
Properties.Add(PropType.GameId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.PlayerRights,
Properties.Add(PropType.PlayerRights,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
r.ReadUInt16(); // reserved
// skip game info block
// Scan game info block
ScanGameInfoBlock(r);
}
public override void Accept(INetPacketVisitor visitor)
+3 -3
View File
@@ -52,17 +52,17 @@ namespace pokerth_console
{
if (size < 16)
throw new NetPacketException("NetPacketPlayerInfo invalid size.");
Properties.Add(PropertyType.PlayerId,
Properties.Add(PropType.PlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.PlayerFlags, Convert.ToString(playerFlags));
Properties.Add(PropType.PlayerFlags, Convert.ToString(playerFlags));
int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
r.ReadUInt32(); // reserved
if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar)
r.ReadBytes(16); // Skip avatar md5.
byte[] tmpName = r.ReadBytes(playerNameLen);
Properties.Add(PropertyType.PlayerName,
Properties.Add(PropType.PlayerName,
Encoding.UTF8.GetString(tmpName));
}
+3 -3
View File
@@ -56,11 +56,11 @@ namespace pokerth_console
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)8));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropertyType.GameState])));
Convert.ToUInt16(Properties[PropType.GameState])));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropertyType.PlayerAction])));
Convert.ToUInt16(Properties[PropType.PlayerAction])));
w.Write(IPAddress.HostToNetworkOrder((int)
Convert.ToUInt32(Properties[PropertyType.PlayerBet])));
Convert.ToUInt32(Properties[PropType.PlayerBet])));
return memStream.ToArray();
}
+11 -11
View File
@@ -52,20 +52,20 @@ namespace pokerth_console
{
if (size != 28)
throw new NetPacketException("NetPacketPlayersActionDone invalid size.");
Properties.Add(PropertyType.PlayerId,
Properties.Add(PropType.PlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.GameState,
Properties.Add(PropType.GameState,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.PlayerAction,
Properties.Add(PropType.PlayerAction,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.PlayerBetTotal,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropertyType.PlayerMoney,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropertyType.HighestSet,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropertyType.MinimumRaise,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropType.PlayerBetTotal,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.PlayerMoney,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.HighestSet,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.MinimumRaise,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
}
public override void Accept(INetPacketVisitor visitor)
@@ -50,13 +50,13 @@ namespace pokerth_console
{
if (size != 28)
throw new NetPacketException("NetPacketPlayersActionRejected invalid size.");
Properties.Add(PropertyType.GameState,
Properties.Add(PropType.GameState,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.PlayerAction,
Properties.Add(PropType.PlayerAction,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.PlayerBet,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt32())));
Properties.Add(PropertyType.ActionRejectReason,
Properties.Add(PropType.PlayerBet,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.ActionRejectReason,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
}
+2 -2
View File
@@ -48,9 +48,9 @@ namespace pokerth_console
{
if (size != 12)
throw new NetPacketException("NetPacketPlayersTurn invalid size.");
Properties.Add(PropertyType.PlayerId,
Properties.Add(PropType.PlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.GameState,
Properties.Add(PropType.GameState,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
}
@@ -54,7 +54,7 @@ namespace pokerth_console
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)8));
w.Write(IPAddress.HostToNetworkOrder((int)
Convert.ToUInt32(Properties[PropertyType.PlayerId])));
Convert.ToUInt32(Properties[PropType.PlayerId])));
return memStream.ToArray();
}
+2 -2
View File
@@ -47,7 +47,7 @@ namespace pokerth_console
{
if (size != 8)
throw new NetPacketException("NetTypeStartEvent invalid size.");
Properties.Add(PropertyType.StartFlags,
Properties.Add(PropType.StartFlags,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
}
@@ -64,7 +64,7 @@ namespace pokerth_console
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)8));
w.Write(IPAddress.HostToNetworkOrder((short)
Convert.ToUInt16(Properties[PropertyType.StartFlags])));
Convert.ToUInt16(Properties[PropType.StartFlags])));
w.Write(IPAddress.HostToNetworkOrder((short)0)); // reserved
return memStream.ToArray();
+38 -22
View File
@@ -40,7 +40,7 @@ namespace pokerth_console
public void VisitInitAck(NetPacketInitAck p)
{
m_data.MyPlayerId =
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.PlayerId]);
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]);
m_callback.InitDone();
}
@@ -48,18 +48,19 @@ namespace pokerth_console
{
// Add game to list.
m_data.GameList.AddGameInfo(new GameInfo(
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]),
p.Properties[NetPacket.PropertyType.GameName],
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropertyType.GameMode]),
p.ListProperties[NetPacket.ListPropertyType.PropPlayerSlots].
ConvertAll<uint>(Convert.ToUInt32)));
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]),
p.Properties[NetPacket.PropType.GameName],
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]),
p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
ConvertAll<uint>(Convert.ToUInt32),
Convert.ToUInt32(p.Properties[NetPacket.PropType.StartMoney])));
}
public void VisitGameListUpdate(NetPacketGameListUpdate p)
{
GameInfo.Mode mode =
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropertyType.GameMode]);
uint id = Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]);
(GameInfo.Mode)Convert.ToInt32(p.Properties[NetPacket.PropType.GameMode]);
uint id = Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
if (mode == GameInfo.Mode.Closed) // Remove game if it is has been closed.
m_data.GameList.RemoveGameInfo(id);
else
@@ -75,8 +76,8 @@ namespace pokerth_console
{
// Add player to list.
m_data.PlayerList.AddPlayerInfo(new PlayerInfo(
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.PlayerId]),
p.Properties[NetPacket.PropertyType.PlayerName]));
Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]),
p.Properties[NetPacket.PropType.PlayerName]));
}
public void VisitJoinGame(NetPacketJoinGame p)
@@ -87,7 +88,7 @@ namespace pokerth_console
public void VisitJoinGameAck(NetPacketJoinGameAck p)
{
m_data.MyGameId =
Convert.ToUInt32(p.Properties[NetPacket.PropertyType.GameId]);
Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
m_callback.JoinedGame(m_data.GameList.GetGameInfo(m_data.MyGameId).Name);
}
@@ -100,7 +101,7 @@ namespace pokerth_console
if (!m_data.PlayerList.HasPlayer(id))
{
NetPacketRetrievePlayerInfo request = new NetPacketRetrievePlayerInfo();
request.Properties.Add(NetPacket.PropertyType.PlayerId, Convert.ToString(id));
request.Properties.Add(NetPacket.PropType.PlayerId, Convert.ToString(id));
m_sender.Send(request);
}
}
@@ -116,29 +117,43 @@ namespace pokerth_console
public void VisitGameStart(NetPacketGameStart p)
{
// Generate player list.
List<string> players = new List<string>();
// Generate player list, for gui and as hand data.
List<string> strPlayers = new List<string>();
List<uint> slots = p.ListProperties[NetPacket.ListPropertyType.PropPlayerSlots].
List<uint> slots = p.ListProperties[NetPacket.ListPropertyType.PlayerSlots].
ConvertAll<uint>(Convert.ToUInt32);
m_players = new Dictionary<uint, Player>();
foreach (uint i in slots)
{
if (m_data.PlayerList.HasPlayer(i))
players.Add(m_data.PlayerList.GetPlayerInfo(i).Name);
strPlayers.Add(m_data.PlayerList.GetPlayerInfo(i).Name);
else if (i == m_data.MyPlayerId)
players.Add(m_data.MyName);
strPlayers.Add(m_data.MyName);
else
players.Add(Convert.ToString(i));
strPlayers.Add(Convert.ToString(i));
// Set player data.
Player tmpPlayer = new Player();
tmpPlayer.Money = m_data.GameList.GetGameInfo(m_data.MyGameId).StartMoney;
m_players.Add(i, tmpPlayer);
}
m_callback.GameStarted(players);
m_callback.GameStarted(strPlayers);
}
public void VisitHandStart(NetPacketHandStart p)
{
m_callback.HandStarted(
Convert.ToInt32(p.Properties[NetPacket.PropertyType.FirstCard]),
Convert.ToInt32(p.Properties[NetPacket.PropertyType.SecondCard]));
int[] tmpCards = new int[2];
tmpCards[0] =
Convert.ToInt32(p.Properties[NetPacket.PropType.FirstCard]);
tmpCards[1] =
Convert.ToInt32(p.Properties[NetPacket.PropType.SecondCard]);
m_players[m_data.MyPlayerId].Cards = tmpCards;
m_data.CurHand = new Hand(
m_players,
m_data.MyPlayerId,
Convert.ToUInt32(p.Properties[NetPacket.PropType.SmallBlind]));
m_callback.HandStarted(m_data.CurHand);
}
public void VisitPlayersTurn(NetPacketPlayersTurn p)
@@ -164,5 +179,6 @@ namespace pokerth_console
private PokerTHData m_data;
private SenderThread m_sender;
private ICallback m_callback;
private Dictionary<uint, Player> m_players;
}
}