Make sounds work in network games.
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commit
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@@ -657,9 +657,10 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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// Refresh GUI
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if (tmpPlayer->getMyID() == 0)
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client.GetGui().disableMyButtons();
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else
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client.GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
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client.GetGui().refreshPot();
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client.GetGui().refreshSet();
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client.GetGui().refreshAction();
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client.GetGui().refreshCash();
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client.GetGui().refreshButton();
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}
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