lastgames from sessiondata to playerdata
This commit is contained in:
+1
-1
@@ -18,4 +18,4 @@ uics/
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make.sh
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gitpush_serverstuff_stable
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pokerth_server
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.vscode/
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@@ -348,6 +348,8 @@ ServerGame::InternalStartGame()
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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if(true)
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StoreLastGames();
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// @TODO: StoreWECData() ;)
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GetDatabase().AsyncCreateGame(GetId(), GetName());
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@@ -1439,8 +1439,8 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
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// SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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} else {
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// @FIXME: debug only - final position is gamestart
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session->AddPlayerLastGame((long)time(NULL));
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LOG_ERROR("TimeStamp stored: " << *session->GetPlayerLastGames().end());
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session->GetPlayerData()->AddPlayerLastGame((long)time(NULL));
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LOG_ERROR("TimeStamp stored: " << *session->GetPlayerData()->GetPlayerLastGames().end());
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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}
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}
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@@ -38,8 +38,6 @@
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#include <net/websocketdata.h>
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#include <gsasl.h>
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#include <ctime>
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using namespace std;
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using boost::asio::ip::tcp;
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@@ -49,9 +47,6 @@ using namespace std::chrono;
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using namespace boost::chrono;
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#endif
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#define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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#define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService)
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: m_socket(sock), m_id(id), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
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m_activityTimeoutSec(0), m_activityWarningRemainingSec(0), m_initTimeoutTimer(ioService), m_globalTimeoutTimer(ioService),
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@@ -403,60 +398,6 @@ SessionData::GetPlayerData()
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return m_playerData;
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}
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void
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SessionData::SetPlayerLastGames(std::vector<long> lastGames)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames = lastGames;
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}
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void
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SessionData::AddPlayerLastGame(long lastGame)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames.push_back(lastGame);
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// @TODO: remove overdued entries
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}
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std::vector<long>
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SessionData::GetPlayerLastGames()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_lastGames;
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}
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bool
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SessionData::IsPlayerAllowedToJoinLimitRank()
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{
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bool retVal = false;
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// #define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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// #define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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boost::mutex::scoped_lock lock(m_dataMutex);
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// @TODO: iterate m_lastGames
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long then = (long)time(NULL) - (long)(SERVER_ALLOWED_RANKING_GAMES_MINUTES * 10);
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long num = (long)SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES;
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long count = 0;
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for(std::vector<long>::iterator timeStamp = m_lastGames.begin(); timeStamp != m_lastGames.end(); ++timeStamp) {
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if(*timeStamp > then)
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count++;
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else
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m_lastGames.erase(timeStamp);
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}
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if(count < num)
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retVal = true;
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return retVal;
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}
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string
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SessionData::GetRemoteIPAddressFromSocket() const
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{
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@@ -127,11 +127,6 @@ public:
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void SetPlayerData(boost::shared_ptr<PlayerData> player);
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boost::shared_ptr<PlayerData> GetPlayerData();
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void AddPlayerLastGame(long lastGames);
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void SetPlayerLastGames(std::vector<long> lastGames);
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std::vector<long> GetPlayerLastGames();
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bool IsPlayerAllowedToJoinLimitRank();
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std::string GetRemoteIPAddressFromSocket() const;
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protected:
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@@ -165,8 +160,6 @@ private:
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std::string m_password;
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boost::shared_ptr<PlayerData> m_playerData;
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std::vector<long> m_lastGames;
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mutable boost::mutex m_dataMutex;
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};
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@@ -29,6 +29,10 @@
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* as that of the covered work. *
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*****************************************************************************/
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#include <playerdata.h>
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#include <ctime>
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#define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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#define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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using namespace std;
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@@ -242,3 +246,51 @@ PlayerData::operator<(const PlayerData &other) const
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return m_number < other.GetNumber();
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}
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void
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PlayerData::SetPlayerLastGames(std::vector<long> lastGames)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames = lastGames;
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}
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void
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PlayerData::AddPlayerLastGame(long lastGame)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_lastGames.push_back(lastGame);
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}
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std::vector<long>
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PlayerData::GetPlayerLastGames()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_lastGames;
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}
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bool
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PlayerData::IsPlayerAllowedToJoinLimitRank()
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{
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bool retVal = false;
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// #define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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// #define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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boost::mutex::scoped_lock lock(m_dataMutex);
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long then = (long)time(NULL) - (long)(SERVER_ALLOWED_RANKING_GAMES_MINUTES * 10);
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int count = 0;
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for(std::vector<long>::iterator timeStamp = m_lastGames.begin(); timeStamp != m_lastGames.end(); ++timeStamp) {
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if(*timeStamp > then)
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count++;
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else
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m_lastGames.erase(timeStamp); // erase overdued entries
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}
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if(count < SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES)
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retVal = true;
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return retVal;
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}
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@@ -116,6 +116,12 @@ public:
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int GetStartCash() const;
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void SetStartCash(int cash);
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// @TODO: lastGames here
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void AddPlayerLastGame(long lastGames);
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void SetPlayerLastGames(std::vector<long> lastGames);
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std::vector<long> GetPlayerLastGames();
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bool IsPlayerAllowedToJoinLimitRank();
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bool operator<(const PlayerData &other) const;
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private:
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@@ -135,6 +141,8 @@ private:
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bool m_isGameAdmin;
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boost::shared_ptr<AvatarFile> m_netAvatarFile;
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std::vector<long> m_lastGames;
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mutable boost::mutex m_dataMutex;
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};
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