netgamespeed and netengine version disabled

This commit is contained in:
doitux
2007-06-05 21:56:33 +00:00
parent 9a3e45d710
commit 07410740c5
6 changed files with 40 additions and 17 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>335</width>
<width>309</width>
<height>274</height>
</rect>
</property>
@@ -32,6 +32,10 @@ createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, Config
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
//temporarely unused until ai is enabled in network
label_5->hide();
spinBox_gameSpeed->hide();
}
@@ -57,7 +61,8 @@ void createNetworkGameDialogImpl::fillFormular() {
spinBox_startCash->setValue(myConfig->readConfigInt("NetStartCash"));
spinBox_smallBlind->setValue(myConfig->readConfigInt("NetSmallBlind"));
spinBox_handsBeforeRaiseSmallBlind->setValue(myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind"));
spinBox_gameSpeed->setValue(myConfig->readConfigInt("NetGameSpeed"));
//temporarely unused until ai is enabled in network
// spinBox_gameSpeed->setValue(myConfig->readConfigInt("NetGameSpeed"));
spinBox_netTimeOutPlayerAction->setValue(myConfig->readConfigInt("NetTimeOutPlayerAction"));
}
+4 -2
View File
@@ -506,7 +506,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
myChangeHumanPlayerNameDialog = new changeHumanPlayerNameDialogImpl(this, myConfig);
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this, myConfig);
myConnectToServerDialog = new connectToServerDialogImpl(this);
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this);
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
myAboutPokerthDialog = new aboutPokerthImpl(this);
@@ -716,7 +716,9 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
gameData.smallBlind = myCreateNetworkGameDialog->spinBox_smallBlind->value();
gameData.handsBeforeRaise = myCreateNetworkGameDialog->spinBox_handsBeforeRaiseSmallBlind->value();
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
//temporarely static until ai is enabled in network
// gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
gameData.guiSpeed = 4;
myStartNetworkGameDialog->treeWidget->clear();
@@ -53,6 +53,12 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent, ConfigFile *c, selectAva
connect( checkBox_showIntro, SIGNAL( clicked() ), this, SLOT( callSelectAvatarDialog()) );
//temporarely unused until ai is enabled in network
label_36->hide();
spinBox_netGameSpeed->hide();
label_18->hide();
comboBox_netEngineVersion->hide();
}
void settingsDialogImpl::exec() {
@@ -104,8 +110,9 @@ void settingsDialogImpl::exec() {
spinBox_netStartCash->setValue(myConfig->readConfigInt("NetStartCash"));
spinBox_netSmallBlind->setValue(myConfig->readConfigInt("NetSmallBlind"));
spinBox_netHandsBeforeRaiseSmallBlind->setValue(myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind"));
spinBox_netGameSpeed->setValue(myConfig->readConfigInt("NetGameSpeed"));
comboBox_netEngineVersion->setCurrentIndex(myConfig->readConfigInt("NetEngineVersion"));
//temporarely unused until ai is enabled in network
// spinBox_netGameSpeed->setValue(myConfig->readConfigInt("NetGameSpeed"));
// comboBox_netEngineVersion->setCurrentIndex(myConfig->readConfigInt("NetEngineVersion"));
spinBox_netTimeOutPlayerAction->setValue(myConfig->readConfigInt("NetTimeOutPlayerAction"));
spinBox_serverPort->setValue(myConfig->readConfigInt("ServerPort"));
lineEdit_serverPassword->setText(QString::fromUtf8(myConfig->readConfigString("ServerPassword").c_str()));
@@ -185,8 +192,9 @@ void settingsDialogImpl::isAccepted() {
myConfig->writeConfigInt("NetStartCash", spinBox_netStartCash->value());
myConfig->writeConfigInt("NetSmallBlind", spinBox_netSmallBlind->value());
myConfig->writeConfigInt("NetHandsBeforeRaiseSmallBlind", spinBox_netHandsBeforeRaiseSmallBlind->value());
myConfig->writeConfigInt("NetGameSpeed", spinBox_netGameSpeed->value());
myConfig->writeConfigInt("NetEngineVersion", comboBox_netEngineVersion->currentIndex());
//temporarely unused until ai is enabled in network
// myConfig->writeConfigInt("NetGameSpeed", spinBox_netGameSpeed->value());
// myConfig->writeConfigInt("NetEngineVersion", comboBox_netEngineVersion->currentIndex());
myConfig->writeConfigInt("NetTimeOutPlayerAction", spinBox_netTimeOutPlayerAction->value());
myConfig->writeConfigInt("ServerPort", spinBox_serverPort->value());
myConfig->writeConfigString("ServerPassword", lineEdit_serverPassword->text().toUtf8().constData());
@@ -18,11 +18,11 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "startnetworkgamedialogimpl.h"
#include "session.h"
// #include "configfile.h"
// #include "session.h"
#include "configfile.h"
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent)
: QDialog(parent)
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
: QDialog(parent), myConfig(config)
{
setupUi(this);
@@ -69,11 +69,17 @@ void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem*, int) {
void startNetworkGameDialogImpl::kickPlayer() {
// if()
QTreeWidgetItem *item = treeWidget->currentItem();
QString playerName = item->text(0);
// kickplayerFunktion(playerName.toStdString());
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{ QMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close); }
}
else {
// kickplayerFunktion(playerName.toStdString());
}
pushButton_Kick->setEnabled(FALSE);
}
@@ -26,12 +26,13 @@
#include <QtGui>
#include <QtCore>
class Session;
// class Session;
class ConfigFile;
class startNetworkGameDialogImpl: public QDialog, public Ui::startNetworkGameDialog {
Q_OBJECT
public:
startNetworkGameDialogImpl(QWidget *parent = 0);
startNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *config = 0);
public slots:
@@ -52,6 +53,7 @@ public slots:
private:
int maxPlayerNumber;
ConfigFile *myConfig;
};
#endif