Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
This commit is contained in:
@@ -26,19 +26,19 @@ public:
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virtual ~FlopInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual void setPlayersTurn(int theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual void setHighestSet(int theValue) =0;
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virtual int getHighestSet() const =0;
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virtual void setFirstFlopRound(bool theValue) =0;
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virtual bool getFirstFlopRound() const =0;
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virtual void setSmallBlindPosition(const int& theValue) =0;
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virtual void setSmallBlindPosition(int theValue) =0;
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virtual int getSmallBlindPosition() const =0;
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virtual void setSmallBlind(const int& theValue) =0;
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virtual void setSmallBlind(int theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void resetFirstRun() =0;
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@@ -31,19 +31,19 @@ public:
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~LocalFlop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstFlopRound(bool theValue) { firstFlopRound = theValue;}
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bool getFirstFlopRound() const { return firstFlopRound;}
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void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void resetFirstRun() { firstFlopRun = false; }
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@@ -70,16 +70,21 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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myBoard->setMyCards(tempBoardArray);
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for(i=0; i<startQuantityPlayers; i++) {
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if(playerArray[i]->getMyActiveStatus() != 0) {
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int bestHandPos[5];
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playerArray[i]->getMyBestHandPosition(bestHandPos);
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for(j=0; j<2; j++) {
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tempPlayerArray[j] = cardsArray[2*k+j+5];
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tempPlayerAndBoardArray[j] = cardsArray[2*k+j+5];
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}
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playerArray[i]->setMyCards(tempPlayerArray);
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playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,playerArray[i]->getMyBestHandPosition()));
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playerArray[i]->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray, bestHandPos));
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playerArray[i]->setMyBestHandPosition(bestHandPos);
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// myBestHandPosition auf Fehler ueberpruefen
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for(j=0; j<5; j++) {
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if((playerArray[i]->getMyBestHandPosition())[j] == -1) {
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if (bestHandPos[j] == -1) {
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cout << "ERROR get myBestHandPosition in localhand.cpp" << endl;
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}
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}
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@@ -78,7 +78,7 @@ public:
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bool getMyActiveStatus() const { return myActiveStatus; }
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void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; }
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void getMyCards(int* theValue) { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
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void getMyCards(int* theValue) const { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
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void setMyTurn(bool theValue){ myTurn = theValue;}
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bool getMyTurn() const{ return myTurn;}
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@@ -103,7 +103,16 @@ public:
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void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
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int getMyCardsValueInt() const { return myCardsValueInt; }
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int* getMyBestHandPosition() { return myBestHandPosition; }
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void setMyBestHandPosition(int* theValue)
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{
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for (int i = 0; i < 5; i++)
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myBestHandPosition[i] = theValue[i];
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}
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void getMyBestHandPosition(int* theValue) const
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{
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for (int i = 0; i < 5; i++)
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theValue[i] = myBestHandPosition[i];
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}
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void setMyRoundStartCash(int theValue) { myRoundStartCash = theValue;}
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int getMyRoundStartCash() const { return myRoundStartCash; }
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@@ -31,10 +31,10 @@ public:
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~LocalPreflop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setPreflopFirstRound(bool theValue) { preflopFirstRound = theValue; }
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@@ -30,22 +30,22 @@ public:
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LocalRiver(HandInterface*, int, int, int, int);
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~LocalRiver();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstRiverRound(bool theValue) { firstRiverRound = theValue;}
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bool getFirstRiverRound() const { return firstRiverRound;}
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void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
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void setHighestCardsValue(int theValue) { highestCardsValue = theValue;}
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int getHighestCardsValue() const { return highestCardsValue;}
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void resetFirstRun() { firstRiverRun = false; }
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@@ -29,19 +29,19 @@ public:
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LocalTurn(HandInterface*, int, int, int, int);
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~LocalTurn();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstTurnRound(bool theValue) { firstTurnRound = theValue;}
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bool getFirstTurnRound() const { return firstTurnRound;}
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void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void resetFirstRun() { firstTurnRun = false; }
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@@ -18,7 +18,7 @@
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***************************************************************************/
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#include "clientboard.h"
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#include "localhand.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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@@ -36,26 +36,74 @@ ClientBoard::~ClientBoard()
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void
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ClientBoard::setPlayer(PlayerInterface** p)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerArray = p;
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}
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void
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ClientBoard::setHand(HandInterface* br)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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actualHand = br;
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}
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void
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ClientBoard::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientBoard::getMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myCards[i];
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}
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int
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ClientBoard::getPot() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return pot;
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}
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void
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ClientBoard::setPot(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot = theValue;
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}
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int
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ClientBoard::getSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return sets;
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}
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void
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ClientBoard::setSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = theValue;
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}
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void
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ClientBoard::collectSets()
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{
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sets = 0;
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int i;
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++)
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sets += playerArray[i]->getMySet();
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}
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void
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ClientBoard::collectPot()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot += sets;
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sets = 0;
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}
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@@ -20,12 +20,14 @@
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#define CLIENTBOARD_H
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#include <boardinterface.h>
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#include <boost/thread.hpp>
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class PlayerInterface;
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class HandInterface;
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class ClientBoard : public BoardInterface{
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class ClientBoard : public BoardInterface
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{
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public:
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ClientBoard();
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~ClientBoard();
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@@ -33,18 +35,20 @@ public:
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void setPlayer(PlayerInterface**);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; }
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void setMyCards(int* theValue);
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void getMyCards(int* theValue);
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int getPot() const { return pot;}
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void setPot(int theValue) { pot = theValue;}
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int getSets() const { return sets; }
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void setSets(int theValue) { sets = theValue; }
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int getPot() const;
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void setPot(int theValue);
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int getSets() const;
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void setSets(int theValue);
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void collectSets();
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void collectPot();
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private:
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mutable boost::recursive_mutex m_syncMutex;
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PlayerInterface **playerArray;
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HandInterface *actualHand;
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@@ -32,6 +32,83 @@ ClientFlop::~ClientFlop()
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{
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}
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void
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ClientFlop::setPlayersTurn(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playersTurn = theValue;
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}
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int
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ClientFlop::getPlayersTurn() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return playersTurn;
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}
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void
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ClientFlop::setHighestSet(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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highestSet = theValue;
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}
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int
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ClientFlop::getHighestSet() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return highestSet;
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}
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void
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ClientFlop::setFirstFlopRound(bool theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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firstFlopRound = theValue;
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}
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bool
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ClientFlop::getFirstFlopRound() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return firstFlopRound;
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}
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void
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ClientFlop::setSmallBlindPosition(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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smallBlindPosition = theValue;
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}
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int
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ClientFlop::getSmallBlindPosition() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return smallBlindPosition;
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}
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void
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ClientFlop::setSmallBlind(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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smallBlind = theValue;
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}
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int
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ClientFlop::getSmallBlind() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return smallBlind;
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}
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void
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ClientFlop::resetFirstRun()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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firstFlopRun = false;
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}
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void
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ClientFlop::flopRun()
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{
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@@ -42,4 +119,3 @@ ClientFlop::nextPlayer2()
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{
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}
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@@ -20,36 +20,39 @@
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#define CLIENTFLOP_H
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#include "flopinterface.h"
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#include <boost/thread.hpp>
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class HandInterface;
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class ClientFlop : public FlopInterface{
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class ClientFlop : public FlopInterface
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{
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public:
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ClientFlop(HandInterface*, int, int, int, int);
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~ClientFlop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setPlayersTurn(int theValue);
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int getPlayersTurn() const;
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void setFirstFlopRound(bool theValue) { firstFlopRound = theValue;}
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bool getFirstFlopRound() const { return firstFlopRound;}
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void setHighestSet(int theValue);
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int getHighestSet() const;
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void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setFirstFlopRound(bool theValue);
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bool getFirstFlopRound() const;
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setSmallBlindPosition(int theValue);
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int getSmallBlindPosition() const;
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void resetFirstRun() { firstFlopRun = false; }
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void setSmallBlind(int theValue);
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int getSmallBlind() const;
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void resetFirstRun();
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void flopRun();
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void nextPlayer2();
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private:
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mutable boost::recursive_mutex m_syncMutex;
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HandInterface *myHand;
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@@ -74,9 +74,220 @@ ClientHand::start()
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{
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}
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PlayerInterface**
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ClientHand::getPlayerArray() const
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{
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return playerArray;
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}
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BoardInterface*
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ClientHand::getBoard() const
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{
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return myBoard;
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}
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PreflopInterface*
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ClientHand::getPreflop() const
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{
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return myPreflop;
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}
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FlopInterface*
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ClientHand::getFlop() const
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{
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return myFlop;
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}
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TurnInterface*
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ClientHand::getTurn() const
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{
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return myTurn;
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}
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RiverInterface*
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ClientHand::getRiver() const
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{
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return myRiver;
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}
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GuiInterface*
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ClientHand::getGuiInterface() const
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{
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return myGui;
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}
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void
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ClientHand::setMyID(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myID = theValue;
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}
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|
||||
int
|
||||
ClientHand::getMyID() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myID;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setActualQuantityPlayers(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
actualQuantityPlayers = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getActualQuantityPlayers() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return actualQuantityPlayers;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartQuantityPlayers(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startQuantityPlayers = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartQuantityPlayers() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startQuantityPlayers;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setActualRound(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
actualRound = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getActualRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return actualRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setDealerPosition(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
dealerPosition = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getDealerPosition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setSmallBlind(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlind = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getSmallBlind() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setAllInCondition(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
allInCondition = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getAllInCondition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return allInCondition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setStartCash(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
startCash = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getStartCash() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return startCash;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setActivePlayersCounter(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
activePlayersCounter = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getActivePlayersCounter() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return activePlayersCounter;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setBettingRoundsPlayed(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
bettingRoundsPlayed = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getBettingRoundsPlayed() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return bettingRoundsPlayed;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setLastPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
lastPlayersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientHand::getLastPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return lastPlayersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::setCardsShown(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
cardsShown = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientHand::getCardsShown() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return cardsShown;
|
||||
}
|
||||
|
||||
void
|
||||
ClientHand::switchRounds()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
// update active players counter.
|
||||
activePlayersCounter = 0;
|
||||
for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
@@ -84,5 +295,3 @@ ClientHand::switchRounds()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <turninterface.h>
|
||||
#include <riverinterface.h>
|
||||
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
class ClientHand : public HandInterface
|
||||
{
|
||||
@@ -38,54 +39,55 @@ public:
|
||||
|
||||
void start();
|
||||
|
||||
PlayerInterface** getPlayerArray() const { return playerArray; }
|
||||
BoardInterface* getBoard() const { return myBoard; }
|
||||
PreflopInterface* getPreflop() const { return myPreflop; }
|
||||
FlopInterface* getFlop() const { return myFlop; }
|
||||
TurnInterface* getTurn() const { return myTurn; }
|
||||
RiverInterface* getRiver() const { return myRiver; }
|
||||
GuiInterface* getGuiInterface() const { return myGui; }
|
||||
PlayerInterface** getPlayerArray() const;
|
||||
BoardInterface* getBoard() const;
|
||||
PreflopInterface* getPreflop() const;
|
||||
FlopInterface* getFlop() const;
|
||||
TurnInterface* getTurn() const;
|
||||
RiverInterface* getRiver() const;
|
||||
GuiInterface* getGuiInterface() const;
|
||||
|
||||
void setMyID(int theValue) { myID = theValue; }
|
||||
int getMyID() const { return myID; }
|
||||
void setMyID(int theValue);
|
||||
int getMyID() const;
|
||||
|
||||
void setActualQuantityPlayers(int theValue) { actualQuantityPlayers = theValue; }
|
||||
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
|
||||
void setActualQuantityPlayers(int theValue);
|
||||
int getActualQuantityPlayers() const;
|
||||
|
||||
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
|
||||
int getStartQuantityPlayers() const { return startQuantityPlayers; }
|
||||
void setStartQuantityPlayers(int theValue);
|
||||
int getStartQuantityPlayers() const;
|
||||
|
||||
void setActualRound(int theValue) { actualRound = theValue; }
|
||||
int getActualRound() const { return actualRound; }
|
||||
void setActualRound(int theValue);
|
||||
int getActualRound() const;
|
||||
|
||||
void setDealerPosition(int theValue) { dealerPosition = theValue; }
|
||||
int getDealerPosition() const { return dealerPosition; }
|
||||
void setDealerPosition(int theValue);
|
||||
int getDealerPosition() const;
|
||||
|
||||
void setSmallBlind(int theValue) { smallBlind = theValue; }
|
||||
int getSmallBlind() const { return smallBlind; }
|
||||
void setSmallBlind(int theValue);
|
||||
int getSmallBlind() const;
|
||||
|
||||
void setAllInCondition(bool theValue) { allInCondition = theValue; }
|
||||
bool getAllInCondition() const { return allInCondition; }
|
||||
void setAllInCondition(bool theValue);
|
||||
bool getAllInCondition() const;
|
||||
|
||||
void setStartCash(int theValue) { startCash = theValue; }
|
||||
int getStartCash() const { return startCash; }
|
||||
void setStartCash(int theValue);
|
||||
int getStartCash() const;
|
||||
|
||||
void setActivePlayersCounter(int theValue) { activePlayersCounter = theValue; }
|
||||
int getActivePlayersCounter() const { return activePlayersCounter; }
|
||||
void setActivePlayersCounter(int theValue);
|
||||
int getActivePlayersCounter() const;
|
||||
|
||||
void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
|
||||
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
|
||||
void setBettingRoundsPlayed(int theValue);
|
||||
int getBettingRoundsPlayed() const;
|
||||
|
||||
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
|
||||
int getLastPlayersTurn() const { return lastPlayersTurn; }
|
||||
void setLastPlayersTurn(int theValue);
|
||||
int getLastPlayersTurn() const;
|
||||
|
||||
void setCardsShown(bool theValue) { cardsShown = theValue; }
|
||||
bool getCardsShown() const { return cardsShown; }
|
||||
void setCardsShown(bool theValue);
|
||||
bool getCardsShown() const;
|
||||
|
||||
void switchRounds();
|
||||
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
boost::shared_ptr<EngineFactory> myFactory;
|
||||
GuiInterface *myGui;
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "clientplayer.h"
|
||||
#include "handinterface.h"
|
||||
#include <handinterface.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -36,9 +36,359 @@ ClientPlayer::~ClientPlayer()
|
||||
void
|
||||
ClientPlayer::setHand(HandInterface* br)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
actualHand = br;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyID() const
|
||||
{
|
||||
return myID;
|
||||
}
|
||||
|
||||
unsigned
|
||||
ClientPlayer::getMyUniqueID() const
|
||||
{
|
||||
return myUniqueID;
|
||||
}
|
||||
|
||||
PlayerType
|
||||
ClientPlayer::getMyType() const
|
||||
{
|
||||
return myType;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyDude(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myDude = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyDude() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myDude;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyDude4(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myDude4 = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyDude4() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myDude4;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyName(const std::string& theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myName = theValue;
|
||||
}
|
||||
|
||||
std::string
|
||||
ClientPlayer::getMyName() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myName;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyAvatar(const std::string& theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myAvatar = theValue;
|
||||
}
|
||||
|
||||
std::string
|
||||
ClientPlayer::getMyAvatar() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myAvatar;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCash(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myCash = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyCash() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myCash;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMySet(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myLastRelativeSet = theValue;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMySetAbsolute(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
mySet = theValue;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMySetNull()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
mySet = 0;
|
||||
myLastRelativeSet = 0;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMySet() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return mySet;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyLastRelativeSet() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myLastRelativeSet;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyAction(int theValue, bool blind)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myAction = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyAction() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myAction;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyButton(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myButton = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyButton() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myButton;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyActiveStatus(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myActiveStatus = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getMyActiveStatus() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myActiveStatus;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCards(int* theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 2; i++)
|
||||
myCards[i] = theValue[i];
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::getMyCards(int* theValue) const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 2; i++)
|
||||
theValue[i] = myCards[i];
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyTurn(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myTurn = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getMyTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCardsFlip(bool theValue, int state)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myCardsFlip = theValue;
|
||||
// log flipping cards
|
||||
if (myCardsFlip) {
|
||||
switch(state) {
|
||||
case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
|
||||
break;
|
||||
case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
|
||||
break;
|
||||
case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getMyCardsFlip() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myCardsFlip;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCardsValueInt(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myCardsValueInt = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyCardsValueInt() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myCardsValueInt;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyBestHandPosition(int* theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 5; i++)
|
||||
myBestHandPosition[i] = theValue[i];
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::getMyBestHandPosition(int* theValue) const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 5; i++)
|
||||
theValue[i] = myBestHandPosition[i];
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyRoundStartCash(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myRoundStartCash = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyRoundStartCash() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myRoundStartCash;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyAverageSets(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myAverageSets[0] = myAverageSets[1];
|
||||
myAverageSets[1] = myAverageSets[2];
|
||||
myAverageSets[2] = myAverageSets[3];
|
||||
myAverageSets[3] = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyAverageSets() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyAggressive(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i=0; i<6; i++)
|
||||
{
|
||||
myAggressive[i] = myAggressive[i+1];
|
||||
}
|
||||
myAggressive[6] = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getMyAggressive() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
int sum = 0;
|
||||
for (int i=0; i<7; i++)
|
||||
{
|
||||
sum += myAggressive[i];
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setSBluff(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
sBluff = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::getSBluff() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return sBluff;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setSBluffStatus(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
sBluffStatus = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getSBluffStatus() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return sBluffStatus;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyWinnerState(bool theValue, int pot)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myWinnerState = theValue;
|
||||
if(theValue)
|
||||
actualHand->getGuiInterface()->logPlayerWinsMsg(myID, pot);
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getMyWinnerState() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myWinnerState;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::action()
|
||||
@@ -123,11 +473,13 @@ ClientPlayer::riverEngine3()
|
||||
|
||||
void ClientPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myNetSessionData = session;
|
||||
}
|
||||
|
||||
boost::shared_ptr<SessionData> ClientPlayer::getNetSessionData()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myNetSessionData;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
#include <playerinterface.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <string>
|
||||
|
||||
|
||||
class CardsValue;
|
||||
class ConfigFile;
|
||||
class HandInterface;
|
||||
@@ -37,100 +37,72 @@ public:
|
||||
|
||||
void setHand(HandInterface*);
|
||||
|
||||
int getMyID() const { return myID; }
|
||||
unsigned getMyUniqueID() const { return myUniqueID; }
|
||||
PlayerType getMyType() const { return myType; }
|
||||
int getMyID() const;
|
||||
unsigned getMyUniqueID() const;
|
||||
PlayerType getMyType() const;
|
||||
|
||||
void setMyDude(int theValue) { myDude = theValue; }
|
||||
int getMyDude() const { return myDude; }
|
||||
void setMyDude(int theValue);
|
||||
int getMyDude() const;
|
||||
|
||||
void setMyDude4(int theValue) { myDude4 = theValue; }
|
||||
int getMyDude4() const { return myDude4; }
|
||||
void setMyDude4(int theValue);
|
||||
int getMyDude4() const;
|
||||
|
||||
void setMyName(const std::string& theValue) { myName = theValue; }
|
||||
std::string getMyName() const { return myName; }
|
||||
void setMyName(const std::string& theValue);
|
||||
std::string getMyName() const;
|
||||
|
||||
void setMyAvatar(const std::string& theValue) { myAvatar = theValue; }
|
||||
std::string getMyAvatar() const { return myAvatar; }
|
||||
void setMyAvatar(const std::string& theValue);
|
||||
std::string getMyAvatar() const;
|
||||
|
||||
void setMyCash(int theValue) { myCash = theValue; }
|
||||
int getMyCash() const { return myCash; }
|
||||
void setMyCash(int theValue);
|
||||
int getMyCash() const;
|
||||
|
||||
void setMySet(int theValue) { myLastRelativeSet = theValue; }
|
||||
void setMySetAbsolute(int theValue) { mySet = theValue; }
|
||||
void setMySetNull() { mySet = 0; myLastRelativeSet = 0; }
|
||||
int getMySet() const { return mySet;}
|
||||
int getMyLastRelativeSet() const { return myLastRelativeSet; }
|
||||
void setMySet(int theValue);
|
||||
void setMySetAbsolute(int theValue);
|
||||
void setMySetNull();
|
||||
int getMySet() const;
|
||||
int getMyLastRelativeSet() const;
|
||||
|
||||
void setMyAction(int theValue, bool blind) { myAction = theValue; }
|
||||
int getMyAction() const { return myAction; }
|
||||
void setMyAction(int theValue, bool blind);
|
||||
int getMyAction() const;
|
||||
|
||||
void setMyButton(int theValue) { myButton = theValue; }
|
||||
int getMyButton() const { return myButton; }
|
||||
void setMyButton(int theValue);
|
||||
int getMyButton() const;
|
||||
|
||||
void setMyActiveStatus(bool theValue) { myActiveStatus = theValue; }
|
||||
bool getMyActiveStatus() const { return myActiveStatus; }
|
||||
void setMyActiveStatus(bool theValue);
|
||||
bool getMyActiveStatus() const;
|
||||
|
||||
void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; }
|
||||
void getMyCards(int* theValue) { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
|
||||
void setMyCards(int* theValue);
|
||||
void getMyCards(int* theValue) const;
|
||||
|
||||
void setMyTurn(bool theValue){ myTurn = theValue;}
|
||||
bool getMyTurn() const{ return myTurn;}
|
||||
void setMyTurn(bool theValue);
|
||||
bool getMyTurn() const;
|
||||
|
||||
void setMyCardsFlip(bool theValue, int state){
|
||||
myCardsFlip = theValue;
|
||||
// log flipping cards
|
||||
if(myCardsFlip) {
|
||||
switch(state) {
|
||||
case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
|
||||
break;
|
||||
case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
|
||||
break;
|
||||
case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool getMyCardsFlip() const{ return myCardsFlip;}
|
||||
void setMyCardsFlip(bool theValue, int state);
|
||||
bool getMyCardsFlip() const;
|
||||
|
||||
void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
|
||||
int getMyCardsValueInt() const { return myCardsValueInt; }
|
||||
void setMyCardsValueInt(int theValue);
|
||||
int getMyCardsValueInt() const;
|
||||
|
||||
int* getMyBestHandPosition() { return myBestHandPosition; }
|
||||
void setMyBestHandPosition(int* theValue);
|
||||
void getMyBestHandPosition(int* theValue) const;
|
||||
|
||||
void setMyRoundStartCash(int theValue) { myRoundStartCash = theValue;}
|
||||
int getMyRoundStartCash() const { return myRoundStartCash; }
|
||||
void setMyRoundStartCash(int theValue);
|
||||
int getMyRoundStartCash() const;
|
||||
|
||||
void setMyAverageSets(int theValue) { myAverageSets[0] = myAverageSets[1]; myAverageSets[1] = myAverageSets[2]; myAverageSets[2] = myAverageSets[3]; myAverageSets[3] = theValue; }
|
||||
int getMyAverageSets() const { return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4; }
|
||||
|
||||
void setMyAggressive(bool theValue) {
|
||||
int i;
|
||||
for(i=0; i<6; i++) {
|
||||
myAggressive[i] = myAggressive[i+1];
|
||||
}
|
||||
myAggressive[6] = theValue;
|
||||
}
|
||||
int getMyAggressive() const {
|
||||
int i, sum = 0;
|
||||
for(i=0; i<7; i++) {
|
||||
sum += myAggressive[i];
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
void setMyAverageSets(int theValue);
|
||||
int getMyAverageSets() const;
|
||||
|
||||
void setSBluff ( int theValue ) { sBluff = theValue; }
|
||||
int getSBluff() const { return sBluff; }
|
||||
void setMyAggressive(bool theValue);
|
||||
int getMyAggressive() const;
|
||||
|
||||
void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
|
||||
bool getSBluffStatus() const { return sBluffStatus; }
|
||||
void setSBluff (int theValue);
|
||||
int getSBluff() const;
|
||||
|
||||
void setMyWinnerState ( bool theValue, int pot ) {
|
||||
myWinnerState = theValue;
|
||||
if(theValue) actualHand->getGuiInterface()->logPlayerWinsMsg(myID, pot);
|
||||
}
|
||||
bool getMyWinnerState() const { return myWinnerState;}
|
||||
void setSBluffStatus (bool theValue);
|
||||
bool getSBluffStatus() const;
|
||||
|
||||
void setMyWinnerState (bool theValue, int pot);
|
||||
bool getMyWinnerState() const;
|
||||
|
||||
void action();
|
||||
|
||||
@@ -156,6 +128,7 @@ public:
|
||||
boost::shared_ptr<SessionData> getNetSessionData();
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
ConfigFile *myConfig;
|
||||
HandInterface *actualHand;
|
||||
@@ -164,9 +137,9 @@ private:
|
||||
CardsValue *myCardsValue;
|
||||
|
||||
// Konstanten
|
||||
int myID;
|
||||
unsigned myUniqueID;
|
||||
PlayerType myType;
|
||||
const int myID;
|
||||
const unsigned myUniqueID;
|
||||
const PlayerType myType;
|
||||
std::string myName;
|
||||
std::string myAvatar;
|
||||
int myDude;
|
||||
|
||||
@@ -34,6 +34,48 @@ ClientPreflop::~ClientPreflop()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientPreflop::setPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
playersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPreflop::getPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return playersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPreflop::setHighestSet(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
highestSet = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientPreflop::getHighestSet() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return highestSet;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPreflop::setPreflopFirstRound(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
preflopFirstRound = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPreflop::setPreflopFirstRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return preflopFirstRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPreflop::preflopRun()
|
||||
{
|
||||
@@ -43,3 +85,4 @@ void
|
||||
ClientPreflop::nextPlayer2()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define CLIENTPREFLOP_H
|
||||
|
||||
#include <preflopinterface.h>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
class HandInterface;
|
||||
|
||||
@@ -29,26 +30,25 @@ public:
|
||||
ClientPreflop(HandInterface*, int, int, int, int);
|
||||
~ClientPreflop();
|
||||
|
||||
|
||||
void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
|
||||
int getPlayersTurn() const { return playersTurn; }
|
||||
void setPlayersTurn(int theValue);
|
||||
int getPlayersTurn() const;
|
||||
|
||||
void setHighestSet(const int& theValue) { highestSet = theValue; }
|
||||
int getHighestSet() const { return highestSet;}
|
||||
void setHighestSet(int theValue);
|
||||
int getHighestSet() const;
|
||||
|
||||
void setPreflopFirstRound(bool theValue) { preflopFirstRound = theValue; }
|
||||
bool setPreflopFirstRound() const { return preflopFirstRound; }
|
||||
void setPreflopFirstRound(bool theValue);
|
||||
bool setPreflopFirstRound() const;
|
||||
|
||||
void preflopRun();
|
||||
void nextPlayer2();
|
||||
|
||||
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
HandInterface *myHand;
|
||||
|
||||
int myID;
|
||||
int actualQuantityPlayers;
|
||||
int actualQuantityPlayers;
|
||||
int dealerPosition;
|
||||
int bigBlindPosition;
|
||||
|
||||
|
||||
@@ -31,6 +31,96 @@ ClientRiver::~ClientRiver()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
playersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientRiver::getPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return playersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setHighestSet(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
highestSet = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientRiver::getHighestSet() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return highestSet;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setFirstRiverRound(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
firstRiverRound = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientRiver::getFirstRiverRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return firstRiverRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setSmallBlindPosition(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlindPosition = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientRiver::getSmallBlindPosition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlindPosition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setSmallBlind(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlind = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientRiver::getSmallBlind() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::setHighestCardsValue(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
highestCardsValue = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientRiver::getHighestCardsValue() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return highestCardsValue;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::resetFirstRun()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
firstRiverRun = false;
|
||||
}
|
||||
|
||||
void
|
||||
ClientRiver::riverRun()
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define CLIENTRIVER_H
|
||||
|
||||
#include <riverinterface.h>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
class HandInterface;
|
||||
|
||||
@@ -29,25 +30,25 @@ public:
|
||||
ClientRiver(HandInterface*, int, int, int, int);
|
||||
~ClientRiver();
|
||||
|
||||
void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
|
||||
int getPlayersTurn() const { return playersTurn; }
|
||||
void setPlayersTurn(int theValue);
|
||||
int getPlayersTurn() const;
|
||||
|
||||
void setHighestSet(const int& theValue) { highestSet = theValue; }
|
||||
int getHighestSet() const { return highestSet;}
|
||||
void setHighestSet(int theValue);
|
||||
int getHighestSet() const;
|
||||
|
||||
void setFirstRiverRound(bool theValue) { firstRiverRound = theValue;}
|
||||
bool getFirstRiverRound() const { return firstRiverRound;}
|
||||
void setFirstRiverRound(bool theValue);
|
||||
bool getFirstRiverRound() const;
|
||||
|
||||
void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
|
||||
int getSmallBlindPosition() const { return smallBlindPosition; }
|
||||
void setSmallBlindPosition(int theValue);
|
||||
int getSmallBlindPosition() const;
|
||||
|
||||
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
|
||||
int getSmallBlind() const { return smallBlind; }
|
||||
void setSmallBlind(int theValue);
|
||||
int getSmallBlind() const;
|
||||
|
||||
void setHighestCardsValue(const int& theValue) { highestCardsValue = theValue;}
|
||||
int getHighestCardsValue() const { return highestCardsValue;}
|
||||
void setHighestCardsValue(int theValue);
|
||||
int getHighestCardsValue() const;
|
||||
|
||||
void resetFirstRun() { firstRiverRun = false; }
|
||||
void resetFirstRun();
|
||||
|
||||
void riverRun();
|
||||
void postRiverRun();
|
||||
@@ -55,6 +56,7 @@ public:
|
||||
void distributePot();
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
HandInterface *myHand;
|
||||
|
||||
@@ -75,3 +77,4 @@ private:
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -31,6 +31,83 @@ ClientTurn::~ClientTurn()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::setPlayersTurn(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
playersTurn = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientTurn::getPlayersTurn() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return playersTurn;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::setHighestSet(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
highestSet = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientTurn::getHighestSet() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return highestSet;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::setFirstTurnRound(bool theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
firstTurnRound = theValue;
|
||||
}
|
||||
|
||||
bool
|
||||
ClientTurn::getFirstTurnRound() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return firstTurnRound;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::setSmallBlindPosition(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlindPosition = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientTurn::getSmallBlindPosition() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlindPosition;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::setSmallBlind(int theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
smallBlind = theValue;
|
||||
}
|
||||
|
||||
int
|
||||
ClientTurn::getSmallBlind() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::resetFirstRun()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
firstTurnRun = false;
|
||||
}
|
||||
|
||||
void
|
||||
ClientTurn::turnRun()
|
||||
{
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#define CLIENTTURN_H
|
||||
|
||||
#include <turninterface.h>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
class HandInterface;
|
||||
|
||||
@@ -28,27 +29,28 @@ public:
|
||||
ClientTurn(HandInterface*, int, int, int, int);
|
||||
~ClientTurn();
|
||||
|
||||
void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
|
||||
int getPlayersTurn() const { return playersTurn; }
|
||||
void setPlayersTurn(int theValue);
|
||||
int getPlayersTurn() const;
|
||||
|
||||
void setHighestSet(const int& theValue) { highestSet = theValue; }
|
||||
int getHighestSet() const { return highestSet;}
|
||||
void setHighestSet(int theValue);
|
||||
int getHighestSet() const;
|
||||
|
||||
void setFirstTurnRound(bool theValue) { firstTurnRound = theValue;}
|
||||
bool getFirstTurnRound() const { return firstTurnRound;}
|
||||
void setFirstTurnRound(bool theValue);
|
||||
bool getFirstTurnRound() const;
|
||||
|
||||
void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
|
||||
int getSmallBlindPosition() const { return smallBlindPosition; }
|
||||
void setSmallBlindPosition(int theValue);
|
||||
int getSmallBlindPosition() const;
|
||||
|
||||
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
|
||||
int getSmallBlind() const { return smallBlind; }
|
||||
void setSmallBlind(int theValue);
|
||||
int getSmallBlind() const;
|
||||
|
||||
void resetFirstRun() { firstTurnRun = false; }
|
||||
void resetFirstRun();
|
||||
|
||||
void turnRun();
|
||||
void nextPlayer2();
|
||||
|
||||
private:
|
||||
mutable boost::recursive_mutex m_syncMutex;
|
||||
|
||||
HandInterface *myHand;
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ public:
|
||||
virtual bool getMyActiveStatus() const =0;
|
||||
|
||||
virtual void setMyCards(int* theValue) =0;
|
||||
virtual void getMyCards(int* theValue) =0;
|
||||
virtual void getMyCards(int* theValue) const =0;
|
||||
|
||||
virtual void setMyTurn(bool theValue) =0;
|
||||
virtual bool getMyTurn() const =0;
|
||||
@@ -80,7 +80,8 @@ public:
|
||||
virtual void setMyCardsValueInt(int theValue) =0;
|
||||
virtual int getMyCardsValueInt() const =0;
|
||||
|
||||
virtual int* getMyBestHandPosition() =0;
|
||||
virtual void setMyBestHandPosition(int* theValue) =0;
|
||||
virtual void getMyBestHandPosition(int* theValue) const =0;
|
||||
|
||||
virtual void setMyRoundStartCash(int theValue) =0;
|
||||
virtual int getMyRoundStartCash() const =0;
|
||||
|
||||
@@ -25,10 +25,10 @@ public:
|
||||
|
||||
virtual ~PreflopInterface();
|
||||
|
||||
virtual void setPlayersTurn(const int& theValue) =0;
|
||||
virtual void setPlayersTurn(int theValue) =0;
|
||||
virtual int getPlayersTurn() const =0;
|
||||
|
||||
virtual void setHighestSet(const int& theValue) =0;
|
||||
virtual void setHighestSet(int theValue) =0;
|
||||
virtual int getHighestSet() const =0;
|
||||
|
||||
virtual void setPreflopFirstRound(bool theValue) =0;
|
||||
|
||||
@@ -25,22 +25,22 @@ public:
|
||||
|
||||
virtual ~RiverInterface();
|
||||
|
||||
virtual void setPlayersTurn(const int& theValue) =0;
|
||||
virtual void setPlayersTurn(int theValue) =0;
|
||||
virtual int getPlayersTurn() const =0;
|
||||
|
||||
virtual void setHighestSet(const int& theValue) =0;
|
||||
virtual void setHighestSet(int theValue) =0;
|
||||
virtual int getHighestSet() const =0;
|
||||
|
||||
virtual void setFirstRiverRound(bool theValue) =0;
|
||||
virtual bool getFirstRiverRound() const =0;
|
||||
|
||||
virtual void setSmallBlindPosition(const int& theValue) =0;
|
||||
virtual void setSmallBlindPosition(int theValue) =0;
|
||||
virtual int getSmallBlindPosition() const =0;
|
||||
|
||||
virtual void setSmallBlind(const int& theValue) =0;
|
||||
virtual void setSmallBlind(int theValue) =0;
|
||||
virtual int getSmallBlind() const =0;
|
||||
|
||||
virtual void setHighestCardsValue(const int& theValue) =0;
|
||||
virtual void setHighestCardsValue(int theValue) =0;
|
||||
virtual int getHighestCardsValue() const =0;
|
||||
|
||||
virtual void resetFirstRun() =0;
|
||||
|
||||
@@ -25,19 +25,19 @@ class TurnInterface{
|
||||
public:
|
||||
virtual ~TurnInterface();
|
||||
|
||||
virtual void setPlayersTurn(const int& theValue) =0;
|
||||
virtual void setPlayersTurn(int theValue) =0;
|
||||
virtual int getPlayersTurn() const =0;
|
||||
|
||||
virtual void setHighestSet(const int& theValue) =0;
|
||||
virtual void setHighestSet(int theValue) =0;
|
||||
virtual int getHighestSet() const=0;
|
||||
|
||||
virtual void setFirstTurnRound(bool theValue) =0;
|
||||
virtual bool getFirstTurnRound() const =0;
|
||||
|
||||
virtual void setSmallBlindPosition(const int& theValue) =0;
|
||||
virtual void setSmallBlindPosition(int theValue) =0;
|
||||
virtual int getSmallBlindPosition() const =0;
|
||||
|
||||
virtual void setSmallBlind(const int& theValue) =0;
|
||||
virtual void setSmallBlind(int theValue) =0;
|
||||
virtual int getSmallBlind() const =0;
|
||||
|
||||
virtual void resetFirstRun() =0;
|
||||
|
||||
Reference in New Issue
Block a user