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@@ -528,11 +528,6 @@ void mainWindowImpl::callSettingsDialog() {
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int i,j;
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int i,j;
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for (i=0; i<=4; i++ ) {
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if(boardCardsArray[i]->getIsFlipside()) {
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boardCardsArray[i]->setPixmap(*flipside, TRUE);
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}
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}
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for (i=1; i<=4; i++ ) {
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for (i=1; i<=4; i++ ) {
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for ( j=0; j<=1; j++ ) {
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for ( j=0; j<=1; j++ ) {
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if (holeCardsArray[i][j]->getIsFlipside()) {
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if (holeCardsArray[i][j]->getIsFlipside()) {
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@@ -1426,7 +1421,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
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}
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}
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else {
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else {
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if( actualHand->getActivePlayersCounter() != 1 && actualHand->getPlayerArray()[i]->getMyAction() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation", 1) ) {
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if( actualHand->getActivePlayersCounter() != 1 && actualHand->getPlayerArray()[i]->getMyAction() != 1 && actualHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation", 1) ) {
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//aufgedeckte Gegner auch ausblenden
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//aufgedeckte Gegner auch ausblenden
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holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
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holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
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